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Advertising client services Design glamorous industry

Fear of getting noticed

Back when I was in advertising, one of my team’s clients was a well-known Irish Airline. They could only afford an 1/8th-page ad in the travel section of the paper. But my partners and I didn’t think creativity was dependent on budget. We were determined to deliver great ads for them—ads that would make a viewer look, even though the ad was tiny and was surrounded by other ads.

So we created a standout campaign for them—the kind that would not simply be noticed, but would also make travel-focused consumers smile and encourage them to buy tickets.

We blew up our tiny layouts and mounted the enlargements on illustration board, for an impactful creative presentation when we met to show the client the work.

The great day came. The work was good, and we had rehearsed our presentation to perfection. We booked the conference room, had the client’s favorite snacks and beverages spread out when they arrived, and sold our little hearts out as we presented.

Silence.

The lead client blinked, cleared his throat, and finally said, in a thick Irish brogue:

“I’m afraid it’s far too clever for our needs. It calls too much attention to itself on the page,” he explained—as if getting a distracted newspaper reader to notice his company’s message was a bad thing.

The lead client asked us to set “Ireland $399” in bold type, stick a shamrock in one of the 9s, and call it a day.



Fear of getting noticed is a terrible thing. It’s also a self-fulfilling prophecy.

Clickbait headlines get a deservedly bad rap in digital marketing, but you know what else should get a bad rap? Blind, boring, infinitely ignorable links and titles, that’s what.

Crafting messages that get noticed and acted upon by their intended audience—the people for whom you create your company’s digital products in the first place—isn’t a crime. It’s your job.


Hat tip to Mark Mazut and Tim Irwin, my fellow passengers on the above disaster. Bit o’ nostalgia for those who remember The Ad Graveyard.

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Advertising arts business client services creativity Design film tv wisdom work Zeldman

Stick out your tongue

While employed at a famous New York advertising agency twenty years ago, a partner and I created a TV commercial touting an over-the-counter medicine client’s revolutionary new cold and flu remedy for young children.

Only when the shooting and shouting was over did we learn that the product did not, in fact, exist.

The commercial whose every creative detail we’d had to fight for was never going to run.

The client—the marketing side of a product development group—had a budget of $60,000 to spend. So they spent it, even though the R&D side of the product development group had not been able to deliver the product.

It was not a liquid medicine that needed to be measured. It was not a pill that needed to be chewed or swallowed. It was a pill that dissolved instantly on the tongue. Or would have been, if the engineers had been able to create it.

During weeks of presentation, the client rejected campaigns that would have caught the attention of the nation’s parents. The client bought a safe campaign that called less attention to itself, then set about systematically softening its edges. My partner and I wanted to cast like Fellini or Woody Allen. We brought in amazing children of various backgrounds, their faces rich in character. But the client picked cute blonde girls instead.

And so on. Every decision, however small, required approval. Everything was a fight. A ladies-and-gentlemanly fight. A fight that sounded like polite, mutually respectful discussion. A fight with invisible knives.

We won some and we lost some. For all the back-and-forth with the client, the resulting commercial wasn’t bad at all. The first few times anyone—even the guy delivering sandwiches—saw it, they laughed. Afterwards, they smiled. It could have been okay. It could have gotten my partner and me out of that agency and to a better one.

After the shoot was completed, the client told our account executive that the product did not exist and the commercial was never going to run.

The client had known this going in. So why didn’t they let us win more creative battles? Because they wanted something soft and safe to show the boss who had the power of life and death over their budget.

Why did the boss give them $60,000 to produce a commercial for a product that didn’t exist? Because that’s how corporations work. If they didn’t spend advertising dollars in 1988, they wouldn’t get ad dollars in 1989, when (in theory) they would finally have a product to advertise.

Governments, at least the ones I know of, work the same way. Since last night, the city of New York has been paving 34th Street in places it doesn’t need to be paved. Why do they do this? To justify the budget. In a better world, money set aside to pave streets that don’t need paving would be reassigned to something the city actually needs—like affordable housing, or medical care for poor or homeless people. But cities are corporations—that Mike Bloomberg is New York’s mayor merely confirms this—and few corporations are agile enough to rethink budgetary distributions on the basis of changing needs.

Last week, in an airport, on one of the inescapable widescreen TVs set to CNN (and always set to the wrong resolution) I saw a commercial for a revolutionary children’s medicine product that melts instantly on the tongue.

I guess they finally made it.

[tags]advertising, design, artdirection, writing, copywriting, TV, production, commercials, adverts, wisdom, work, experience, budgets, business, waste, government, medicine, OTC, overthecounter, newyork, nyc[/tags]