Categories
Applications Ideas iphone Memes

10 Things the Next iPhone Will Do

  1. Provide the option to download and save YouTube videos for 99 cents.
  2. Accept voice commands, read text aloud in any of six user-selectable voices, and provide optional verbal audio feedback on all actions.
  3. Improve built-in camera to 6 Megapixel and include a feature-limited version of Aperture.
  4. Facilitate borrowing from your local public library.
  5. Translate incoming or outgoing e-mail messages. Supported languages will initially include Spanish, Russian, two kinds of Chinese, and Australian.
  6. Vibrate when you approach someone with compatible musical tastes.
  7. For drivers: pay monthly E-Z Pass fees and beam E-Z Pass fare at toll kiosks.
  8. For mass transit riders: pay discounted monthly transit fee and beam per-ride fare at subway entrances and on boarding buses. Also good at Six Flags.
  9. Locate lost keys, pets, children, or anything else tagged with RFID.
  10. Copy and paste.

[tags]apple, iphone, RFID, cameras, 6 megapixel, australianforbeer[/tags]

Categories
Standards

What crisis?

Has HTML 4.01 stopped working in browsers? I was not aware of it. Has XHTML 1.0 stopped working in browsers? I was not aware of it. Do browser makers intend to stop supporting HTML 4.01 and XHTML 1.0? I was not aware of it. Do they intend to stop supporting CSS 1 and CSS 2.1? I was not aware of it.

Has the W3C withdrawn the WCAG 1.0 accessibility guidelines? Nobody told me. Have the WCAG Samurai withdrawn their errata listing? I must have called in sick that day. Have browsers stopped supporting the DOM and ECMAScript? First I’ve heard. Has structured, semantic markup stopped making the content of web pages easier for people and search engines to find, and for assistive software and devices to navigate? I didn’t get the memo.

What exactly is the crisis in web standards? People assure me there is one. But they can’t be bothered to explain.

Certainly the W3C moves at a glacial pace. It’s why we write float when we mean column. But a glacial pace isn’t all bad, especially if you’re driving off a cliff (which I gather we are). Driving off a cliff at a glacial pace affords you the luxury to turn around. I loves me some glacial pace.

The glacial pace of the W3C has given browser makers time to understand and more correctly implement existing standards. It has also given designers and developers time to understand, fall in love with, and add new abilities to existing standards.

So the glacial pace can’t be the crisis. Maybe the problem is lack of leadership. One worries about the declining relevance of The Web Standards Project. (Note the capital “T” in “The”—people who believe in standards should also believe in and follow style guides.) One has worried about the declining relevance of The Web Standards Project since 2002.

There is surely work still to be done. For one thing, mobile devices (the iPhone excepted) need to better support those existing web standards I mentioned at the beginning of this post. I suspect that the people now running The Web Standards Project are working on this and other problems; they’re just not publicizing their efforts until they have more successes to report. That’s how it feels to me, but I could be wrong. This whole post could be wrong. This whole court could be out of order.

Maybe the W3C is the problem, or maybe the problem is that there is standards-related activity going on outside the W3C. Depending on who you talk to, each of the preceding clauses defines the crisis.

Certainly the W3C is political. Certainly some, perhaps more than some, of its committees bog down in in-fighting. In pursuit of a theory, or from lack of fresh air, committee members too often forget the user. Specifications like XHTML 2 and guidelines like WCAG 2 can seem misguided to people who actually create websites for a living. Happily, there are signs that the W3C wants to shed some of its hermeticism and do a better job of listening. Unhappily, there are also signs to the contrary. Depends where you look and who you talk to.

Certainly there is a risk of fragmentation. Two groups, one inside the W3C and the other outside it, are working on HTML 5. Their motivations and methods differ. Their work may come together at some point, or it may not. If there is a rift, the “wrong” HTML 5 may catch on. Heavens!

One day, people from nice homes may forsake XHTML for HTML 5, making us wonder what that XHTML pony ride was all about anyway. Or not. If HTML 5 bombs, we’re not so badly off with the markup specifications we have. Remember this. It may help you sleep at night. If HTML, CSS, or accessibility go seriously astray (and depending on who you ask, at least two of these are in trouble), we will still be able to use HTML 4.01, XHTML 1.0, CSS1 and 2.1, ECMAScript, the DOM, and WCAG 1.0 (with our without reference to the samurai errata) when Britney has grandkids.

Sensible new standards may yet emerge from the W3C, or from elsewhere, or they may not come at all. Some of this may matter before we ride hover cars.

I don’t make standards and I haven’t endured what some who’ve advised standards makers have had to put up with. God bless the advisors. But their frustrations do not a crisis make—any more than a bad meeting with one of my clients foretells the end of capitalism.

Possibly one or both versions of HTML 5 are abandoning accessibility or damning themselves with the same kind of deliberate backward incompatibility that has made XHTML 2 such a profound non-starter in many people’s estimation. One would like to believe that market forces would correct any such deviation from the path of reason, but the influence of market forces on the web has too often been malign for us to expect so upbeat a resolution. This, perhaps, is the crisis our friends talk about but don’t explain.

I have heard the harbingers in blogs and newsgroups but I have not understood their lamentations because, with the exceptions of Joe Clark and Gian Sampson-Wild, none I’ve seen has bothered to document and make clear to others precisely where they believe a specific standard is going wrong.

I wish they would explain. Less drama and more clarity, please. A trail of newsgroup messages you need a roadmap to navigate and a PhD to parse does not constitute a call to arms.

Is there truly a crisis in web standards? Tell us. We will support you. But really tell us.

[tags]webstandards[/tags]

Categories
business Design reprints spec Standards

Don’t design on spec

Our agency receives its share of RFPs, and sometimes these requests stipulate that our proposal include layouts. Even if the project looks promising, we just say no.

There are good reasons never to design on spec:

  • It’s a lot of unpaid work.
  • Design is only partly decoration. Mainly it is problem solving. Unless the RFP spells out site goals and user needs in phenomenal detail, you can’t create an appropriate design because you don’t yet know what problems need to be solved. (Even if the RFP spells out goals and needs, it’s unlikely that the people who wrote it know what all their site’s problems are. Most times you need to talk to people who use the site and study how they use it to get a handle on what works and doesn’t. It also helps to interview stakeholders. Doing that at your own expense is risky business at best.)
  • It’s unsafe for agency and potential client alike. The annals of the AIGA are filled with stories like this one:

Per Acme Anvil Co.’s request, Joe’s agency designs comps on spec in hopes of winning the Acme redesign project.

Acme Anvil Co. informs Joe’s agency that someone else got the job.

Six months later, Acme Anvil Co. launches its redesigned website. Joe’s VP of new business visits the site and discovers that it looks similar to one of the supposedly rejected designs Joe’s agency had submitted.

Joe’s agency calls Joe’s attorneys. A nasty lawsuit ensues. No matter who wins the suit, it will be costly and annoying — a drag on resources and morale — for all. If Joe’s agency wins, word goes out that they are the kind of agency that sues if they don’t get a job. If Joe’s agency loses, they may have to lay off staff or close their doors. All because they were willing to design on spec.

“No work on spec” was an advertising mantra until the mid-1990s. When we left advertising, it was routine for ad agencies to compete by presenting clients with free print campaigns, TV animatics, and sometimes even branded caps, match packs, or other promotional tie-ins. Agencies would temporarily add award-winning freelancers to their staff, spending thousands on these spec campaigns. Agencies that did not get the account almost always laid off fulltime staff to make up for the money they lost. We do not know if this is still a standard practice in advertising. Fortunately it is not standard practice in web design.

The AIGA strongly advises its members never to design on spec, and we know of no professional web agency that disregards that advice. Most potential clients who’ve initially requested that we submit designs along with our proposals understand our reasons for saying no. Those who insist on getting free designs anyway are simply advertising the fact that they would not be good clients to work for.

If business is slow, especially if you are a freelance web designer/developer, you may be tempted to say yes to unfair requests for free layouts. Designer, beware: the risks outweigh the potential benefits.


This zeldman.com reprint originally appeared 26 January 2004.

[tags]spec, specwork, design, graphicdesign, dontdesignonspec[/tags]

Categories
business businessweek csszengarden Design development family Happy Cog™ industry links Microsoft reportage Standards work Zeldman

The King of Web Standards

In BusinessWeek, senior writer for Innovation & Design Jessie Scanlon has just published “Jeffrey Zeldman: King of Web Standards.” By any standards (heh heh), it is an accurate and well researched article. By the standards of technology journalism, it is exceptional. It might even help designers who aren’t named Jeffrey Zeldman as they struggle to explain the benefits of web standards to their bosses or clients. At the least, its publication in Business Week will command some business people’s attention, and perhaps their respect.

Avoiding the twin dangers of oversimplification that misleads, and pedantry that bores or confuses, Scanlon informs business readers about the markup and code that underlies websites; what went wrong with it in the early days of the web; and how web standards help ensure “that a Web site can be used by someone using any browser and any Web-enabled device.”

Scanlon communicates this information quickly, so as not to waste a business reader’s time, and clearly, without talking down to the reader. This makes her article, not merely a dandy clipping for my scrapbook, but a useful tool of web standards evangelism.

Contributing to the article with their comments are Jeff Veen, manager of user experience for Google’s web applications and former director of Hotwired.com; NYTimes.com design director, subtraction.com author, and grid-meister Khoi Vinh; and Dan Cederholm, founder of SimpleBits and author of Bulletproof Web Design. Dave Shea’s CSS Zen Garden features prominently as well, and rightfully so.

A right sexy slide show accompanies the article.

And lest a BusinessWeek article lull us into complacency, let us here note that the top 20 blogs as measured by Technorati.com fail validation—including one blog Happy Cog designed. (It was valid when we handed it off to the client.)

[tags]design, webdesign, standards, webstandards, webstandardsproject, WaSP, zeldman, jeffreyzeldman, veen, jeffveen, simplebits, dancederholm, bulletproof, khoivinh, subtraction, wired, hotwired, nytimes, happycog, zengarden, css, csszengarden[/tags]

Categories
Adobe business Design iphone Microsoft Tools

What Apple copied from Microsoft

hCard couldn’t do it. Basecamp couldn’t do it. Web apps from Google and Yahoo that integrate seamlessly with Apple’s iCal, Address Book, and Mail couldn’t do it. My iPhone has done it.

My iPhone has made me stop using calendar, contact, and e-mail applications I’ve used day and night for over a decade, and switch to the free—and in some ways less capable—applications that come bundled with Macintosh OS X.

Changing years of work habits is not easy. Migrating data, in some cases by hand, takes time I don’t have to spare. Yet I’m making these changes of my own will, and happily.

In short, Apple has finally copied something from Microsoft. Or, if you prefer, Apple has learned the marketing psychology lesson that Microsoft got first. For many consumers, convenience is of greater value than choice. A platform built of parts that work together seamlessly beats a self-curated collection of apps that don’t.

That syncing feeling

Microsoft knows this, Adobe knows it, and Apple had learned it by the time they launched the iTunes/iPod cartel. The iPhone creates a similar value proposition for OS X’s bundled communication, contact, and calendar apps.

Maybe all Windows users won’t switch to Macs, but many Mac users will dump Entourage, Eudora, and the like once they sync an iPhone to their computers. What “free” wasn’t enough to achieve, “seamless” just might be. If I can change work habits, anyone can.

Victory is suite

As part of a sexy, seamless software/hardware package, Apple Mail triumphs over more sophisticated e-mail applications for much the same reason Word beat WordPerfect and Adobe Illustrator trumped Macromedia Freehand. (True: Adobe bought Macromedia and chose to discontinue Freehand. But they’re burying Freehand due to lack of resources, not because they fear it.) Word is part of the must-have suite for business professionals, and Illustrator is part of the must-have suite for creative and visual professionals, and you can’t beat the suite. That is what Apple has learned.

What no one can teach Apple is how to make user experience beautifully intuitive and elegant, lending a spirit of fun to even the most mundane task, such as getting contact phone numbers into a phone. With Address Book and an iPhone, it’s not only automatic, it’s a near-physical pleasure.

Nobody does user experience as well as Apple, and nobody but Apple in the consumer market combines beautiful software with drool-inducing hardware. Except during the cloning years, when Apple lay in the abyss, Apple has always combined hardware and software. It killed them during the 1990s OS wars, but it worked like nobody’s business for the iPod and a similar synergy is driving the iPhone.

That I could be persuaded to spend money on an iPhone is unremarkable. After all, the phone shows websites and I’m a web designer; it’s tax-deductible research. What is remarkable to anyone who knows me is that I’m willing to abandon long-used tools and shortcuts to capture these new synergies. This suggests a longer and deeper market for the iPhone than just the gadget-obsessed and early adopters with sufficient disposable income. It’s even possible that, with continued use, the beauty and utility of the iPhone will help sell Macintosh computers to PC users.

It helps that the interface is beautiful as well as intuitive, and that many of the alternatives are neither.

An interface only a mother could love

Discontinued Eudora, the program I’ve abandoned in favor of Mail, is the crone of e-mail, with an interface only a mother could love. Now Up-To-Date and Contact are overly complicated, underly beautiful, and have long showed their age. None of these programs closely follows Apple’s Human Interface Guidelines (HIG). Never mind that the Aqua HIG is incoherent, that many of Apple’s own programs violate or ignore it, and that it neglects to offer modern UI designs and controls, prompting independent developers to create a new set of Human Interface Guidelines to supplement Apple’s. The point is, even in the Classic OS days of mandatory HIG compliance, the three programs I’ve mentioned did not work as Macintosh programs were supposed to. They were cross-platform and proud of it, and a Mac user had to meet them halfway. Nevertheless, they did things other programs couldn’t do, and I used them for that reason.

I continued to use them as time and change and market share conspired against them. I worked like a farmer who refuses to accept that his field has gone fallow.

When Basecamp sent work schedules to my iCal, I manually copied the dates into Now Up-To-Date. When my own web pages spat out standard contact information via hCard, I siphoned the data into Address Book, and then manually copied it into Now Contact, line by line. (Since the fields between programs didn’t match, I could not automate the process via scripting. Now Software made a free mini-application that used to port data between Now Contact and Address Book, but it never worked all that well, and it stopped working altogether in Tiger.)

Computers are supposed to make our lives easier, but everyone knows they do the opposite, and I was so deep into my rut I thought of it as a groove.

The incredible lightness of e-mailing

Change begets change. For years, in Eudora, I kept every e-mail message I received. I kept them all in tidy, named folders and wrote filter rules to automatically sort messages as they were received. Every client, every employee, every friend, every project had its own folder and its own set of filters. I spent at least an hour a day simply managing my e-mail, which is different from reading or responding to it. When the number of open folders became overwhelming, I dragged messages into a new folder called “urgent” or “deal with this” (and then failed to deal with them).

And now? So far, in Mail, I’m answering messages as they come in, and deleting all but the most salient. A client letter outlining technical requirements, I’ll keep. A bunch of messages asking whether we should meet at 9:00 or 10:00, I delete. I feel ten pounds lighter already. I’d like to thank God and the Academy.

[tags]Apple, Address Book, iCal, iPhone, Mail.app, design, interface design, UI design, software design, uidesign, Adobe, Microsoft, integration, suites, hardware[/tags]

Categories
business Community Design development industry project management Standards

Let there be web divisions

We are still crunching numbers on the Web Design Survey—with over 32,000 responses to 36 questions, there’s a lot to crunch. But in one area, preliminary data supports what anecdotal experience led us to expect: almost no one who makes websites works in their company or organization’s web division. That’s because almost no company or organization has a web division. And that void on the org chart is one reason we have so many bloated, unusable failures where we should be producing great user experiences.

Ponder. No matter how critical the web experience may be to the organization’s mission, the people who design and build those mission-critical sites work in divisions that have nothing to do with the web, and report to leaders whose expertise is unrelated to web design and development.

It’s a startling fact with profound implications—and as such has gone unnoticed by the business community and press.

IT or marketing

From law firms to libraries, from universities to Fortune 500 companies, the organization’s website almost invariably falls under the domain of the IT Department or the Marketing Department, leading to turf wars and other predictable consequences. While many good (and highly capable) people work in IT and marketing, neither area is ideally suited to craft usable websites or to encourage the blossoming of vital web communities.

Competent IT departments handle a dazzling array of technical challenges requiring deep, multi-leveled expertise. But tasks such as equipping 20,000 globally dispersed employees with appropriately configured PCs, or maintaining corporate databases and mail gateways, don’t necessarily map to the skills required to design great user experiences for the web.

Large-scale systems expertise takes a different mindset than what’s needed to write usable guide copy, finesse markup semantics, or design an easy-to-understand user interface employing the lightest and fewest possible graphic images. Moreover, nimble development and support for open standards are not the hallmarks of large IT departments (although undoubtedly there are noble exceptions). Additionally, developers with a background in IT (again, with some exceptions) tend to create from the point of view of technology, rather than that of the user.

What about Marketing?

Organizations that don’t entrust their website to IT tend to hand it to Marketing. The rationale for doing so is easy to see: Marketing has been briefed on the organization’s business goals (at least for the next quarter), and the division is staffed by communications specialists who know at least something about writing and art direction. If nothing else, they know who to hire to write their copy, and they are comfortable telling the in-house graphic designers to make the logo bigger.

Like IT, Marketing has valuable organizational knowledge (plus certain skills) to contribute to any serious web enterprise. The leaders of Marketing, like the leaders of IT, should be frequently consulted in any web effort. But the skills of Marketing, like the skills of IT, don’t necessarily map to what is needed to create great web experiences.

For one thing, as anyone reading this knows, the web is a conversation. Marketing, by contrast, is a monologue. It can be a great monologue—for examples of which, see The One Show Winners or the AIGA Design Archives. But a monologue and conversation are not the same, as an hour spent with your windy Uncle Randolph will remind you.

And then there’s all that messy business with semantic markup, CSS, unobtrusive scripting, card-sorting exercises, HTML run-throughs, involving users in accessibility, and the rest of the skills and experience that don’t fall under Marketing’s purview.

If not them, then who?

Business and non-profit decision makers, for your users’ good, consider this request. Stop separating the members of your web team. Cease distributing them among various (often competitive) divisions led by people with limited web expertise. Let the coders, designers, writers, and others charged with creating and maintaining your web presence work together. Put them in a division that recognizes that your site is not a bastard of your brochures, nor a natural outgrowth of your group calendar. Let there be web divisions.

[tags]webdesign, webdevelopment, design, development, web divisions[/tags]

Categories
business Design Tools

“Maybe” is one option too many

When I’m planning an event, and I use a web service like evite® to send invitations, that web service offers three choices:

  1. Yes, I’ll come
  2. No, I won’t
  3. Maybe—I’m not sure

“Maybe” is one option too many. As a best practice, we should dispense with it, just as we should replace five-star rating systems with four-star ones.

The problem with five-star rating systems

Let users choose from five stars, and they nearly always pick three. Three is the little bear’s porridge, neither too hot nor too cold. Three is neutral—a safe place to hide. Even in the virtual world, where nothing more consequential is being asked than an opinion, many people would rather equivocate than commit.

But present these same users with a four-star spread and you leave them no cover. Two stars out of four is not neutral. Neither is three stars out of four. Any star rating they choose will reflect an actual opinion. There is no place to hide. When there is no place to hide, courage arises out of necessity. Force people out of the brush, and they develop the backbone needed to state an opinion.

The trouble with “maybe”

As data, “maybe” is as useless as a three-star rating in a five-star system—and as hypnotically compelling to users. “Maybe” is a button that begs to be pushed.

Maybe is a magnet for neuroses. It salves guilt complexes and incites passive-aggressive avoidance behaviors.

“Maybe” sometimes means maybe, but it can also mean, “I’m not coming but I don’t want to hurt your feelings.” Or even, “I plan to come but I reserve the right to change my mind at the last minute if something better comes along.” Some people even use maybe to mean, “I won’t make dinner but I’ll come for dessert.”

When you invite twelve people to a restaurant dinner via a web service, at least four will say maybe. Do you reserve a table for twelve? When eight show up and range themselves at opposite ends of the table (“because other people might be joining us”) you have an awkward table filled with gaps. The empty seats haunt the meal, suggesting social failure.

But if you call the restaurant at the last minute to change the reservation to eight, two of the maybes will show up, like ants at a picnic. They’ll have nowhere to sit, and they’ll blame you. (“I told you I might come.”)

How can you know what “maybe” means? In the context of a web service, you can’t. All you can do is phone people and ask whether they’re leaning toward coming or not—in other words, try to move them from a five-star three to a four-star two or three. If they’re the passive-aggressive type, they will continue to evade the snare of commitment. “I’m probably coming,” they’ll say.

What is the solution? Use web services that offer a binary choice: “I’m coming” or “I’m not coming.” If you can’t find such a service, build one. If you run a web service that includes “maybe,” offer an optional two-choice (“no-maybe”) version.

When demand an outright yes or no, people generally supply it. They only equivocate when handed the means to do so. Form is content.

[tags]design, usability, invitations, fourstar, fivestar, rating systems[/tags]

Categories
Design development

bgcolor follies

Yahoo! in magenta. If you forget to set your site's background color, your visitors may do it for you.

A reminder for people who make websites: if you forget to set your site’s background color, your visitors may set it for you.

In three minutes, I found three sites that forgot this basic rule of web design. Set your browser’s background color to something heinous (I chose magenta) and click around the web. You may be surprised. Don’t forget to check your own site!

[tags]bgcolor, webdesign, color, yahoo!, segura-inc, 800flowers[/tags]

Categories
Design HTML mail industry Standards work

Eight points for better e-mail relationships

Campaign Monitor has taken me to task, and I find it hard to dispute their primary contention:

To say as a blanket statement that HTML email impedes communication is an extraordinary generalisation. There are many times when a well designed, and well laid out HTML email can be a lot clearer, easier to scan and overall better experience than the equivalent in plain text.

They’re got a point. Having read and considered Campaign Monitor’s comment and other sensible responses to my 8 June post, I agree that my brush was too broad.

A few well-designed, well-considered, communicating visual elements, in the context of a well-written, time-respecting, communicating HTML e-mail message, sent only to people who have asked to receive it, and formatted to work across applications and platforms, can indeed enhance communication.

Yet unsolicited mail, as all internet users know, makes it hard to use e-mail to communicate with friends, family, and work mates. Trying to defeat spam, we miss messages from business partners and loved ones. Add unsolicited graphics and broken formatting to that mix; send tons of it to a business person who is trying to check e-mail while out of the office, and you have a recipe for road rage on the information superhighway.

Perhaps reasonable people could agree to the eight notions put forward below.

Note: As in my previous post, I’m about to preach to the choir. Designers reading my site and using Campaign Monitor or other fine mail services (such as Deck advertiser MailChimp, cough) already know and practice ’most everything I’m about to recommend. The following is not a pledge. Pledges don’t work. People don’t change their behavior or business practices because someone with a blog asks them to be nice. Okay? So this is not directed at my readers or Campaign Monitor’s customers, who, I believe, will agree:

  1. Unsolicited HTML mail (like unsolicited mail generally) is an abuse. Send HTML formatted mails only to those who’ve opted in. Always offer a text mail version.
  2. Consider making text mail the default, and HTML mail the optional opt-in. Typically, where choice is provided, the HTML option is checked by default. Many users—because they assume the experts who created the web service are looking out for their best interests—don’t change defaults. This doesn’t mean they all actually want HTML mail. If the default switches to text, then you can be reasonably sure that those who opted for HTML mail probably want it.
  3. On your website, provide a sample of your HTML newsletter so people can judge for themselves if it’s something they want to receive.
  4. As in all design, consider every element before adding it. Remove everything that does not help you communicate.
  5. Test. I can’t count the number of banks, e-commerce and travel services that send me HTML-formatted transaction records, receipts, itineraries, and other jim-jams that do not work in my mail platform. These businesses never offer a plain-text version, let alone an opt-in choice with a test link to see if I like what they have to offer and verify that my mail client likes it, too. Broken mail doesn’t win friends and influence customers (except to change vendors). I am likelier to switch travel services than e-mail clients.
  6. Never send bulk e-mail to a list of people who haven’t agreed to receive messages from you. (This, of course, will never happen, but it belongs in the list anyway.)
  7. E-mail blaster product providers, please offer a streamlined option for those who choose to send their subscribers text-only. Don’t make us design HTML mail templates we have no intention of using, and jump through hoops to make sure our users never see the dummy HTML mail format you asked us to create. (Not directed at any company in particular; suggested as a product differentiator slash best practice.)
  8. Learn how HTML mail works (or doesn’t) across as many platforms as possible, and work with the manufacturers to improve support for web standards. This is not my job. I did my job where web standards are concerned (you’re welcome!), and turned over The Web Standards Project to a new generation of leadership. And as I never send HTML formatted mails, not only is it not my job, I wouldn’t even be qualified to do it. But standardistas who are compelled by their clients to create HTML mails (or who choose to do so) are gently urged to do their part in diminishing wasted bandwidth and enhancing semantics.

Related posts

When is e-mail like a bad website?

Nokia sent a friend an HTML e-mail message. I’ve broken it into five screen shots, because it won’t fit on one. E-mail, as a medium, really doesn’t want to carry all this freight.

E-mail is not a platform for design

ASCII means never having to say you’re sorry.

[tags]HTML mail, e-mail, marketing, internet marketing, design[/tags]

Categories
business Design HTML mail industry Standards work

E-mail is not a platform for design

All these years of internet use later, HTML mail still sucks. You may think I mean “HTML mail doesn’t work properly in some e-mail clients.” And that statement is certainly true. Companies spend hours crafting layouts that may not work in Eudora or Gmail, or may no longer work in Outlook.

Even in programs that support the crap code used to create these layouts, all that hard visual work will go unseen if the user has unchecked “View HTML Mail” in their preferences.

As for CSS, it is partially supported in some e-mail applications and in web apps like Gmail, but only if you author in nonsemantic table layouts and bandwidth-wasting inline CSS. Which is like using a broken refrigerator to store food at room temperature.

But when I say HTML mail still sucks, I don’t mean it sucks because support for design in e-mail today is like support for standards in web browsers in 1998.

I mean it sucks because nobody needs it. It impedes rather than aids communication.

E-mail was invented so people could quickly exchange text messages over fast or slow or really slow connections, using simple, non-processor-intensive applications on any computing platform, or using phones, or hand-held devices, or almost anything else that can display text and permits typing.

That’s what e-mail is for. That’s why it’s great.

E-mail is not a platform for design. Unlike the web, which also started as an exchange medium for text messages but which benefited from the inclusion of images and other media, e-mail works best when used for its original purpose, as the most basic of content exchange systems.

“Designed” e-mail is just a slightly more polished version of those messages your uncle sends you. Your uncle thinks 18pt bright red Comic Sans looks great, so he sends e-mail messages formatted that way. You cluck your tongue, or sigh, or run de-formatting scripts on every message you receive from him. When your uncle is the “designer,” you “get” why styled mail sucks. It sucks just as much when you design it, even if it looks better than your uncle’s work in the two e-mail programs that support it correctly.

Even though it doesn’t work right in many e-mail applications, and even though many users dislike it, HTML appeals to clients because it’s another place to stick their logo. And it appeals to the kind of designer who thinks everything, even a bullet hurtling toward his own skull, would improve if decorated. I hate that kind of designer almost as much as I hate people who hate design. That kind of designer gives all designers a bad name, and is chiefly responsible for the slightly amused contempt with which many business people view designers, art directors, and “creative” people generally.

Say it with me: HTML is for websites. CSS is for websites. GIFs and JPEGs are for websites.

ASCII means never having to say you’re sorry.

Discussion closed

The conversation has moved on. Feel free to contribute to the follow-up posts.

Related posts

When is e-mail like a bad website?

Nokia sent a friend an HTML e-mail message. I’ve broken it into five screen shots, because it won’t fit on one. E-mail, as a medium, really doesn’t want to carry all this freight.

Eight points for better e-mail relationships

Okay, so under the right circumstances, when people have requested it, e-mail can be a platform for design. Here are eight ways to make it work better (and avoid pissing off people who hate HTML mail).

[tags]HTML mail, e-mail, marketing, internet marketing, design[/tags]

Categories
12 years Blogs and Blogging industry Publishing

Daily Reports from 1997 on

Our “Twelve Years of Web 1.0 Goodness” theme continues with a mini-retrospective of Daily Reports from 1997 on. (Earlier Reports are lost due to over-writing.) You don’t need the WayBack machine to go way back in zeldman.com history. Enjoy these representative Daily Report pages from …

Damn, that’s good eatin’. There are thousands of entries; these are just some I found while clicking idly along. As I look at them, I mostly focus on column width, font, text size, and color. I can’t bring myself to read them (although I’m sure some are okay). What is the value, anyway, of an old blog entry? Compared to an old song, an old valentine, not much. What an odd activity for so much human energy to have been channeled into.

Related

Since 1995
Twelve years of juicy Web 1.0 Goodness.™

[tags]blogs, blogging, daily report, blog history, zeldman, zeldman.com[/tags]

Categories
Blogs and Blogging Community Design industry

Conference speaker’s pledge

WEARING this attractive six-pointed star on my sleeve signifies my pledge to abide by a code of conduct. Presently the code of conduct is a draft, but we hope, by working together, to one day turn it into a second draft.

While speaking to you from this podium, I pledge the following:

  • I will not yodel.
  • I will not introduce my first slide by saying, “Here is my first slide.”
  • I will not conclude the discussion of my first slide by asking, “Any questions about my first slide?”
  • I will not ridicule my fellow presenters, not even the shallow idiots.
  • I will not become a womb of light.
  • I will not guess the weight of randomly selected audience members.
  • I will wear comfortable slacks.
  • I will not activate an under-seat “tingler” at the moment of greatest suspense.
  • I will not reveal the ending of the final Harry Potter novel, or that the lady in “The Crying Game” is a dude.
  • When I think about you, I will not touch myself.

Of course, sometimes, I might need to yodel, or even touch myself. Wearing the Gallagher Hammer-and-Watermelon Badge signifies that my presentation will be “anything goes.” You folks in the first five rows, button up your overcoats.

[tags]code of conduct[/tags]

Categories
A List Apart Design development industry work

The profession that dare not speak its name

I took it! And so should you. The Web Design Survey, 2007.

Question: If web design makes the new information age possible—if it creates new markets and new products, generates significant global cash flow, changes the way companies and non-profits interact with the public, and employs untold legions of specialists—why, until now, hasn’t anybody tried to find out more about it as an industry?

Hypothesis: No one has tried to measure web design because web design has been a hidden profession.

The hypothesis is neither far-fetched nor particularly insightful. If you think about it, it’s obvious. Web design has been hidden because its workers have, for the most part, been masked by old business and old media categories. Call it death by org chart:

  • A producer, designer, and developer collaborate daily on their non-profit’s rather unwieldy website. The producer’s business card claims she is an Associate Communications Coordinator. The designer’s title is Art Director. The developer is called an Assistant Director of IT. All three are really web professionals—but nobody calls them that, and nobody at the organization solicits their opinions except on small, technical matters. This, even though the website handles nearly all public communication and fund-raising, and these three are the only people in the organization who know about usability and design.
  • On paper, a large law firm employs only one web employee despite having a vast public website and an even bigger intranet site. Her title is webmaster, although she is really a graphic designer with HTML, CSS, PHP, and usability expertise. On the corporate org chart, she reports to one of the partners, who is charged with supervising the website in his free time. He knows nothing about websites, so she handles everything. Once a month they have lunch; once a year she gets a nice raise. Because she reports to an attorney, she is part of Legal.
  • On paper, a daily news magazine employs just one “web” employee. His title is webmaster, although he is really a developer, and he is slowly being squeezed out. The actual web development work—and there is a ton of it, every day—is performed by two IT staffers. A half dozen other folks work on page templates and site image production; on paper, they are graphic designers. The site is directed by a committee representing the editorial, advertising, and marketing departments. But regardless of their placement on the org chart, they are really web people, making web content and web layout decisions that are then executed by the “graphic designers” and “IT guys.” In all, nearly fifteen workers toil over the magazine’s website each day, yet the magazine’s web “staff” consists of one guy who’s about to take an early retirement.

There are many self-proclaimed freelance web designers and developers, and many staff people with those (and related) titles, but there are also hundreds of thousands of “hidden” web designers and developers, and this partly accounts for the business world’s indifference to us.

But the hidden workers are coming out of the shadows. Over 12,000 people filled out The Web Design Survey during its first 24 hours online. Average completion time was 8 minutes, 45 seconds. Not a bad start. Keep spreading the word.

[tags]webdesign, survey, web design survey, ala, alistapart, design, development[/tags]

Categories
A List Apart An Event Apart business Design industry Women's Studies work

The Web Design Survey

A few days back, we remarked on the strange absence of real data about web design and the designers, developers, IAs, writers, project managers, and other specialists and hybrids who do this work. In all the years people have been creating websites, nobody bothered to gather statistics about who does this work, using what skills, under what conditions, and for what kinds of compensation.

In the absence of statistics specific to our field, commissioning research got us only so far. It was time to take the next step.

I took it! And so should you. The Web Design Survey, 2007.

Presenting A List Apart’s first annual web design survey. The information it collects will help us form a long overdue picture of the ways web design is really practiced around the globe. The more people who complete the survey, the richer and more detailed the picture will become.

Depending on how you answer it, the survey has up to 37 questions, nearly all of them multiple choice. A fluent English speaker should be able to complete the survey in ten minutes or less.

In structuring the sections on employment, we patterned certain questions along the lines established by previous surveys undertaken by AIGA and The Information Architecture Institute. The similarity will afford easier comparisons across the three surveys. This comparability will be useful because some “web designers” are also (or primarily) designers, and thus also fall under AIGA’s umbrella, while other “web designers” are primarily information architects.

Hosted by An Event Apart, the survey will remain open until 22 May, 2007. After we close it, we’ll slice and dice the data and present our findings in a future issue of A List Apart.

Help us increase accurate knowledge about—and deepen respect for—the profession of web design. Take the survey and spread the word. (You might even win a free ticket to An Event Apart, a 30GB video iPod, an Event Apart jump drive, or a funky A List Apart T-shirt.)

Also in this issue of A List Apart, for people who make websites:

The Long Hallway

by Jonathan Follett

In the virtual conference room, no one can hear you scream. Social networking enables knowledge workers like us to build virtual companies with no office space and little overhead. But can we make them succeed? Follett dissects the skills required to create, manage, and grow the virtual firm.

Contrast and Meaning

by Andy Rutledge

Yes, Virginia, design does matter. Better web page layouts aren’t only about aesthetics. A layout with clear hierarchies can turn scanners to readers, and readers to members. Learn how visual contrast can turn lifeless web pages into sizzling calls to action.

[tags]webdesign, survey, design, development, compensation, business, alistapart, AndyRutledge, JonathanFollett, longhallway, thelonghallway[/tags]

Categories
glamorous industry

Noware

I’m on one of the oldest DSL installations in New York City—you should see the copper in my closet. It is also one of slowest DSL connections still in active use in the world, I believe. Maximum throughput never exceeds 32 KB/second.

The syrup-slow pace keeps me honest as a web designer: if our page weights cause pain, I feel it and we fix it. Still, when every YouTube video stutters, and every emusic.com preview times out, maybe it’s time for a speed boost.

After An Event Apart Boston, I ordered a DSL speed upgrade. I should have harpooned myself repeatedly in the thigh. It would have hurt less and been quicker.

No matter who you choose for an ISP (I use the Mac-friendly company Speakeasy), upgrading DSL service in New York City almost certainly means working with Covad and Verizon. Those two companies installed my original DSL network back in the go-go, dot-com 90s, and it was up to them to flip the switches once again.

It’s been an amusing two weeks of reboots and service calls—of voice mail that never hangs up, and an internet connection that never connects. For your pleasure, I will share two conversations that actually took place:

The phone call

Two weeks in, the DSL technician from Verizon phones me.

He asks what the problem is.

I say, doesn’t he know what the problem is?

He says nobody tells him anything. This turns out to be true.

He doesn’t know I’m a Verizon customer.

He doesn’t know Verizon works with Covad and Speakeasy to provide DSL.

I ask if he is the guy in charge of DSL for Verizon and he says yes.

He asks what the problem is.

I explain that the modem isn’t getting an IP address, and there is no internet connection—not even when you manually enter all the IP data.

He says, “So you have a synch problem.”

I say, because he seems to want this, “Yes. I have a synch problem.”

He says he’ll be right over.

This really happened

Using my phone, the Verizon technician calls Covad to initiate tests. The Covad operator tells the Verizon technician to hang up at once.

“No wonder he doesn’t have the internet if you’re using his phone,” the Covad operator says.

“What are you talking about? That’s a feature of DSL, that you have an internet connection even when you’re on the phone,” the Verizon technician explains to the Covad operator.

This conversation really happens. I’m right there.

Noware

Adam Greenfield has famously said, “The age of ubiquitous computing is here: a computing without computers, where information processing has diffused into everyday life, and virtually disappeared from view.”

I believe him. But meantime, I need to use computers and phone lines.

During the blackout of 2003, when there was no electricity in the northeast, and no water in New York City apartment buildings above the sixth floor, Adam Greenfield less famously told me, “Infrastructure’s a bitch.”

Adam Greenfield is right.