As always, Luke Wroblewski nails it:
When kids interact with software they explore and engage with anything that looks interesting. Especially if it looks like content. Graphical user interface components don’t.
Consider the example of Dr. Seuss’s ABC book on the iPad. The intro screen uses colorful blobs to bring attention to large hit targets. But tap on one of these elements and up pops a standard modal menu asking you to select from one of three options. Modal menu dialogs and kids don’t mix.
More at lukew.com.
The new Kindle has a lot going for it. It’s inexpensive compared to a full-featured tablet computer like the iPad; you can slip it in your back pocket, where it’s more comfortable than an old-style paperback; and it includes a Webkit browser. This last point is where folks like us start to give a hoot, whether we’re fans of epub reading or not.
The flavor of Kindle’s browser concerns us because it affords us the ability to optimize the mobile viewing experience with a single line of markup. You can see this in action in the photo at the head of this article (published and discussed on Flickr).
I made no tweaks for Kindle per se; the Kindle is simply responding to a line of markup I’ve been putting into my web pages since 2007—namely, the viewport meta element, which controls the width of the viewport, thus enabling mobile devices with a limited number of pixels to focus all available pixels on your site’s core content (instead of, for instance, wasting part of the small screen on a background color, image, or gradient). The technique is as simple as web design gets:
meta name="viewport" content="width=770"
(Obviously, the value of “width” should be adjusted to match your site’s layout.)
I learned this little trick from Craig Hockenberry’s Put Your Content in My Pocket (A List Apart, August 28, 2007), which I naturally recommend to any designer who hasn’t seen it.
LAST MONTH, he wowed us with Books in the Age of the iPad, a call to make digital books as beautiful as printed ones. This month, Craig Mod is back with Embracing the Digital Book, an article (or blog post if you must) that begins as a critique of iBooks and Kindle and moves on to discuss the e-reader of our dreams, complete with reasoned social features:
I’m excited about digital books for a number of reasons. Their proclivity towards multimedia is not one of them. I’m excited about digital books for their meta potential. The illumination of, in the words of Richard Nash, that commonality between two people who have read the same book.
We need to step back for a moment and stop acting purely on style. There is no style store. Retire those half-realized metaphors while they’re still young.
Instead, let’s focus on the fundamentals. Improve e-reader typography and page balance. Integrate well considered networked (social) features. Respect the rights of the reader and then — only then — will we be in a position to further explore our new canvas.
The Touch Gesture Reference Guide is a unique set of resources for software designers and developers working on touch-based user interfaces including iPhone, Windows 7, Windows Phone 7, Android, and more.
The guide contains an overview of the core gestures used for most touch commands. It tells how to use these gestures to support major user actions; provides visual representations of each gesture to use in design documentation and deliverables; and additionally provides an outline of how popular software platforms support core touch gestures. All in seven pretty PDF pages. It was conceived, researched, illustrated, and designed by Craig Villamor, Dan Willis, Luke Wroblewski, and Jennifer Rhim (document design).
Platform support information comes from the following sources:
- iPhone OS: Phone Human Interface Guidelines
- Windows Phone 7: Windows Phone UI Design and Interaction Guide
- WebOS: User Interface Guidelines
- Android: User Interface Guidelines
- Windows 7: Windows Touch Gestures Overview
- Wacom Bamboo: With Bamboo, Wacom introduces nine key gestures.
- GestureWorks (Flash): Established Multitouch Gesture Support
- Microsoft Surface: Microsoft Surface User Experience Guidelines