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You’re welcome: cutting the mustard then and now.

EVERY TIME I hear a young web developer cite the BBC’s forward-thinking practice of “cutting the mustard,” by which they mean testing a receiving web device for certain capabilities before serving content, I remember when my team and I at The Web Standards Project invented that very idea. It’s a million web years ago, by which I mean fourteenish human years ago, so nobody remembers but me and some other long toothed grayhairs, plus a few readers of the first edition of Designing With Web Standards. But I like you, so I will tell you the story.

Back then in those dark times, it was common practice for web developers to create four or more versions of the same website—one for each browser then in wide use. It was also a typical (and complementary) practice to send server-side queries to figure out which browser was about to access a site’s content, and then send the person using that browser to the site version that was configured for her browser’s particular quirks, proprietary tags, and standards compliance failings.

The practice was called “browser detection.” Nobody but some accessibility advocates had ever questioned it—and the go-go dot-com era had no time or care for those folks.

But we at The Web Standards Project turned everything on its head. We said browsers should support the same standards instead of competing to invent new tags and scripting languages. We said designers, developers, and content folks should create one site that was accessible to everyone. In a world like that, you wouldn’t need browser detection, because every browser and device that could read HTML would be able to feast on the meat of your site. (And you’d have more meat to share, because you’d spend your time creating content instead of crafting multiple versions of the same site.)

To hasten that world’s arrival, in 2001 we launched a browser upgrade campaign. Those who participated (example participant here) employed our code and content to send their users the message that relatively standards-compliant browsers were available for every platform, and inviting them to try one. Because if more people used relatively standards-compliant browsers, then we could urge more designers and developers to create their sites with standards (instead of quirks). And as more designers and developers did that, they’d bump against still-unsolved standards compliance conundrums, enabling us to persuade browser makers to improve their standards compliance in those specific areas. Bit by bit, stone by stone, this edifice we could, and would, erect.

The code core of the 2001 browser upgrade campaign was the first instance of capability detection in place of browser detection. Here’s how it worked. After creating a valid web page, you’d insert this script in the head of your document or somewhere in your global JavaScript file:

if (!document.getElementById) {
window.location =
"http://www.webstandards.org/upgrade/"
}

We even provided details for various flavors of markup. In HTML 4 or XHTML 1 Transitional documents, it looked like this:

<script type="text/javascript" language="javascript">
<!-- //
if (!document.getElementById) {
window.location =
"http://www.webstandards.org/upgrade/"
}
// -->
</script>

In STRICT documents, you’d either use a global .js file, or insert this:

<script type="text/javascript">
<!-- //
if (!document.getElementById) {
window.location =
"http://www.webstandards.org/upgrade/"
}
// -->

You could also just as easily send visitors to an upgrade page on your own site:

if (!document.getElementById) {
window.location =
"http://www.yourdomain.com/yourpage.html"
}

Non-WaSP members (at the time) J. David Eisenberg, Tantek Çelik, and Jim Heid contributed technical advice and moral support to the effort. WaSP sysadmin Steven Champeon, the inventor of progressive enhancement, made it all work—under protest, bless him. (Steve correctly believed that all web content should always be available to all people and devices; therefore, in principle, he disliked the upgrade campaign, even though its double purpose was to hasten the arrival of truly standards-compliant browsers and to change front-end design and development from a disrespected world of hacks to a sustainable and professional craft. ((See what I did there? I’m still respectfully arguing with Steve in my head.)))

Discovering rudimentary DOM awareness or its absence in this fashion was the first time web developers had tested for capabilities instead of chasing the dragon in a perpetual and futile attempt to test for every possible browser flavor and version number. It was the grandparent, if you will, of today’s “cutting the mustard.” And it is analogous as well to the sensible responsive design practice of setting breakpoints for the content, instead of trying to set appropriate breakpoints for every possible device out there (including all the ones that haven’t been invented yet).

Which reminds us that the whole point of web standards was and is forward compatibility—to create content that will work not only in yesterday’s and today’s browsers and devices, but in all the wonderful devices that have yet to be invented, and for all the people of the world. You’re welcome.

—CHICAGO, Westin Chicago River Hotel, 1 September 2015


Hat tip: John Morrison

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Publishing v. Performance—or, The Soul of the Web

MY SOUL is in twain. Two principles on which clued-in web folk heartily agree are coming more and more often into conflict—a conflict most recently thrust into relief by discussions around the brilliant Vox Media team, publishers of The Verge.

The two principles are:

  1. Building performant websites is not only a key differentiator that separates successful sites from those which don’t get read; it’s also an ethical obligation, whose fulfillment falls mainly on developers, but can only happen with the buy-in of the whole team, from marketing to editorial, from advertising to design.
  2. Publishing and journalism are pillars of civilized society, and the opportunity to distribute news and information via the internet (and to let anyone who is willing to do the work become a publisher) has long been a foundational benefit of the web. As the sad, painful, slow-motion decline of traditional publishing and journalism is being offset by the rise of new, primarily web-based publications and news organizations, the need to sustain these new publications and organizations—to “pay for the content,” in popular parlance—is chiefly being borne by advertising…which, however, pays less and less and demands more and more as customers increasingly find ways to route around it.

The conflict between these two principles is best summarized, as is often the case, by the wonderfully succinct Jeremy Keith (author, HTML5 For Web Designers). In his 27 July post, “On The Verge,” Jeremy takes us through prior articles beginning with Nilay Patel’s Verge piece, “The Mobile Web Sucks,” in which Nilay blames browsers and a nonexistent realm he calls “the mobile web” for the slow performance of websites built with bloated frameworks and laden with fat, invasive ad platforms—like The Verge itself.

“The Verge’s Web Sucks,” by Les Orchard, quickly countered Nilay’s piece, as Jeremy chronicles (“Les Orchard says what we’re all thinking”). Jeremy then points to a half-humorous letter of surrender posted by Vox Media’s developers, who announce their new Vox Media Performance Team in a piece facetiously declaring performance bankruptcy.

A survey of follow-up barbs and exchanges on Twitter concludes Jeremy’s piece (which you must read; do not settle for this sloppy summary). After describing everything that has so far been said, Mr Keith weighs in with his own opinion, and it’s what you might expect from a highly thoughtful, open-source-contributing, standards-flag-flying, creative developer:

I’m hearing an awful lot of false dichotomies here: either you can have a performant website or you have a business model based on advertising. …

Tracking and advertising scripts are today’s equivalent of pop-up windows. …

For such a young, supposedly-innovative industry, I’m often amazed at what people choose to treat as immovable, unchangeable, carved-in-stone issues. Bloated, invasive ad tracking isn’t a law of nature. It’s a choice. We can choose to change.

Me, I’m torn. As a 20-year-exponent of lean web development (yes, I know how pretentious that sounds), I absolutely believe that the web is for everybody, regardless of ability or device. The web’s strength lies precisely in its unique position as the world’s first universal platform. Tim Berners-Lee didn’t invent hypertext, and his (and his creation’s) genius doesn’t lie in the deployment of tags; it subsists in the principle that, developed rightly, content on the web is as accessible to the Nigerian farmer with a feature phone as it is to a wealthy American sporting this year’s device. I absolutely believe this. I’ve fought for it for too many years, alongside too many of you, to think otherwise.

And yet, as a 20-year publisher of independent content (and an advertising professional before that), I am equally certain that content requires funding as much as it demands research, motivation, talent, and nurturing. Somebody has to pay our editors, writers, journalists, designers, developers, and all the other specialtists whose passion and tears go into every chunk of worthwhile web content. Many of you reading this will feel I’m copping out here, so let me explain:

It may indeed be a false dichotomy that “either you can have a performant website or you have a business model based on advertising” but it is also a truth that advertisers demand more and more for their dollar. They want to know what page you read, how long you looked at it, where on the web you went next, and a thousand other invasive things that make thoughtful people everywhere uncomfortable—but are the price we currently pay to access the earth’s largest library.

I don’t like this, and I don’t do it in the magazine I publish, but A List Apart, as a direct consequence, will always lack certain resources to expand its offerings as quickly and richly as we’d like, or to pay staff and contributors at anything approaching the level that Vox Media, by accepting a different tradeoff, has achieved. (Let me also acknowledge ALA’s wonderful sponsors and our longtime partnership with The Deck ad network, lest I seem to speak from an ivory tower. Folks who’ve never had to pay for content cannot lay claim to moral authority on this issue; untested virtue is not, and so on.)

To be clear, Vox Media could not exist if its owners had made the decisions A List Apart made in terms of advertising—and Vox Media’s decisions about advertising are far better, in terms of consumer advocacy and privacy, than those made by most web publishing groups. Also to be clear, I don’t regret A List Apart’s decisions about advertising—they are right for us and our community.

I know and have worked alongside some of the designers, developers, and editors at Vox Media; you’d be proud to work with any of them. I know they are painfully aware of the toll advertising takes on their site’s performance; I know they are also doing some of the best editorial and publishing work currently being performed on the web—which is what happens when great teams from different disciplines get together to push boundaries and create something of value. This super team couldn’t do their super work without salaries, desks, and computers; acquiring those things meant coming to some compromise with the state of web advertising today. (And of course it was the owners, and not the employees, who made the precise compromise to which Vox Media currently adheres.)

Put a gun to my head, and I will take the same position as Jeremy Keith. I’ll even do it without a gun to my head, as my decisions as a publisher probably already make clear. And yet, two equally compelling urgencies in my core being—love of web content, and love of the web’s potential—make me hope that web and editorial teams can work with advertisers going forward, so that one day soon we can have amazing content, brilliantly presented, without the invasive bloat. In the words of another great web developer I know, “Hope is a dangerous currency—but it’s all I’ve got.”


Also published in Medium.

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Design Google Usability User Experience UX

Material Design: Why the Floating Action Button is bad UX design

I HIGHLIGHTED so many passages in this brief, well-focused design argument, it’s almost embarrassing. Read it (it takes about three minutes), and you’ll wear out your virtual highlighter, too:

Material Design is a design language introduced by Google a year ago, and represents the company’s bold attempt at creating a unified user experience across all devices and platforms. It’s marked with bold colours, a liberal but principled use of shadows to indicate UI layers, and smooth animations that provide a pretty pretty user experience on Android (and some Google apps on iOS).

One thing about Material Design, however, has bugged me ever since it was introduced last year: Floating Action Buttons.

Floating Action Button | Image credit: Google

FABs are circular buttons that float above the UI and are “used for a promoted action,” according to Google. They act as call to action buttons, meant to represent the single action users perform the most on that particular screen.

And because of the bold visual style of Material Design, FABs are strikingly hard to ignore and stand out?—?and herein lies the problem.

While FABs seem to provide good UX in ideal conditions, in actual practice, widespread adoption of FABs might be detrimental to the overall UX of the app. Here are some reasons why.

—Material Design: Why the Floating Action Button is bad UX design by Teo Yu Siang

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A List Apart business Career client services content strategy Corporatism creativity Design Designers UX

A List Apart ? 421 Gets Personal

A List Apart Issue No. 421

THERE’S GREAT reading for people who make websites in Issue No. 421 of A List Apart:

Resetting Agency Culture

by Justin Dauer

Forget Air Hockey, Zen Gardens, and sleep pods: a true “dream” company invests in its people—fostering a workplace that supports dialogue, collaboration, and professional development. From onboarding new hires to ongoing engagement, Justin Dauer shares starting points for a healthy office dynamic and confident, happy employees. ?


Crafting a Design Persona

by Meg Dickey-Kurdziolek

Every product has a personality—is yours by design? Meg Dickey-Kurdziolek shows you how Weather Underground solved its personality problems by creating a design persona, and teaches you collaborative methods for starting a personality adjustment in your company. ?


Categories
A List Apart Design UX

A List Apart ? 420: Add Friction to Interactions, Customize With Care

IN ISSUE ? 420 of A List Apart:

Meta-Moments: Thoughtfulness by Design

by ANDREW GRIMES

Does the internet ever stop you in your tracks? Does it sometimes make you pause and think about what you’re doing? Andrew Grimes calls such moments meta-moments. He walks us through why meta-moments are occasionally necessary and how we might build them into the experiences we design. ?


Approaching Content Strategy for Personalized Websites

by COLIN EAGAN

Experience management systems are making it easier than ever to customize content for your visitors—but are you using your newfound personalizing powers for good (or for creepy)? Colin Eagan shows that personalization can be done, thoughtfully, using the same tools you would apply to any content strategy conundrum: by asking why, being deliberate, and putting users first. ?

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A List Apart content Design UX writing

A List Apart ? 419: Narratives & Conversations

IN ISSUE ? 419 of A List Apart:

Do Androids Dream in Free Verse

by JOSCELIN COOPER

From ATMs to Siri to the button text in an application user interface, we “talk” to our tech—and our tech talks back. Often this exchange is purely transactional, but newer technologies have renegotiated this relationship. Joscelin Cooper reflects on how we can design successful human-machine conversations that are neither cloying nor overly mechanical. ??


Building Nonlinear Narratives for the Web

by SENONGO AKPEM

The web operates in ways that can conflict with our traditional view of what a “story” is. Content is chunked, mixed, and spread across channels, devices, and formats. How do we understand story lines, characters, interactions, and the role of the audience, given this information sprawl? Cue nonlinear narratives—Senongo Akpem guides us past basic “scrolly-telling” to immersive, sometimes surprising experiences. ?

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Design Usability User Experience UX

Designer Blindness

AFTER USING the web for twenty years, and software for an additional ten, I’ve come to believe that I suffer from an affliction which I will hereby call “designer blindness.”

Put simply, if an interface is poorly designed, I will not see the data I looked for, even if it is right there on the page.

On a poorly designed table, I don’t find the column containing the answer I sought.

On a poorly designed interface, I don’t push the right buttons.

On a poorly designed social sharing site, I delete my data when I mean to save it, because the Delete button is in the place most designers put a Save button.

This doesn’t happen to everyone, which is why I call it an affliction. Indeed, it happens to almost no one.

My non-designer friends and family seem quite capable of using appallingly designed (and even undesigned) sites and applications. Somehow they just muddle through without pushing the button that erases their work.

In fact, the less concerned with aesthetics and usability these friends and family members are, the more easily they navigate sites and applications I can’t make head nor hair of.

Like the ex-girlfriend who mastered Ebay.

Or the colleagues who practically live in Microsoft Excel, an application I still cannot use. There are tabs on the bottom, way below the fold, way past where the data stops? And I’m supposed to scroll a blank page until I find those tabs? It’s easy for most people, but it never occurs to me no matter how often I open an Excel document. I could open a thousand Excel documents and still never think to scroll past a wall of empty rows to see if, hidden beneath them, there is a tab I need to click. Just doesn’t occur to me. Because, design.

It’s not a visual or mathematical disability. If something is well designed, I can generally use it immediately. It’s the logic of design that trips me up.

I recognize that I’m an edge case—although I bet I’m not the only designer who feels this way. Give me something that is well designed, and I will master it, teach others about it, and unconsciously steal my next five original ideas from it. Give me something poorly designed, something that works for most people, and I’ll drive a tank into an orphanage.

Not that I’m a great designer. I wouldn’t even call myself a good designer. I’m just good enough to get messed up by bad design.

Yet you won’t hear me complain about my designer blindness.

See, divorce is a terrible thing, but if you have a kid, it’s all worth it. The heartache, the anger, the loss of income and self-esteem, the feeling that no matter what you say or do, you are going to be someone else’s monster forever—all the unbearable burdens of failed love and a broken family are worth it if, before that love failed, it brought a wonderful child to this world.

For my daughter I would suffer through a thousand divorces, a million uncomfortable phone calls, a trillion emotionally fraught text messages.

And how I feel about my kid is how I also feel about my design affliction. The pain of being unable to use what works for other folks is more than compensated for by the joy of recognizing great design when I see it—and the pleasure of striving to emulate that greatness, no matter how badly I fail every time.

Categories
Usability User Experience UX

Broken All the Way Down: Seeking Basic Information from Southwest Airlines

I was taking my daughter to Laguardia Airport to meet her mom, who would then take the girl on to Chicago for a few days’ holiday-time visit. Laguardia is a large airport, with many terminals, and as I hadn’t bought the ticket and wasn’t flying, I didn’t know which of the many terminals to go to.

So the day before my daughter’s trip, I visited Southwest’s website and punched in the flight number. It is a recurring flight from New York to Chicago that takes place every weekday at the same time. The website told me that the flight had left for the day. It couldn’t tell me the terminal of departure or anything else.

Next I punched in the confirmation code for my daughter’s flight. Her mother had already checked her in, and sent me a digital copy of the boarding pass, which I needed to get through airport Security, and which also didn’t have a terminal or gate number—not surprisingly, since, even for a recurring flight, gates aren’t typically assigned until a few hours before the flight departs. I didn’t expect a gate, but a terminal would be nice. When I punched in my daughter’s confirmation code, there was still no sign of a terminal.

So I scoured the entire Southwest website. No mention of terminals anywhere.

I then used both Google and Duck Duck Go to run every query I could think of that might tell me which terminal or terminals Southwest departs from at Laguardia. Neither search engine was able to return anything of the slightest use.

I began to think that Southwest might have a problem with its markup, and its content strategy, and with any additional findability voodoo that usually gets called “SEO.”

Even maps of Laguardia and maps of airlines at Laguardia and records of flights from New York to Chicago and other Giles-like aracana I eventually thought of were unable to produce a tiddle of information about which terminal at Laguardia plays home to all or even some of Southwest’s flights.

When all else fails, call the company.

As you might expect by now, it took work to find Southwest’s phone number on its website, and when I did find it, it was one of those 20th Century mnemonic numbers that are hard to use and rather meaningless in the age of smartphones: 1-800-I-FLY-SWA.

You will not be surprised to learn that I sat through a long, unskippable audio menu full of slow-talking sales puffery before I was offered the chance to say “agent” and speak to an agent (which I needed to do since none of the menu options led to the information I wanted). After I said “agent,” the robotic voice told me, “Okay, I will connect you to an agent,” and hung up on me.

I went through this three times to make sure I wasn’t going mad and there was in fact no chance of reaching an agent.

To summarize so far: basic information not on company website or, apparently, anywhere on the web. Hard-to-use phone number did not provide info in its menu, and hung up every time it promised to connect me to an actual human agent.

So I used the contact form on the company’s website to ask my question (requesting an answer the same day if possible), and to report the usability problem on the company’s phone system, wherein if a human asks to speak to an agent, the system agrees to provide an agent and then hangs up on the customer.

Today—the day after my daughter’s flight—I received via email a form letter from Southwest apologizing for not getting me the information in time (and still not giving me the information), and advising me to solve my own problems in the future by using Southwest’s super-useful toll-free number for concerns that require immediate assistance.

I guess the person who sent the form letter hadn’t read the second sentence of my two-sentence request for help, where I mentioned that the toll-free number was broken.

Here, in its entirety, is Southwest’s response:

Dear Jeffrey,

Thank you for your email. We certainly wish we had been able to touch base with you prior to your travel. We realize how important it is to respond to our Customers’ concerns in a timely manner, and we regret disappointing you in this regard. For future reference, you may contact our toll-free number, 1-800-I-FLY-SWA, for concerns that require immediate assistance.

We appreciate your patronage and hope to see you onboard a Southwest flight soon.

Sincerely,
Wanda, Southwest Airlines

The file reference number for your e-mail is 255648215756.

You can’t make stuff like this up. The last sentence is my personal favorite. There’s nothing like a file reference number to cheer you up after experiencing failure at every customer experience point you touched.

In the end, because my kid’s mom had shared the flight details, Tripit texted me the terminal information hours before I needed it. Terminal B, which is about two-thirds the size its needs to be for the amount of traffic it handles, was predictably mobbed with holiday travelers. There was not a free seat in the house.

Business is booming.

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Design software State of the Web The Essentials The Profession Usability User Experience UX Web Design Web Design History Web Standards

The Lords of Vendorbation

Vendorbation
ven·dor·ba·tion
/?vend?r-?b?-sh?n/

noun : Unusable web-based intranet software foisted on large populations of users who have no say in the matter. For example, the “dynamic” website for your kid’s school, on which you can never find anything remotely useful—like her classroom or the names and email addresses of her teachers. Merely setting up an account can be a Borgesian ordeal minus the aesthetics.

Tried updating a driver’s license, registering a name change after a marriage, or accomplishing pretty much any task on a local, state, or federal website? Congratulations! You’ve been vendorbated. In ad sales? In publishing? Travel agent? Work in retail? Y’all get vendorbated a hundred times a day. Corporate America runs, not very well, on a diet of dysfunctional intranets sold by the lords of vendorbation.

Terrible food kills a restaurant. Terrible music ends a band’s career. But unspeakably terrible software begets imperial monopolies.

Wholesale contractual vendor lock-in between vendors of artless (but artfully initially priced) web software and the technologically unknowing who are their prey (for instance, your local school board) creates a mafia of mediocrity. Good designers and developers cannot penetrate this de-meritocracy. While they sweat to squeeze through needle’s eye after needle’s eye of baffling paperwork and absurd requirements, the vendorbators, who excel at precisely that paperwork and those requirements, breeze on in and lock ‘er down.

Vendorbation takes no heed of a user’s mental model; indeed, the very concept of a user’s mental model (or user’s needs) never enters the minds of those who create vendorbatory software. I say “create” rather than “design,” because design has less than nothing to do with how this genre of software gets slapped together (“developed”) and bloated over time (“updated”).

Vendorbatory product “design” decisions stem purely from contingencies and conveniences in the code framework, which itself is almost always an undocumented archipelago of spaghetti, spit, and duct tape started by one team and continued by others, with no guiding principle other than to “get it done” by an arbitrary deadline, such as the start of a new school year or the business cycle’s next quarter.

Masturbation, or so I have read, can be fun. Not so, vendorbation. It is a nightmare for everyone—from the beleaguered underpaid lumpen developers who toil in high-pressure silos; to the hapless bureaucrats who deserve partners but get predators instead; from the end users (parents, in our example) who can never do what they came to do or find what they want, and who most often feel stupid and blame themselves; to the constituents those users wish to serve—in our example, the children. Will no one think of the children?

Cha-ching! Like a zombie-driven un-merry-go-round spinning faster and faster as the innocents strapped to its hideous horses shriek silently, the vendorbation cycle rolls on and on, season after bloody season, dollar after undeserved dollar, error after error after error after error in saecula saeculorum.

Think it’s bad now? Wait till the lords of vendorbation start making their monstrosities “mobile.”


Doff of the neologist’s toque to Eric A. Meyer, whose cornpensation helped crystalize what to do with the bad feelings.

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An Event Apart architecture Best practices Chicago cities Code creativity Design Designers glamorous IXD Mobile mobile Multi-Device Standards State of the Web Usability User Experience UX Web Design Web Standards Working Zeldman

Chicago, Chicago

An Event Apart Chicago—a photo set on Flickr. Photos of the city and the conference for people who make websites.

AN EVENT APART Chicago—a photo set on Flickr. Pictures of the city and the conference for people who make websites.

Notes from An Event Apart Chicago 2013—Luke Wroblewski’s note-taking is legendary. Here are his notes on seven of the ten presentations at this year’s An Event Apart Chicago.

#aeachi—conference comments on Twitter.

Chicago (Foursquare)—some of my favorite places in the city.

An Event Apart Chicago—sessions, schedule, and speaker bios for the conference that just ended.

AEA Chicago 2013 on Lanyrd—three days of design, code, and content on the social sharing platform for conferences.


THE NEXT AEA event takes place in Austin and is already sold out (although a few spaces are still available for the full-day workshop on multi-device design).

A handful of seats are available for the final event of the year, An Event Apart San Francisco at the Palace Hotel, December 9–11, 2013. Be there or be square.


Categories
A List Apart business Design User Experience UX

Think Outside The Silo

IN TODAY’S A List Apart for people who make websites, we are pleased to present…

Designing for Services Beyond the Screen

by ANDY POLAINE

You redesign the website for an airline, but who is designing the check-in machines, the CRM systems used by call center staff, the print materials, or the policies the cabin crew must adhere to? Like it or not, these channels are part of the overall user experience. Your website or mobile app might be great on its own, but customers experience services in totality, and base their judgments on how well everything works together. Learn to design beyond the screen. By creating visual and tangible artifacts that can be experienced and tested, you can build a bridge between business and design.

Don’t Poke the Bear: Creating Content for Sensitive Situations

by KATE KIEFER LEE

Delivering bad news is hard, but it’s part of life and business. We notify customers when we’re out of a product they want to buy, and we send warnings when people violate our companies’ terms of service. God forbid we have to send a system alert because our database was hacked, affecting every one of our users. But these things happen to the best of us. Can you be the bearer of bad news in a way that respects your customers? Learn how to create empathetic content for tricky situations, and shape your internal culture to foster human values of support, respect, and empathy.


Illustration: Kevin Cornell

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An Event Apart Design industry Information architecture interface Usability User Experience UX Web Design

10 Commandments of Web Design (Notes by Luke Wroblewski on a Talk by Yours Truly)

“ITERATION isn’t just for visual design. It also helps you uncover insights. A List Apart found people are often commenting and re-tweeting articles before they read them. They learned this by iterating on where the share and comment links exist on the page.”—LukeW | An Event Apart: 10 Commandments of Web Design.

Categories
Apple Design Usability User Experience UX

Communication Breakdown

REDUNDANT MECHANISMS that fail to communicate with one another can make using Mac OS X Lion more confusing than it should be.

Consider the screenshot shown here. While Apple’s Software Update knows that I have downloaded the latest version of iPhoto (“Your software is up to date”), Apple’s App Store, pulling from a different database, does not know that I have already installed iPhoto. It only knows that a new version is available.

Because the App Store’s left hand doesn’t know what Software Update’s right hand has already downloaded and installed, the App Store flashes a red download alert badge, urging me to download 500MB of Apple software that Apple’s OS has already installed on my Apple machine.

Suppose I don’t bother to check Software Update and verify that the App Store’s “Update” tab is urging me to take a nonsensical action. Suppose I actually go ahead and click “UPDATE” in the App Store’s “Update” tab. What will happen?

The software, all 500 MB of it, will download again, and install itself again. That’s what will happen.

And the cream of the jest? After installing the software again, if I click into the “Purchases” tab of the App Store, the “Purchases” tab will inform me that an iPhoto update is available, and urge me to install it. And if I have been huffing nitrous all day and take Apple’s advice, the 500 MB package will download for a third time and install itself a third time.

And you thought Retina images were tough on bandwidth.


(A friend tells me that Mountain Lion resolves this clustercuss by removing Software Update from the equation. I suspect that those of us still using Lion are receiving unintended anal leakage from UI decisions that make sense in Mountain Lion but are idiotic in Lion. #imisssteve)

Categories
Usability User Experience UX

Google Analytics in Real Life

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business businessweek client management client services clients content Content First CSS3 Curation Dan Benjamin Design E-Books Ethan Marcotte findability Google Happy Cog™ HTML HTML5 Jeremy Keith Microsoft podcasts Publishing Real type on the web Redesigns Responsive Web Design Standards State of the Web The Big Web Show Usability User Experience UX Web Design Web Design History Web Standards Zeldman

Leo Laporte interviews JZ

IN EPISODE 63 of Triangulation, Leo Laporte, a gracious and knowledgeable podcaster/broadcaster straight outta Petaluma, CA, interviews Your Humble Narrator about web standards history, responsive web design, content first, the state of standards in a multi-device world, and why communists sometimes make lousy band managers.