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Authoritative, Readable, Branded: Report from Poynter Design Challenge, Part 2

Poynter style guide

THISĀ yearā€™s Poynter Digital Newspaper Design Challenge was an attempt by several designers and pundits, working and thinking in parallel, to save real news via design. In Part 1 of my report from Poynter, I discussed the questions driving the challenge, and talked about the design work done in response to it by my colleagues Kat Downs Mulder, Mike Swartz, Lucie Lacava, and Jared Cocken. Here in Part 2, Iā€™ll discuss my own work and the approach we took at my studio. But we begin with a quick look back at the past designs that brought us to this point:

Experiment 1: The Deck

During the past decade and a half, as both a publication designer and a publisher, I watched in horror as our publications became reader-hostile minefields of intrusive ads, overlays, and popups. The first thing I tried to do about this (besides removing the web equivalent of chart junk from my magazine) was to offer an alternative approach to advertising via The Deck, an ad network I cofounded with Jim Coudal of coudal.com and Jason Fried of Basecamp (formerly 37signals). The Deck permitted only one appropriately targeted ad per each page of content viewed. As primary instigator Jim Coudal put it:

A buy in The Deck reaches the creative community on the web in an uncluttered, controlled environment, far more valuable than a standard banner or a single text ad among dozens of others.

Jim, Jason, and I hoped that our cost-per-influence model would replace the CPM race to the bottom, and that our quasi-religious use of whitespace would be widely imitated by the smartest publications online.

But that didnā€™t happen. Advertising just got more intrusive. The Deck succeeded as a small business supporting a network of interesting small publications, but not at all as a primary influencer on the direction taken by advertising that supports web content.

Experiment 2: Readability

Then about seven years ago, my friend Rich Ziade and his engineers created Readability, an app that sat between you and the ugly site you were trying to read, the way screen readers sit between visual websites and blind web users. Readability grabbed an article pageā€™s primary content, removed the junk, and replaced the cluttered and illegible layout with a clean, readable page inspired by the clarity of iBooks and Kindle, which were just taking off at the time.

Rich released Readability 1.0 as open source; Apple immediately absorbed it into the Safari browser, where it continues to provide Safariā€™s built-in ā€œreaderā€ mode. (Safariā€™s ā€œreaderā€ mode was Appleā€™s first step in decluttering the web and returning it to the people who use it; ā€œcontent blockingā€ would be the second step.)

Moreover, Readability 2.0, released by Richā€™s then-company Arc90 the following year, added automatic payment for content creators slash publishers, as I explained at the time to anyone who would listen. Had Readability been allowed to continue the experiment, content monetization might have been less of a problem than it is today, and publication brands (the notion that it matters who publishes what we read) would be in exactly the same pickle theyā€™re in anywayā€”except that readers would get their news in Readabilityā€™s attractive and customizable format, instead of from Apple News, Facebook, and the like.

I used to go around the world on lecture tours, warning my fellow designers that if we didnā€™t figure out how to declutter and compellingly brand sites, apps like Readability would do it for us. I still go around on lecture tours, but Iā€™ve moved on to other issues. As for Readability, it was killed by a digital lynch mob after one powerful blogger, misunderstanding the motivation behind it, issued the digerati equivalent of a fatw?. But thatā€™s another story.

Experiment 3: Big Type Revolution

In 2012, inspired by Readability and frustrated by the industryā€™s determination to make ever less legible, ever more cluttered sites full of tracking and popups and everything except what readers need, I bet big on large type:

This redesign is a response to ebooks, to web type, to mobile, and to wonderful applications like Instapaper and Readability that address the problem of most websitesā€™ pointlessly cluttered interfaces and content-hostile text layouts by actually removing the designer from the equation. (Thatā€™s not all these apps do, but itā€™s one benefit of using them, and it indicates how pathetic much of our web design is when our visitors increasingly turn to third party applications simply to read our sitesā€™ content. It also suggests that those who donā€™t design for readers might soon not be designing for anyone.)

Writing in Forbes, Anthony Wing Kosner saw the future in my initially crude experiment:

If you want to know where the web is going, one clue is to look at the personal sites of top-tier web designers. And one trend that just bubbled to the surface is large body typeā€”the kind you don’t have to command-plus to read.

Jeffrey Zeldman…made a particularly strong point about it in his “Web Design Manifesto 2012,” that he published yesterday.

ā€”Large Type: One Web Designer Puts Content First in a Big Way

Not to brag (okay, too late), but he wasnā€™t wrong. It was the future.

(Also, Iā€™m fairly sure I wasnā€™t the only designer at the time who reacted against tiny type and cluttered anti-user layouts by stripping pages down to only their most necessary elements, and boosting the type size to enforce a more relaxed reading posture. The idea was in the air.)

The experiment becomes the norm

In any case, soon enough, readable (big type and plenty of whitespace) layouts starting popping up everywhere. At medium.com. In Mike Pickā€™s redesign of A List Apart. In article pages for The New York Times, Washington Post, Vox, Newsweek, The New Yorker, and, eventually, many other publications.

An uncluttered page focused on the reading experience (reminder: big type and plenty of whitespace) is now the default at several leading news publications. But many smaller publications, struggling just to survive, have not kept up. And so we have a perfectĀ crisis:

Publications that do not encourage reading, loyalty, or repeat visits are struggling to survive at the very moment real news is under attack from an authoritarian president. What to do?

 

A two-up from the Poynter challenge

My response to the Poynter Design Challenge

There are many ways to respond to an existential crisis like the one facing most news publications. You can rethink the relationship between reader and publication. Rethink the job of the publication. Make news work more like a lifestyle app. Make it more immersive. My colleagues followed those paths out brilliantly (as described in Part 1).

But I went for the low-hanging fruit. The thing any publisher, no matter how cash-strapped, could do. The thing I had seen working since I started yelling about big type in 2012. I went for a clean, uncluttered, authoritative, branded page. Authoritative because this isnā€™t fake news. Branded because the source matters.

The easiest, fastest, most readily attainable path to clean, uncluttered, authoritative, branded design is through typography.

 

Sample reader layout from the Poynter challenge

Any publication can be readable

Any newspaper, however poor, can afford better typography. Any newspaper with a designer on staff can attain it, ifĀ the paper stops treating design as a lackey of marketing or editorial or advertising, and sets designers free to create great reading experiences.

In my work, which is still underway (and will continue for some time), I focused on creating what I call ā€œreaderā€ layouts (and probably other designers call them that too; but I just donā€™t know). Layouts that are branded, authoritative, clean, uncluttered, and easy to read.

I played with type hierarchies and created simple style guides. Most of my little pages began as Typecast templates that I customized. And then Noƫl Jackson from my studio cleaned up the HTML and CSS to make it more portable. We put the stuff up on GitHub for whoever wants to play with it.

These are only starting points. Any designer can create these kinds of layouts. Thereā€™s nothing special about what I did. You can do the same for your paper. (And if you canā€™t, you can hire us.)

The work I share here is the start of a project that will continue at our studio for a long time. #realnews for the win!

Additional reading

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To Save Real News

IN a world where newspapers are dying and half the public believes fake news, what online news experiences need is design that is branded, authoritative, and above all, readable:

Branded, because we need to convert the current hummingbird model (where readers flit from flower to flower) back to the idea that your news source mattersā€”and that it is worth your time to return to a source you trust.

Brand helps the social-media-driven seeker notice that theyā€™re returning time and again to a certain resource, facilitating a mental model shift back toward destination web browsing. When every site looks the same, itā€™s easy to see all content as equalā€”all spun from the same amorphous mass. A strong brand, which is individual to the given newspaper, can cut through that amorphousness, which is the first step in building (or rebuilding) loyalty.

Authoritative, because combating fake news means visually cueing the reliability of a particular sourceā€”one staffed by real journalists and editors, with real sources in real countries. In the coming years this will be more important than ever.

Readable, because an informed public needs to grasp stories that canā€™t always be reduced to headlines or sound bytes. Readability means even longer articles actually get read, sometimes even all the way through. Readability requires a combination of typeface, type size, leading, measure, hierarchy, contrast, etc.ā€”as well as the introduction of visual information, both to break up the flow of text, and to further illuminate what is being said.

Related news keeps readers reading

Additionally, this branded, authoritative, readable content needs to become (to use an ancient word) sticky: through a combination of editing and algorithms, related content must be presented at the appropriate time in the reading experience, to engage the visitor in continued reading.

Currently two publicationsā€”nytimes.com and medium.comā€”achieve all these goals better than any other publications on the web. One is the newspaper of record; the other is a vehicle for anyoneā€™s content. Yet both really do the job all newspapers will need to do to surviveā€”and to help the Republic survive these next years. I particularly admire the way both publications surface related content in a way that practically demands additional reading.

Design wonā€™t solve all the problems facing newspapers, but it will help. And unlike more ā€œimmersiveā€ approaches such as WebVR, original full-screen imagery, and original embedded video, the basics of solid, readable design should not be out of budgetary reach for even the most cash-strapped news publisherā€”budget being a problem for any business at any time, but especially for newspapers now.

In my studio, weā€™ve been pondering these problems for content sites of all types (not only newspapers). At the Poynter Digital Design Challenge next month, I hope to share designs that nudge the conversation along just a bit further.

Simultaneously published in Medium.

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Accessibility Design Usability UX Web Design History

In Defense of Font Size Widgets

A discussion on Twitterā€œYou donā€™t get to decide which platform or device your customers use to access your content: they do.ā€ā€”Karen McGrane, Content Strategy for Mobile

ā€œWhen a person tells you that you hurt them, you donā€™t get to decide that you didnā€™t.ā€ā€”Louis C.K.

ā€œDiscomfort with othersā€™ burdens has no place in good design.ā€ā€”Mica McPheeters

ā€œHistorically, teams simply have not been trained to imagine their users as different from themselvesā€”not really, not in any sort of deep and empathetic way.ā€ā€”Sara Wachter-Boettcher

 

ā€œUSER CUSTOMIZATIONā€ on the web hearkens back to the deluded old days of portals, when companies imagined youā€™d start your daily ā€œnet browsingā€ session by ā€œlogging onā€ to their websiteā€™s homepage. Customization was among the chief (largely imaginary) inducements for you to return to their ā€œstartā€ page and not others.

The thought was that changing the fonts and color scheme would make their page feel more like your home. After all, Windows 3.1 users seemed to enjoy switching their home computers to ā€œBlack Leather Jacketā€ or other personalized settingsā€”if only as an escape from the computer environment at work, where their bosses enforced a rigid conformist look and feel, and dictated which software and fonts were allowed on your workstation. Surely, the thinking went, pioneering web explorers would demand custom accommodations as plush as those found in the best-selling operating system.

MySpace ā€¦ and beyond!

Dropdown style switcher from adactio.com ā€“Ā a memory of the way we were.This fetish for pointless customizationā€”customization for its own sakeā€”persisted through the MySpace era, where it actually made sense as an early mass offering of page owner personal branding. Its descendants are the WordPress, Tumblr, and Squarespace themes that create a professional appearance for the websites of individuals and small businesses. This is a positive (and inevitable) evolution, and a perfect denouement for the impulse that began life as ā€œuser customization.ā€

But, except on a few quirky personal sites like Jeremy Keithā€™s adactio.com, where sidebar customization widgets live on as a winking look back to the early days of personal content on the web, user customization for its own sake has long been out of favorā€”because experience, referrer logs, and testing have long shown that visitors donā€™t bother with it.

Perhaps thatā€™s because people donā€™t really visit websites any more. They drop in quickly on a page found by search or referred by social media, scan quickly and incompletely, and leave, mostly never to return.

When you use Google, Bing, or Duck Duck Go to find out what a knocking sound in your radiator or a pang in your gulliver might mean, you scan for the information you sought, find it (if youā€™re lucky), and leave. The notion that most sites could get you to come back by offering you the ability to change fonts or colors is self-evidently absurd. Why bother?

Readability and font customization

Ah, but thereā€™s another kind of user customization that Iā€™m hoping and betting will make a comeback: a subtle, inclusive sort of customization that doesnā€™t exist for its own sake, but rather to serve.

Our glowing, high-density screens are great for watching Westworld, but a bit too bright and backlit for prolonged reading compared to the paper theyā€™re intended to replace. But screens have one advantage over printed books (besides storage and portability): namely, they offer accessibility features a printed book never could.

I once received an architecture book written by an important scholar, but I was never able to read it, because the layout was terrible: the type was too small, the leading too tight, and (most of all) the measure far too wide to be readable. If an ebook version had been available, Iā€™d have purchased it; but this was before the mass market availability of ebooks, and the tome is now out of print. I own it, but I shall never be able to read it.

It wouldnā€™t be a problem with an ebook, because all ebooks offer readers the ability to alter the contrast and the basic theme (white text on black, black text on white, dark text on a light background); all ebooks offer the ability to adjust font size; and most include the ability to change fonts. Why do Kindle and iBooks offer this flexibility? Because it helps readers who might otherwise not be able to read the text comfortablyā€”or at all. This isnā€™t customization for its own sake. Itā€™s customization for the sake of inclusion.

The grey lady and user customization

The font size widget at nytimes.comNow notice who else provides some of this same inclusive customization function: the mighty New York Times.

People in our industry tend to repeat things theyā€™ve heard as if they are eternal veritiesā€”when the real truth is that each digital experience is different, each person who engages with it is different, and each device used to access each experience brings its own strengths and limitations.

A font size widget may smell like the pointless old-fashioned ā€œuser customizationā€ to be found on half the unvisited sites in the Wayback Machine, but it is the very opposite of such stuff. Even mighty responsive design benefits from offering a choice of font sizesā€”because there are just too many complications between too many screen sizes and device features and too many pairs of eyes to ensure that even the best designer can provide a readable experience for everyone without adding a simple text size widget.

Most of the sites weā€™ve designed in the past few years have not had a text size widget, but I believe this was due to our privileged assumptions and biases, and not to the reality of the needs of those we serve. Going forward on client projects at studio.zeldman, and in my publications like A List Apart, I hope to correct thisā€”and I hope you will think about it, too.

 

Also published to A List Apart: Medium.

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Do Not Go Gentle into that iTunes Store

AT HOME, sick with a cold and bored, my daughter buys a single packet of ā€œMy School Danceā€ in a freemium iTunes game. The manufacturer charges her (well, charges me) for ten packets. This same ā€œaccidentalā€ 10x overcharge happens across three different games by the same manufacturer in the span of about an hour.

American Express notifies me of the spurious charges, but wonā€™t let me dispute them until they are ā€œposted.ā€ I spend half an hour on the phone with a very nice gentleman at Amex learning this. Why would Amex notify customers about a charge days before they can do anything to resolve it? I donā€™t know. And I donā€™t ask the gentleman on the phone. His job is hard enough.

A few days pass. Amex ā€œpostsā€ the false charges and emails me with a link to resolve the problem on Amexā€™s ā€œdispute a chargeā€ web service.

Amexā€™s ā€œdispute a chargeā€ web service ā€œencounters an errorā€ when I try to use it to resolve the problem.

This happens every time I try. I try for three days.

So I call Amex, but I canā€™t resolve the problem because I donā€™t have the card in my wallet.

So I head to iTunes, where I should have gone in the first place, and click through two or three generations of iTunes ā€œReport a Problemā€ interfaces: visually different generations of iTunes software, with different user paths, all still being served by Apple. Generations of iTunes software that, when they fail, link to other generations of iTunes software, which also fail.

I click and click my way through five years of iTunes interfaces.

Finally I find an iTunes page where I can manually ā€œReport a problemā€ for each of the 27 false charges. (Three of the charges, remember, were legitimate. Iā€™m willing to pay for the three items my daughter intended to buy. But not 30.)

If one software product overcharges your kid by a multiple of 10, that could be a software bug. When three products from the same manufacturer all do it, thatā€™s not a bug, itā€™s a deliberate attempt to defraud families, by overcharging on purpose and hiding behind the opacity of iTunesā€™s purchase reporting. Simply put, the manufacturer is dishonest, and figures iTunesā€™s support section is impenetrable enough that youā€™ll eventually give up trying to get a refund.

But they didnā€™t count on my tenacity. Iā€™m the Indiana Jones of this motherfucker. I have studied maps and bribed natives and found my way to the hidden iTunes refund page that actually, sometimes, works.

On this page, I inform Apple of the fraud 27 times, in 27 different boxes. Each time, after reporting, I click a blue button, which generally returns an error message that iTunes was unable to process my request. So I enter the data and click the button again. Itā€™s only 27 boxes of shit. Iā€™ve got all the time in the world.

The page tells me that only two refunds went through. Every other request ends with an error message saying iTunes could not process my request, and encouraging me to try again later.

Instead, I leave the page open, and, about ten minutes later, I manually reload it. When I do so, the display updatesā€”I guess this generation of iTunes software preceded ā€œAjaxā€ā€”and I learn that most of my refunds have gone through.

So the software actually works about 33% of the time, even though it indicates that it only works 5% of the time. Remember that wait-ten-minutes-then-randomly-reload-to-see-if-anything-changed trick. Itā€™s the sign of excellently designed consumer software.

Iā€™ve put over two hours of my time into this. Going on billable hours, Iā€™ve probably lost money, even if I get all my overcharges refunded. But thereā€™s a principle here. Several principles, actually. Tricking kids is wrong. Stealing is wrong. Building a beautiful front-end but neglecting customer service is wrong. Mainly, Iā€™ve just had enough of 2016ā€™s bullshit.

Fuck you, 2016.


Also published in Medium.

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Solve the Right Problem: Derek Featherstone on designing for extremes

Derek Featherstone at An Event Apart

12 LESSONS from An Event Apart San Francisco ā€“ ? 3: Derek Featherstone was the 10th speaker at An Event Apart San Francisco, which ended Wednesday. His session, Extreme Design, showed how creating great experiences for people with disabilities results in better designs for everyone.

Focusing relentlessly on accessibility helps us think of extreme scenarios and ask questions like ā€œhow can we make this work eyes free?ā€ and ā€œhow can we make this work with the least amount of typing?ā€ Most importantly, it leads to deeper design thinking that solves problems for everyone who uses our sites and products.

A Map For The Blind

One of my favorite examples from Derekā€™s presentation had to do with a map. A Canadian city was expanding geographically to encompass some of the surrounding suburbs. The cityā€™s website was charged with letting all citizens know about the change. The web team did what you or I would probably do: they created a map that clearly showed the old and new city limits.

Unfortunately, this visual map was by definition inaccessible to blind citizens, so the city brought in Derek and his colleagues to design an equivalent experience for the unsighted. Derekā€™s team and the web team pondered typical solutionsā€”such as laborious written descriptions of the cityā€™s shifting geographic borders. But these were not user-friendly, nor did they get to the heart of the problem.

Maybe creating a verbal equivalent of a visual map wasnā€™t the answer. Derekā€™s team kept digging. Why was the map created in the first place, they asked. What was the point of it? What were users supposed to take away from it?

It turned out, people wanted to know if their street fell within the new city boundaries because, if it did, then their taxes were going to go up.

Solving for a map wasnā€™t the point at all. Allowing people to find out if their home address fell inside the new city limits was the point.

A simple data entry form accomplished the task, and was by definition accessible to all users. It was also a much quicker way even for sighted user to get the information they wanted. By solving for an extreme caseā€”people who canā€™t see this mapā€”the web teams were able to create a design that worked better for everyone.

Tomorrow Iā€™ll be back with another top takeaway from another AEA San Francisco 2016 speaker. The next AEA event, An Event Apart St. Louis, takes place January 30-February 1, 2017.

 

Also published at Medium.

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Measure Customer Time, Not Organization Time: Gerry McGovern

Gerry McGovern12 LESSONS from An Event Apart San Francisco ā€“ ? 1: Gerry McGovern was the 12th speaker at An Event Apart San Francisco, which ended yesterday. His session Top Task Management: Making it Easier to Prioritize tackled the firehose of content and interactions web and interaction designers and developers are called upon to support.

Gerry shared example after example of cases where most of this stuff didnā€™t matter at all to the person using the site or service, and drew the commonsenseā€”but too rare in the corporate worldā€”conclusion that if we spend our time making stuff that matters to our organization instead of stuff that matters to our customer, we will lose our customer. (ā€œNobody reads your annual report.ā€)

One of my favorite takeaways from Gerryā€™s session was about performance, but not in the way you probably think. Gerry pointed out that, in organizations, we are always measuring our own performance: how quickly did we turn that project around? Did we launch on time? Instead of dressing up our navel gazing with analytics that are about ourĀ tasks, we should measure our customersā€™ speed. How quickly do our sites and products help our customers achieve their goals? How can we identify and remove additional obstacles to completion, so our customers achieve their goals faster and faster?

We need to manage speed on the page, not just the speed of the page load. Manage the customerā€™s time on task. We wonā€™t become customer-centric until we change our metricsā€”focusing on customersā€™ time to complete tasks, not on internal speed, and not just on the mechanical speed of page loadā€”although page load speed (and perceived page load speed) are also terribly important, of course, and are part of improving the customerā€™s time to complete their task.

ā€œIf you solve the customerā€™s problem, theyā€™ll solve your problem.ā€ When you understand your customerā€™s top task, and focus relentlessly on helping them achieve it, you build a relationship that works for organization and customer alike.

Tomorrow Iā€™ll be back with another top takeaway from another AEA San Francisco 2016 speaker. The next AEA event, An Event Apart St. Louis, takes place January 30-February 1, 2017.

 

Also shared on Medium

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Private Parts: unlikely advocate fights for online privacy, anonymity

MESMERIZED as we have been by the spectacle of the flaming garbage scow of U.S. election news, it would have been easy to miss this other narrative. But in the past few days, just as Google, AT&T, and Time-Warner were poised to turn the phrase ā€œonline privacyā€ into a George Carlin punchline, in marched an unlikely hero to stop them: the American Federal Government. Who have justā€¦

approved broad new privacy rules on Thursday that prevent companies like AT&T and Comcast from collecting and giving out digital information about individuals ā€” such as the websites they visited and the apps they used ā€” in a move that creates landmark protections for internet users.

ā€” Broadband Providers Will Need Permission to Collect Private Data, by Cecilia Kang, The New York Times, Oct. 27, 2016

Given the increasingly deep bonds between corporate overlords and elected officials, this strong assertion of citizensā€™ right to privacy comes as something of a surprise. Itā€™s especially startling given the way things had been going.

On Friday, Oct. 21, shortly before a massive DDOS attack took out most U.S. websites (but thatā€™s another story), ProPublica reported that Google had quietly demolished its longstanding wall between anonymous online ad tracking and userā€™s names. I quote ProPublicaā€™s reporting at length because the details matter:

When Google bought the advertising network DoubleClick in 2007, Google founder Sergey Brin said that privacy would be the companyā€™s ā€œnumber one priority when we contemplate new kinds of advertising products.ā€

And, for nearly a decade, Google did in fact keep DoubleClickā€™s massive database of web-browsing records separate by default from the names and other personally identifiable information Google has collected from Gmail and its other login accounts.

But this summer, Google quietly erased that last privacy line in the sand ā€“ literally crossing out the lines in its privacy policy that promised to keep the two pots of data separate by default. In its place, Google substituted new language that says browsing habits ā€œmay beā€ combined with what the company learns from the use Gmail and other tools.

The change is enabled by default for new Google accounts. Existing users were prompted to opt-in to the change this summer.

The practical result of the change is that the DoubleClick ads that follow people around on the web may now be customized to them based on your name and other information Google knows about you. It also means that Google could now, if it wished to, build a complete portrait of a user by name, based on everything they write in email, every website they visit and the searches they conduct.

The move is a sea change for Google and a further blow to the online ad industryā€™s longstanding contention that web tracking is mostly anonymous.

ā€”Google Has Quietly Dropped Ban on Personally Identifiable Web Tracking, by Julia Angwin, ProPublica, Oct. 21, 2016

Et tu, Google

Google has long portrayed itself as one of the good guys, and in many ways it continues to be that. I canā€™t think of any other insanely powerful mega-corporation that works so hard to advocate web accessibility and performanceā€”although one of its recipes for improved web performance, making up a whole new proprietary markup language and then using its search engine dominance to favor sites that use that language and, of necessity, host their content on Google servers over sites that use standard HTML and host their own content, is hardly a white hat move. But that, too, is another story.

On privacy, certainly, Google had shown ethics and restraint. Which is why their apparent decision to say, ā€œfā€“ā€“ it, everyone else is doing it, let’s stop anonymizing the data we shareā€ came as such an unpleasant shock. And that sense of shock does not even take into account how many hundreds of millions of humans were slated to lose their privacy thanks to Googleā€™s decision. Or just how momentous this change of heart is, given Google’s control and knowledge of our searches, our browsing history, and the contents and correspondents of our email.

Minority Report

Scant days after ProPublica broke the Google story, as a highlight of the proposed merger of AT&T and Time-Warner, came the delightful scenario of TV commercials customized just for you, based on combined knowledge of your web using and TV viewing habits. And while some humans might see it as creepy or even dangerous that the TV theyā€™re watching with their family knows what they were up to on the internet last night, from an advertiserā€™s point of view the idea made $en$e:

Advertisers want ā€¦ to combine the data intensity of internet advertising with the clear value and ability to change peoplesā€™ perceptions that you get with a television ad. If you believe in a future where the very, very fine targeting of households or individuals with specific messaging makes economic sense to do at scale, what this merger does is enable that by making more audience available to target in that way.

ā€”Individualized Ads on TV Could Be One Result of AT&T-Time Warner Merger by Sapna Maheshwari, The New York Times, Oct. 26

An unlikely privacy advocate

Into this impending privacy hellscape marched the U.S. Government:

Federal officials approved broad new privacy rules on Thursday that prevent companies like AT&T and Comcast from collecting and giving out digital information about individuals ā€” such as the websites they visited and the apps they used ā€” in a move that creates landmark protections for internet users. ā€¦

The new rules require broadband providers to obtain permission from subscribers to gather and give out data on their web browsing, app use, location and financial information. Currently, broadband providers can track users unless those individuals tell them to stop.

The passage of the rules deal a blow to telecommunications and cable companies like AT&T and Comcast, which rely on such user data to serve sophisticated targeted advertising. The fallout may affect AT&Tā€™s $85.4 billion bid for Time Warner, which was announced last week, because one of the stated ambitions of the blockbuster deal was to combine resources to move more forcefully into targeted advertising.

ā€”Broadband Providers Will Need Permission to Collect Private Data, by Cecilia Kang, The New York Times, Oct. 27

What happens next

The consequences of these new rulesā€”exactly how advertising will change and networks will comply, the effect on these businesses and those that depend on them (i.e. newspapers), how Google in particular will be effected, who will cheat, who will counter-sue the government, and so onā€”remain to be seen. But, for the moment, weā€™re about to have a bit more online privacy and anonymity, not less. At least, more online privacy from advertisers. The government, one assumes, will continue to monitor every little thing we do online.


Co-published in Medium.

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Applications Microsoft music Usability User Experience UX

Spotify to music subscribers: drop dead

SINCE AT LEAST 2010, subscribers to Spotifyā€™s paid music service have asked the company to include the ability to sort playlists alphabetically in the desktop player. Itā€™s the sort of drop-dead obvious feature that should have been built into the player while it was still in alpha. Yet, after six years of requests by paying customers, the feature still does not exist. Many good people work at Spotify and take pride in working to create the best possible music service. But the management in charge of feature requests does not seem to care about or respect customers.

Spotify subscribers organize their music in playlists. Any serious music listener will soon have dozens, if not hundreds, of playlists. They appear in the sidebar in reverse chronological order of the date of their creation. From a programmatic standpoint, the order is random. The inability to sort playlists alphabetically soon makes listening to oneā€™s entire collection problematic. You ignore most of your playlists because you canā€™t find them, and waste time recreating existing playlists because youā€™ve forgotten they existā€”or canā€™t find them.

For years, Spotify users have taken to the companyā€™s message boards to request that this basic, rudimentary, obviously necessary feature be added. And for years, Spotifyā€™s official message-keepers have strung users along. Reading these message boards is a study in corporate indifference. In this board, for example, which began in 2012, one customer after another explains why the ability to alphabetize their list of playlists is necessary if they are to continue using the service. Itā€™s almost comical to watch the customer support folks react to each post as if it is a new idea; or attempt to pacify the customer by assuring her that staff is ā€œworking around the clock to implement this feature.ā€ That last comment was made in 2015, three years into the thread; thereā€™s been no word about the feature since.

The desktop player does let users change the order of a given playlist by dragging it up or down. That feature would suffice for someone who had three playlists. It might even work for someone with a dozen playlists. But for someone with several dozen or more playlists, manual drag and drop is not only no solution, itā€™s actually insulting.

What Spotify has done is create an all-you-can-eat buffet, and equipped its customers with a toothpick in place of a knife and fork or chopsticks.

The problem canā€™t be that difficult to solve, as Spotify has added alphabetization of playlists to its phone and tablet apps. Yet the desktop, a primary source for folks who listen to music while working, remains as primitive as it was in 2010.

Six years of alternately pretending not to know that your paying customers require a basic tool to manage their subscriptions, and pretending to be working on a solution, shows a basic disregard for the paying customer. Which kind of goes along with a disregard for the working musician, who isnā€™t exactly getting rich off the Spotify royalties that have replaced CD sales.

Apple Music has rubbed me the wrong way since Apple first crammed it into their increasingly dysfunctional iTunes player (whose poor usability is what drove me to Spotify in the first place). I hate that Apple Music shows up on all my Apple devices, even though I donā€™t subscribe to it, and even after Iā€™ve turn it off in Settings. In this regard, Apple today is like Microsoft in the 1990s. And I donā€™t mean that in a good way.

But, as obnoxious and overdesigned as it is, thereā€™s one thing I like about Apple Music: it just may drive the complacent management at Spotify to actually start listening to their customers.

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Ten Years Ago on the Web

2006 DOESNā€™T seem forever ago until I remember that we wereĀ tracking IE7 bugs,Ā worryingĀ about the RSS feed validator, and viewing Drupal as an accessibility-and-web-standards-positive platform, at the time. Pundits were claimingĀ bad design was goodĀ for the web (just as some still do). Joe Clark wasĀ critiquing WCAG 2. ā€œAn Inconvenient Truthā€ was playing in theaters, and many folks were surprised to learn that climate change was a thing.

I was writing the second edition ofĀ Designing With Web Standards. My daughter, who is about to turn twelve, was about to turn two. My dad suffered a heart attack. (Relax! Ten years later, he is still around and healthy.) A List Apart had just added a job board. ā€œThe revolution will be salaried,ā€ we trumpeted.

Preparing for An Event ApartĀ Atlanta, An Event ApartĀ NYC, and An Event Apart Chicago (sponsored by Jewelboxing! RIP) consumed much of my time and energy. Attendees told us these were good shows, and they were, but you would not recognize them as AEA events todayā€”they were much more homespun. ā€œHey, kids, letā€™s put on a show!ā€ we used to joke. ā€œMy mom will sew the costumes and my dad will build the sets.ā€ (Itā€™s a quotation from a 1940s Andy Hardy movie, not a reflection of our personal views about gender roles.)

Jim Coudal, Jason Fried and I had justĀ launched The Deck, an experiment in unobtrusive, discreet web advertising. Over the next ten years, the ad industry pointedly ignored our experiment, in favor of user tracking, popups, and other anti-patterns. Not entirely coincidentally, my studio had just redesigned the website of Advertising Age, the leading journal of the advertising profession.

Other sites we designed that year included Dictionary.com and Gnu Foods. We also worked on Ma.gnolia, aĀ social bookmarkingĀ tool with well-thought-out features like Saved Copies (so you never lost a web page, even if it moved or went offline), Bookmark Ratings, Bookmark Privacy, and Groups. We designed the product for our client and developed many of its features. Rest in peace.

I was reading Adam Greenfieldā€™sĀ Everyware: The Dawning Age of Ubiquitous Computing, a delightfully written text that anticipated and suggested design rules and thinking for our present Internet of Things. Itā€™s a fine book, and one I helped Adam bring to a good publisher. (Clearly, I was itching to break into publishing myself, which IĀ would doĀ with two partners a year or two afterwards.)

In short, it was a year like any other on this wonderful web of oursā€”full of sound and fury, true, but also rife with innovation and delight.


As part of An Event Apart’sĀ A Decade Apart celebrationā€”commemorating our first ten years as a design and development conferenceā€”we asked people we know and love what they were doing professionally ten years ago, in 2006. If you missed partsĀ one,Ā two,Ā three, or four, have a look back.

 

 

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Pinterest giveth, and Pinterest taketh away

Jeffrey Zeldman's Pinterest (excerpt)
AS MY design career has taken on more and more strategic and managerial freight, I’ve done less and less hands-on design. This year, I decided to change that. As part of my reimmersion, I found myself reading less, and absorbing visual information more. Enter Pinterest.

I’d played with the app when it first came outā€”who didn’t?ā€”but it didn’t stick with me the way a handful of apps do. It didn’t become an obsession, and so I gradually forgot about it. That’s just how apps work for me. They’re heroin, or theyā€™re nothing.

But the moment my days began filling with sketching, and coding, and Photoshop comping, the genius of Pinterest, and the addictive high it provides when used obsessively and compulsively, was revealed to me.

In borderline religious ecstasy, I became a Pinterest junkie, compelled to collect and catalog every artist Iā€™ve ever lovedā€”every type designer, illustrator, filmmaker, social absurdity, comic book character, and book designer; every half-forgotten cartoonist; every city or nation I’ve visited.

Using Pinterest not only revived long-dead visual design brain cells, it created new ones. Work-related layouts and color schemes came easier as I spent more and more “downtime” collecting and cataloging half-forgotten styles, genres, and artistsā€”and discovering new ones.

Jeffrey Zeldman's Pinterest (excerpt)

I ? Pinterest

As part of this workā€”for work it is; call it “research” if you preferā€”I spent hours rearranging Boards on my profile for maximum aesthetic effect and rhythm. And more hours choosing and replacing the cover illustration for each Board. (If you don’t use Pinterest, here’s a summary: it lets you pin any image you find on the web, or on your own computer desktop or mobile device, to a virtual whiteboard. Pinterest calls each whiteboard you create a “Board,” and each image you affix to it a “Pin.” Part of the fun comes from sequencing Boards on your profile for aesthetic or educational reasons; choosing the featured image for each Board is likewise important and fun.)

Until a few days ago, you could edit and re-edit the featured image for each Board whether you were using Pinterest on the web (that is, via desktop computer), your phone, or your tablet. Doing these things worked differently on the different devicesā€”choosing the featured image was actually faster and less tedious on iPhone and iPad than it was on the webā€”but the functionality was available in all three places, because Pinterest recognized that brands exist between devices, and that folks interact with your service on different devices at different times, as they choose.

Likewise, until a few days ago, you could change the order of Boards on your profile via drag and drop whether you were using Pinterest on the web or your tablet. (Likely because of screen space constraints, this functionality was not available on iPhone, where the display of Board content necessarily differs from the more desktop-design-focused method used on the web and on iPad.) Users like me changed the order of Boards to create visual interest, set up ironic contrasts, create visual rhythms up and down the screen, and so on. I’m a designer. I have my ways. These details are important to meā€”and, I imagine, to many other users, since Pinterest is a drug for visual obsessives.

Jeffrey Zeldman's Pinterest (excerpt)

An unexpected change

Then, a few days ago, Pinterest released an update that removed this functionality from the iPhone and iPad (and, I’m assuming, from Android as well). There was no blog post announcing the change. And no rationale offered for taking away features that mattered a lot to users like me. Pinterest knows these features matter, because Pinterest has our data. That’s the difference between making a digital product folks interact with via the internet, and making, say, a toilet plunger. If I manufacture toilet plungers, I can make assumptions about how folks use my product, but I probably don’t have much real data. If I make an application people use via http, I know everything.

Now, itā€™s not like people were complaining about the ability to edit their Boards: “We have too much freedom! This software provides too many delightful functions. Please remove two of them. But only from my mobile device.”

No. The features are still there on the website. So Pinterest knows people like these features.

And itā€™s not like the features are too difficult to put into mobile devices, since they already existed in those mobile devices.

Jeffrey Zeldman's Pinterest (excerpt)

A failure to communicate

You may ask why I’m telling you all this instead of telling it to Pinterest. Good question. The answer is, I tried telling Pinterest, but they don’t provide a forum for it. And that is the biggest problem. A company that makes products people love should have a way to communicate with those people. Not grudgingly offer them a few character-limited form fields on a “survey” page that isn’t even referenced in the site’s navigation.

When the features stopped working on my iPhone and iPad, I assumed something had gone wrong with my apps, so I deleted and reinstalled them. (Remember, there was no announcement; but then why would any company announce that it was taking away loved features for no apparent reason?)

When deleting and reinstalling didn’t help, I sought help and contact pages on Pinterest (and was only able to find them via third-party search engine).

In trying to file a bug report, I ended up in a pleasant (but confusing) conversation with a very nice Pinterest employee who explained that I wasnā€™t experiencing a bug: the software engineers had made a conscious decision to remove the functions I use every day … and had no intention of restoring them. She wasnā€™t able to tell me why, or point me to a URL that would offer a rationale, but she did tell me I could use Pinterest’s “Recommend a feature” form to “recommend” that the software engineers put those features back.

Since “Recommend a feature” is hidden from site navigation, the kindly person with whom I was in dialog provided a link where I could type in a few characters requesting that Pinterest restore the “drag Board order” functionality. There wasnā€™t room in the form fields to explain why I thought the feature should be restored, but at least I was able to make the request. The form asked if I was a Business account user, which I am. I don’t remember when or why I bought the Business tier of service. Maybe for the analytics. Maybe just because, as someone who makes stuff myself, I choose to pay for software so I can support the good people who make it, and do what I can to help their product stick around.

(It’s the same reason I remained a Flickr Pro user even after Yahoo gave the whole world 2GB of photo storage space for free. If everything is free, and nobody pays, services you love tend to go away. Half of web history is great services disappearing in the night after investors were dissatisfied with only reasonable profits.)

I don’t know why my paid status mattered to Pinterest, but I couldn’t help feeling there would be a prejudice in favor of my comment if I checked the box letting them know I was a paying customer. Even though it was information they requested, checking the box made me feel dirty. I also wondered why they were asking me. I mean, don’t they know? I gave them the email address they use for my login. I was logged in. They know my status. Are they just checking to see if I know it, too?

Jeffrey Zeldman's Pinterest (excerpt)

There can only be one (feature request)

But I digress. Because here is the main point. The moment I submitted the tiny, inadequate form requesting the restoration of a recently removed feature, the site set a cookie and sent me a message thanking me for completing the “survey.” It wasnā€™t a survey, but I guess one task completion message is as good as another.

Then I tried to use the inadequate form to report my second concernā€”the one about the removal of the ability to choose a featured image for my Board. The way this had always worked on the tablet was far superior to the tedious, painstaking way it works on my desktop. On the tablet, you could scroll through all your images with the flick of a finger, select the image you wanted, and complete the task in a few seconds. On the desktop, you had to click your way through every image on your Board in reverse chronological order. It’s the difference between flicking through a calendar, and clicking backwards from today, to yesterday, to the day before yesterday, and so on. The tablet version was fast, easy, intuitiveā€”you interact directly with your content; you can see all relevant content at a glance. The desktop version is cumbersome and 1999-ish. If I had to pick which platform must lose the functionality I relied on, I would not have chosen the tablet. No customer who used the feature in both places would.

But I wasnā€™t able to share even a few characters of this thought with Pinterest, because once you submit a “survey” requesting a feature, a steel wall in the guise of a cookie slams down, and you cannot make a second feature suggestion.

Not even the next day. (Which is today. Which I just tried.)

Jeffrey Zeldman's Pinterest (excerpt)

This is a love letter

And that is why, as a hardcore fan and user of Pinterest, a service I love and use compulsively, I am using the public web rather than Pinterest’s somewhat unhelpful help center, to share my request with the brilliant software engineers who create this fabulous product.

And with designers, because these are the mistakes we all make when we create products and content sites. We think we are all about the people who use what we create. But we are probably frustrating the pants off them with our arbitrary design decisions and inadequate customer feedback mechanisms.


Also published on Medium.

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Best practices Code Compatibility Content First content strategy Content-First Design Free Advice HTML Illustration Images IXD maturity Mobile mobile Multi-Device Off My Lawn! Performance photography Responsibility Responsive Web Design Standards State of the Web The Essentials The Profession Told you so tweets Usability User Experience UX Web Design Web Design History Web Standards Websites

The Year in Design

  • Mobile is todayā€™s first screen. So design responsively, focusing on content and structure first.
  • Websites and apps alike should remove distractions and let people interact as directly as possible with content.
  • 90 percent of design is typography. And the other 90 percent is whitespace.
  • Boost usability and pleasure with progressive disclosure: menus and functions that appear only when needed.
  • One illustration or original photo beats 100 stock images.
  • Design your system to serve your content, not the other way around.
  • Remove each detail from your design until it breaks.
  • Style is the servant of brand and content. Style without purpose is noise.
  • Nobody waits. Speed is to todayā€™s design what ornament was to yesterdayā€™s.
  • Donā€™t design to prove youā€™re clever. Design to make the user think she is.

Also published in Medium

Translated into German (also here) by Mark Sargent

Translated into French by Jean-Baptiste SachsƩ

Translated intoĀ TurkishĀ byĀ omerbalyali.

Translated intoĀ SpanishĀ byĀ Tam Lopez Breit.

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Ad Blocking Phase II

screenshot of Choice app from Been, Inc.

THE WORLD has finally caught up with Been, Inc. Three years ago, this tiny start-up company shared my studio space in New York. Their product idea was remarkably original: instead of passively accepting the data collection and loss of privacy that comes with most ad networks on the web, what if people had a choiceā€”to either block ads and third-party trackers entirely, or earn rewards for letting ads through?

The initial web-based product, playfully designed by Monkey Do, took the scariness and complexity out of tracking issues, and returned the decision making power to the consumer. Unfortunately, the mainstream web wasnā€™t ready for ad blocking, and consumers en masse either werenā€™t ready to think about privacy, or simply didn’t know the company’s value proposition because of its nonexistent marketing budget. (The only thing that kills products faster than no marketing is poor executionā€”although a handful of products have survived both.)

To stay afloat in the face of mass indifference, the company temporarily pivoted, using a portion of their technology to facilitate sharing of web content between consumers, much like the late lamented Ma.gnolia or Pocket’s new Recommended section. But where Ma.gnolia and Pocket were/are text-powered, the pivoted Been app was primarily visual, which helped it gain traction in the eduation market. Grade-school teachers and kids loved using the app for research projectsā€”and their support helped the company stay in business long enough for the internet to catch up with their ideas.

Version 2.0 of their Choice app for iOS is the product of years of work on user privacy, data ownership, and control. iOS fans can download it at www.been.mobi/getv2edu.

The company’s site explains the push-button mechanics through which you can choose to block ads and third-party trackers in your apps and Safari, or earn rewards by letting ads through and sharing (strictly non-personal) information with Been. (Earn Mode is limited to US users for now.)

When I foolhardily put down my deposit on a New York studio that was larger and more costly than what I needed, my hope was that it would attract a like-minded community of designers and tech companies from whom I would learn and be inspired. That was certainly the case with my friends at Been! I wish them great success at helping to bring the changes our web needs.

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Progressive Enhancement FTW with Aaron Gustafson

Book cover art - Adaptive Web Design: Crafting Rich Experiences With Progressive Enhancement, 2nd EditionLONGTIME developer, lecturer, and web standards evangelist Aaron Gustafson and I discuss the newly published update to Aaronā€™s best-selling industry classic ā€œlove letter to the web,ā€ Adaptive Web Design: Crafting Rich Experiences With Progressive Enhancement, 2nd Edition (New Riders, 2015) in Episode ? 140 of The Big Web Showā€”everything web that matters.

Topics covered include: Aaron’s superhero origin story as a creator of progressively enhanced websites and applications; “weā€™re not building things we haven’t built on the web before;” “creating opportunities for people outside your comfort zone;” development in the world of Node.js; “every interface is a conversation;” “visual design is an enhancement;” “interaction is an enhancement;” nerding out over early web terminal interfaces; Microsoft, Opera, and more.

Sponsored by DreamHost, Braintree, and Thankful.

Deal

Save 35% off Aaron Gustafson’s Adaptive Web Design: Crafting Rich Experiences With Progressive Enhancement, 2nd Edition when you enter discount code AARON35 at checkout.

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https://www.aaron-gustafson.com/about/ ā€“ About Aaron
http://adaptivewebdesign.info/2nd-edition/ ā€“ Adaptive Web Design Second Edition (ā€œ95% new materialā€)
[PDF] ā€“ Read the first chapter free (PDF)
http://adaptivewebdesign.info ā€“ First Edition, May 2011 (read the entire first edition free)
http://webstandardssherpa.com ā€“Ā Web Standards Sherpa
https://github.com/easy-designs/batch-ua-parser.php – UA Parser Script by Aaron ā€“Ā on Github
https://www.aaron-gustafson.com/notebook/ ā€“ Notebook: Aaronā€™s blog
https://www.aaron-gustafson.com/speaking-engagements/ ā€“ Engagements: Aaronā€™s speaking page, using Quantity Queries
http://alistapart.com/article/quantity-queries-for-css ā€“ “Quantity Queries for CSS” by Heydon Pickering in A List Apart
http://alistapart.com/author/agustafson ā€“ A List Apart: articles by Aaron Gustafson
http://alistapart.com/article/goingtoprint ā€“ Eric Meyer’s “CSS Design: Going to Print” in A List Apart
https://www.whatsapp.com – Whatsapp

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? 139: Every Time We Touchā€”Josh Clark, author of ā€œDesigning For Touchā€

Author Josh Clark on The Big Web ShowTOUCH introduces physicality to designs that were once strictly virtual, and puts forth a new test: How does this design feel in the hand? Josh Clarkā€™s new book, Designing For Touch, guides designers through this new touchscreen frontier, and is the launchpad for todayā€™s Big Web Show conversation.

In a fast-paced, freewheeling conversation, Josh and I discuss why game designers are some of our most talented and inspiring interaction designers; the economy of motion; perceptions of value when viewing objects on touchscreen versus desktop computer; teaching digital designers to think like industrial designers (and vice-versa); long press versus force touch; how and when to make gestures discoverable; and much more.

Sponsored by DreamHost and BrainTree. Big Web Show listeners can save 15% when ordering Designing For Touch at abookapart.com with discount code DFTBIGWEB. Discount valid through the end of January 2016.

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Big Web Show Episode ? 139
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Designing For Touch

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Zen & The Art of iTunes FailureĀ 

REBUILDING iTunes library from scratch over two days got app working again. Fine use of lazy weekend.

Had to sacrifice all custom playlists dating back to 2002, including An Event Apart playlists and delivery room mix from Ava’s birth.

Playlists still exist on old iPod but can’t be copied from it back to iTunes. (All software I’ve tried freezes & fails.)

Playlists still exist as code snippets inside .itl file in old iTunes folder, but numerous trials prove iTunes can’t launch from that folder any more. Thus I can’t temporarily launch from old folder, export playlists, switch back to safe new folder, and import them, thereby saving them.

And iTunes can’t import old .itl files. I Googled. I tried anyway.

13 years of custom playlists. From before, during, and after my marriage. Including one my daughter called “princess music” and danced to when she was three. Gone.

But, really, so what? Over time we lose everything. This loss is nothing. Attachment is futile. Always move forward, until you stop moving.