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The Amanda Project

Designed by Happy Cog and launched today, The Amanda Project is a social media network, creative writing project, interactive game, and book series combined:

The Amanda Project is the story of Amanda Valentino, told through an interactive website and book series for readers aged 13 & up. On the website, readers are invited to become a part of the story as they help the main characters search for Amanda.

The writing-focused social media network is designed and written as if by characters from the Amanda novels, and encourages readers to enter the novel’s world by joining the search for Amanda, following clues and reading passages that exist only online, and ultimately helping to shape the course of the Amanda narrative across eight novels. (The first Amanda novel—Invisible I, written by Melissa Kantor—comes out 22 September.)

The site developed over a year of intense creative collaboration between Happy Cog and Fourth Story Media, a book publisher and new media company spearheaded by publishing whiz Lisa Holton. Prior to starting Fourth Story, Lisa was was President, Scholastic Trade Publishing and Book Fairs; managed the publication of Harry Potter and the Deathly Hallows; and oversaw development of The 39 Clues. Before that she spent nearly a decade developing numerous bestselling, franchise-launching series at Disney.

Happy Cog‘s New York office developed this project. The team:

Equally vital to the project’s success were Fourth Story’s leaders and partners, including:

  • Lorraine Shanley, Principal Advisor
  • Ariel Aberg-Riger (website, Twitter), Creative Development & Marketing Manager
  • JillEllyn Riley, Editorial Director
  • Dale Robbins, Creative Director
  • David Stack, Director, Digital Partnerships
  • Melissa Kantor, Writer
  • Peter Silsbee, Writer
  • Polly Kanevsky, Art Director
  • Sam Gerstenzang, Technology Consultant

Today’s launch is not the end of our relationship with Fourth Story Media. The Amanda Project will continue to evolve, and Happy Cog will remain an active partner in its direction and growth. We thank our brilliant collaborators and congratulate them on today’s milestone.

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[tags]amanda, amandaproject, theamandaproject, TAP, happycog, design, webdesign, contentstrategy, userexperience, publishing, books, aarongustafson, lizdanzico, erinkissane, whitneyhess, mattgoldenberg, kellymccarthy, jasonsantamaria, jeffreyzeldman, lisaholton, dalerobbins, davidstack, JillEllynRiley, ArielAberg-Riger[/tags]

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Design Education Ideas industry User Experience UX Web Design

MFA Interaction Design deadline

Today, January 15, marks the first application deadline for students to apply to the MFA Interaction Design program at School of Visual Arts. The school will continue to accept applications on a rolling admissions basis as space allows, but don’t count on spaces staying open long—the program is limited to fifteen students. An application timeline shows what students can expect between today and April.

In a city that also boasts Parsons, Pratt, and Cooper Union, New York’s School of Visual Arts holds a unique place. There are no full-time professors; instead, faculty are drawn from the ranks of New York’s top full-time practitioners. They are working designers, art directors, painters, sculptors, and so on. Sal Devito, a creative director for whom I was privileged to work in the 1990s, is a legendary SVA instructor; so is Milton Glaser.

As you would expect, the faculty of the MFA Interaction Design program includes some of the brightest people in user experience. (By some fluke, I am also a faculty member.) Liz Danzico, former experience director of Happy Cog Studios, chairs the program.

A good education is hard to find. When it comes to web and interaction design, it’s almost impossible. I’m honored to be one of the faculty in the School of Visual Art’s MFA Interaction Design program, and look forward to teaching and learning there.

[tags]design, interactiondesign, MFA, program, SVA, schoolofvisualarts, newyork, NYC, lizdanzico[/tags]