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Responsive Web Design – The Book

SOME IDEAS SEEM inevitable once they arrive. It’s impossible for me to conceive of the universe before rock and roll or to envision Christmas without Mr Dickens’s Carol, and it’s as tough for my kid to picture life before iPads. So too will the internet users and designers who come after us find it hard to believe we once served web content in boxy little hardwired layouts left over from the magical but inflexible world of print.

I remember when the change came. We were putting on An Event Apart, our design conference for people who make websites, and half the speakers at our 2009 Seattle show had tumbled to the magic of media queries. One after another, CSS wizards including Eric Meyer and Dan Cederholm presented the beginnings of an approach to designing content for a world where people were just as likely to be using smart, small-screen devices like iPhone and Android as they were traditional desktop browsers.

Toward the end of the second day, Ethan Marcotte took what the other speakers had shared and amped it to 11. Suddenly, we had moved from maybe to for sure, from possible to inevitable. Ethan even gave us a name for his new approach to web design.

That name appears on the cover of this book, and this book represents the culmination of two years of design research and application by Ethan and leading-edge design practitioners around the world. Armed with this brief book, you will have everything you need to re-imagine your web design universe and boldly go where none have gone before. Happy reading and designing!

Jeffrey Zeldman,
Publisher,
Responsive Web Design

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16 years online

ON MAY 31, 2011, this website turned sixteen years old. Thank you for indulging me. (And thanks to Sean M. Hall for reminding me.)

Here is a reflection written when the site turned 13.

And here, from 2007, is a mini-retrospective of The Daily Report beginning with 31 August 1997 (entries from 1995–1996 are gone due to overwriting), and continuing through years of constant writing and strange design such as daily/0303a.shtml, daily/0103a.shtml, and daily/0902b.html. (Of course to really see these pages as the world saw them then, you’d need a non-antialiased operating system, a non-standards-compliant browser, and a dingy TV tube monitor. But I digress.)

More of this site’s juicy Web 1.0 goodness may be unearthed here.

If you like, you can also peruse a small gallery of my article header images from the early days of A List Apart Magazine.

Here’s to plenty more years ahead, inventing the web and modern design together.

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One blog post is worth a thousand portfolio pieces.

I HIRED JASON SANTA MARIA after reading this post on his site.

The year was 2004. Douglas Bowman, one of my partners on a major project, had just injured himself and was unable to work. I needed someone talented and disciplined enough to jump into Doug’s shoes and brain—to finish Doug’s part of the project as Doug would have finished it.

I lack the ability to emulate other designers (especially classy ones like Douglas Bowman) and I was a Photoshop guy whereas Doug worked in Illustrator, so I knew I needed a freelancer. But who?

A Google search on Illustrator and web design led me to a post by a guy I’d never heard of. The post was enjoyably written and reflected a mature and coherent attitude not simply toward the technique it described, but to the practice of design itself. Yes, the blog itself was intriguingly and skillfully designed, and that certainly didn’t hurt. But what made me hire Jason was not the artistry of his website’s design nor the demonstration that he possessed the technical skill I sought, but the fact that he had an evolved point of view about web design.

Anyone can write a how-to. Not everyone thinks to write a why.

Jason had.

I offered him the thankless task of aping another designer’s style for not a ton of money under extreme time pressure, and to my pleased surprise, he accepted. He did so well, and performed so selflessly, that I hired him for another project, this time one with full creative freedom. I have never regretted those decisions.

Just about everyone I know and work with I first met online. And, although well-done portfolio services have their place, neither I nor anyone at Happy Cog has ever hired someone purely (or even largely) on the basis of their portfolio. It’s all about how you present yourself online. Before I even meet you, do I feel like I know you—or like I wish I knew you?

Have you got a point of view? Are you sharing it?

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Progressive enhancement: all you need to know is here

Adaptive Web Design

ONE GLORIOUS AFTERNOON in March, 2006, as a friend and I hurried past Austin’s Downtown Hilton Hotel to catch the next session of the SXSW Interactive Festival, a young stranger arrested our progress. With no introduction or preliminaries, he announced that he was available to speak at An Event Apart, a conference for web designers that Eric Meyer and I had launched three months previously. Turning to my companion with my best impression (which is none too good) of Mr Burns of “The Simpsons,” I asked, “Who is this brash young upstart, Smithers?”

The brash young upstart quickly became an essential colleague. In the months and years that followed, Aaron Gustafson created dazzling front- and back-end code for some of my agency’s most demanding clients. Just as importantly, he brilliantly tech-edited the second and third editions of Designing With Web Standards. The job largely consists of alerting Ethan Marcotte and me to the stuff we don’t know about web standards. I’ll let you think about that one. For five years now, Aaron has also been a tough but fair technical editor for A List Apart magazine, where he helps authors succeed while ensuring that they are truly innovative, that their methods are accessible and semantic, and (thanks to his near-encyclopedic knowledge) that they give all prior art its due. Moreover, Aaron has written seminal pieces for the magazine, and, yes, he has lectured at An Event Apart.

Given my experiences with the man and my admiration for his knowledge and abilities, I was thrilled when Aaron told me the premise of this book and began letting me look at chapters. This isn’t just another web design book. It’s an essential and missing piece of the canon. Our industry has long needed a compendium of best practices in adaptive, standards-based design. And with the rise of mobile, the recent significant improvements in desktop and phone browsers, and the new capabilities that come with HTML5, CSS3, and gestural interfaces, it is even more vital that we who make websites have a reliable resource that tells us how to take advantage of these new capabilities while creating content that works in browsers and devices of all sizes and widely differing capabilities. This book is that resource.

The convergence of these new elements and opportunities is encouraging web professionals to finally design for the web as it always should have been done. Adaptive design is the way, and nobody has a wider command than Aaron of the thinking and techniques required to do it well. In these pages you will find all that thinking and those methods. Never again will you lose a day debating how to do great web design (and create great code) that works for everyone. I plan to give this book to all my students, and to everyone I work with. I encourage you to do likewise. And now, enough preliminaries. Dive in, and enjoy!

Adaptive Web Design: Crafting Rich Experiences with Progressive Enhancement
by Aaron Gustafson
Foreword by Jeffrey Zeldman

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Carolyn Wood moves on

CAROLYN WOOD IS LEAVING A List Apart. Over three brilliant years, Carolyn created the position of acquisitions editor and made it shine, bringing the magazine and its readers such articles as Responsive Web Design by Ethan Marcotte, More Meaningful Typography by Tim Brown, Orbital Content by Cameron Koczon, CSS Floats 101 by Noah Stokes, Designing Web Registration Processes for Kids by Debra Levin Gelman, Design Criticism and the Creative Process by Cassie McDaniel, A Simpler Page by Craig Mod, and over 100 others—each of them vital, and at least a dozen of them essential reading for all people who make websites.

Acquisitions editor was not the job Carolyn wanted, but she made it her own, worked on it night and day, and managed the damned difficult feat of running it independently (to keep it agile) while simultaneously informing editor Krista Stevens and me of every move she made. Carolyn also took on the tricky task of conveying initial editorial and technical feedback to writers as they worked to fine-tune submissions. She excelled at this. Writers loved her.

She leaves us to focus on her print magazine work, freelance clients through her content, editorial and design agency Pixelingo, and creative projects. Among those new projects, Carolyn is editor-in-chief of Codex: the journal of Typography, a quarterly print magazine from I Love Typography, and of The Manual, “a new, beautifully crafted journal that takes a fresh look, in print, at design on the web.”

I write this goodbye here because we don’t yet have a place for me to write it on A List Apart. But that will soon change. Change is all, and even difficult change can be good. We will miss you, Carolyn. Good luck!

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And Baby Makes Art

Family, by Ava Zeldman

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How to work with a designer who is new to the web and wants to control everything

Q. Working with print designer who is just getting into web and they want to control everything. Any advice on how to deal with them? – @FossilDesigns

A. I ASSUME YOU’RE CODING what your colleague designs. Gently explain how pixel-perfect design falls apart on the web, using visual examples. Start with a design that looks great in the environment it was designed for. Your colleague will smile. “Yes, it does look nice here,” you will agree. Then move on to three or four common environments where that same design breaks or is unpleasant to use. As long as you are not being a jerk about your superior knowledge, your calm, friendly expertise together with a few examples should make your colleague amenable to learning more. At that point, there are dozens of resources in print and on the web. Start with gentle, introductory books and articles. (I wouldn’t plunge your friend into Mobile Boilerplate.) I leave it as an exercise to readers of this page to list articles and books that can help.

If your colleague remains adamant about pixel-perfect design, you’re working with the wrong designer. Relationships only work when respect flows both ways. If your partner will not listen, you need a new partner. If this is a freelance gig, find one. If it’s a job, and you simply can’t get through to your new colleague, involve your boss. Be firm but not threatening. You’re not trying to get your colleague fired, you’re simply trying to resolve a dispute in which only one of you has expertise. If you’re afraid to involve your boss, you’re in the wrong job, and your non-web-savvy colleague is merely a symptom of a larger organizational problem. Get out! You can do better.

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Our Jobs In Cyberspace: Craft Vocabulary vs. Storytelling

AFTER ALL THESE YEARS designing websites and applications, I still don’t think in words like “affordance.” And when my colleagues use a word like that, my mental process still clatters to a halt while I seek its meaning in a dusty corner of my brain. (When someone says “affordance,” there’s always a blank where thought stops, and then I see a mental image of a finger pushing a button or stroking a surface. Somehow that one image stands in for everything I know about what “affordance” means, and I’m able to jump back into the discussion and catch up with everyone else.)

Should you ask B.B. King if the lick he just played was in Lydian Mode, he could probably answer you after stopping to think about it. But after all these years playing blues guitar, B.B. King doesn’t say to himself, “I’m going to switch to a Lydian scale here,” he just plays blues. Scales and vocabulary are necessary when we are learning the craft behind our art. But the longer we practice, the more intuitive our work becomes. And as it becomes more intuitive, it disconnects further and further from language and constructs.

This is why young practitioners often argue passionately about theory while older practitioners tell stories and draw pictures.

Of course any practitioner, green or experienced, can create a word to describe the work we are inventing together, just as anyone, young or old, can have the next great idea. And it is most often the young who come up with exciting new ideas in UX and design and on the internet—possibly because they are still exploring theories and trying on identities, while those who work more intuitively may shut themselves off from the noise of new ideas, the better to perfect a long-term vision.

But the nice thing about the experience arc I’m proposing is that it allows younger practitioners to use words like “affordance” when working together to create a website or application (and soon we will stop distinguishing between those two things), while the older, storyteller practitioners use simpler, down-to-earth language to sell the work to clients, investors, or users.

We need both kinds of practitioners—theorists and those for whom everything has become intuitive second nature—just as we need both kinds of communication (craft vocabulary and storytelling) to do Our Jobs in Cyberspace.™ Don’t you think?

Where are you on this arc? Are you the kind of designer who gets fired up from reading a new theory? Or do you sketch and stumble in the dark, guided only by some Tinker Bell twinge in the belly that tells you no, no, no, no, hmm, maybe?

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Webvanta Video: Jeffrey Zeldman on the State of Web Design

From the floor of An Event Apart Seattle 2011:

Jeffrey Zeldman at An Event Apart Seattle 2011.

“Mobile is huge. The iPhone, iPad, and Android are huge. On the one hand, they are standards-facing, because they all support HTML5 and CSS3, so you can create great mobile experiences using web standards. You can create apps using web standards. On the other hand, there is also the temptation to go a proprietary route. In a strange way, although the browsers are much more standards compliant, it seems like we are redoing the browser war. Only now, it’s not the browser wars, it’s platform wars.”

Video interview, plus transcript: Interview with Jeffrey Zeldman on the State of Web Design. Thank you, Michael Slater.

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You are all in publishing!

ON SUNDAY, while leading a discussion on the future of web design and publishing, I noticed a slightly confused look appearing on some faces in the audience. The discussion had been billed as “Jeffrey Zeldman’s Awesome Internet Design Panel,” and I thought perhaps there was a disconnect for some in the audience between “design” and such topics as where content comes from and who pays for it.

So I asked, “Who here is in publishing?”

A few hands were gently raised.

Uh-huh. “And how many of you work on the web?”

Every right hand in the room shot up.

“You are all in publishing,” I explained.

Now, I like a good rounded corner talk as much as the next designer. I’ve given my share of them. Also of line height and measure, color and contrast, how to design things that don’t work in old versions of Internet Explorer, and so on. In the practice of web and interaction design, there will always be a place for craft discussions—for craft is execution, and ideas without execution are songs without music, meaningless.

But right now (and always) there is a need for design to also be about the big strategic issues. And right now, as much as design is wrestling with open vs. proprietary formats and the old challenges of new devices, design is also very much in the service of applications and publishing. Who gets content, who pays for it, how it is distributed (and how evenly), the balance between broadcast and conversation, editor and user—these are the issues of this moment, and it is designers even more than editors who will answer these riddles.

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Migrating from a conventional Facebook account to a public figure (“fan”) page – a report from the trenches

BECAUSE FACEBOOK LIMITS USERS to 5,000 contacts, I had to migrate from a conventional user account to what used to be called a “fan” page and is now called an “Artist, Band or Public Figure” page. (Page, not account, notice.)

There’s a page on Facebook called “Create a Page” that is supposed to seamlessly migrate from a conventional user account to a public figure (aka “fan”) page.

The page says it will only migrate your connections—it will lose all your content, photos, apps, and so on—and Facebook means it. After migrating, all my stuff is gone. Years of photos, wall posts, blog posts, tweets, you name it. Even the “help” page link is gone once you’ve migrated, so you can’t refer to any help documentation to find out where all your stuff went and if any of it can be saved.

Custom URL breaks on migration

Because of an idiocy in the database, you can’t keep your existing custom URL, since, when you request it, Facebook tells you it is “taken.” My Facebook page was “jzeldman,” but that URL is “taken” by a fellow named “Jeffrey Zeldman,” so I can’t use it on my Jeffrey Zeldman page. So I had to change to a new URL (“JeffreyZeldman”) and now all my admin links (for instance at facebook.com/happycog) are broken, as they point to the old user page instead of the new fan page. At the very least, Facebook should seamlessly redirect from facebook.com/jzeldman (my old URL) to facebook.com/JeffreyZeldman (the new one), but it does not.

So all my other social media sites that point to the old Facebook account need to be updated by hand, and any third-party links will now be broken because Facebook doesn’t let you keep your custom URL during a migration.

Third-party apps disappear completely

Likewise, none of the third-party functionality (Twitter, Tumblr, Flickr, RSS, and so on) has migrated from the user page to the fan page, and there is no information explaining how to reconnect these apps.

No reasonable app like the ones I’ve mentioned appears in the “apps” section of the sidebar on my new page. When I look for additional apps, I get treated to a bloated browse of crappy apps nobody on earth uses, whose creators probably made deals with Facebook in hopes that newbies would be persuaded to hook up these contraptions. You can find “PhotoMyButt” but not Flickr.

I, however, use Flickr.

So, since I can’t find it in the big dull browse, I resort to Facebook’s Apps’ “Search” box. Typing Flickr in that box is exciting. Instead of being taken to the Flickr apps on Facebook, I’m treated to endless redirects courtesy of a broken PHP script that loops infinitely forever suffering like Christ on the cross world without end amen while never actually resolving. Each new partial page that loads for an instant before being replaced by the next is undesigned and unbranded and contains only the sentence fragment, “Please stand by, redirecting…”

The devil will see you now.

So much for content

My photos are gone. My existing writing is gone. Facebook does seem to be migrating human beings who were “friends” on my old page, but nothing else works.

Oh my God, I can’t Admin my own page

I can’t Admin my new Facebook page because the “Admin” is “jzeldman” (me at the old account, which Facebook deleted). Perhaps this is why it’s impossible to post content, no apps work, etc. Nice.

Kids, don’t try this at home

All these bugs are probably known to Facebook, and there are probably nice people at Facebook whose job is to execute known secret internal workarounds when helping an actual “celebrity” migrate his or her page. I’m just guessing of course, but it stands to reason that Ashton K or Lady Gaga, if they want a Facebook page, probably don’t have to deal with all this frustrating brokenness. They have people for that.

But I don’t. I’m a web guy. And web stuff should just work.

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Design experience facebook software Standards State of the Web The Essentials Unconscious Usability User Experience UX

Like and Friend are broken in Facebook.

I CANNOT LIKE Happy Cog’s new Facebook page, due to Facebook’s unexplained and arbitrary limitation on how many things a user is allowed to Like. In Facebook’s world, it seems I Like too many things, and that’s bad—even though a chief value of Facebook to advertisers is as a platform where users connect to brands by “Liking” them and encouraging their friends to Like them. Breaking the user/Like connection arbitrarily not only frustrates the user, it also runs counter to Facebook’s business model. Moreover, the vaguely worded error message is a lie. No matter how many things I remove from my pile of Likes, I still cannot Like anything new.

So the real problem may be that I have too many “friends” (i.e. colleagues, business contacts, actual friends, and family). I’m allowed 5000 and I have 5000. If you have 5000 friends, you can’t add more friends, because God forbid you help Facebook grow its network beyond an arbitrary cutoff point. Moreover, if you have 5000 friends, you apparently aren’t allowed to Like anything. You have to choose: friends or brands. Like anyone, I choose friends. As a result, I lose value to Facebook’s advertisers, whose products I can no longer Like. This inability to simultaneously Like people and things maps to nothing in the real world and makes no business sense, but here we are.

So Happy Cog has a Facebook page, and I founded Happy Cog, but I cannot like Happy Cog’s Facebook page. Even if I remove everything else I Like from my list of Facebook likes, I will still not be able to Like Happy Cog’s Facebook page, unless I start removing contacts, which I’m unwilling to do for obvious reasons.

If Facebook were an eager young startup, they would quickly fix this problem, which runs counter to all their business interests and is not based on any real system constraints. But, as we all know, Facebook is an insanely successful company, so they have no incentive to fix the things that are broken in their user experience.

I like Facebook. I don’t mind the brain-dead broken parts of Facebook; all web apps have broken, brain-dead parts. That’s what testing and user feedback are for: to find fix broken, brain-dead stuff. I hate, hate, hate thinking Facebook will never fix what is broken and brain-dead in its site used by half a billion people. Say “Amen,” somebody.

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art direction Authoring Best practices business CSS Design Platforms Publications Publishing Responsibility Startups State of the Web The Essentials Told you so

Readability 2.0 is disruptive two ways

RELEASED LAST WEEK, Arc90’s Readability 2.0 is a web application/browser extension that removes clutter from any web page, replacing the typical multi-column layout with a simple, elegant, book-style page view—a page view that can be user customized, and that “knows” when it is being viewed on a mobile device and reconfigures itself to create an platform-appropriate reading experience.

In so doing, Readability focuses the user’s attention on the content, creating an enhanced—and often much more accessible—reading experience. It also subverts the typical web browsing design paradigm, where each website offers a different visual experience. Instead, to the Readability user, all web content looks the same, once she has clicked a button to engage the Readability view.

If Readability did only this, it would represent a significant directional departure for the web and for site owners, in that, for the first time in the history of designed websites, branded look and feel is subordinated to a user-focused content experience that transcends the individual site.

Of course, this was always supposed to be possible in HTML, and it always was possible for users of some assistive devices and for CSS experts who felt like creating intricate personal style sheets, but those are edge cases, and Readability is for everyone.

Readability 1.0 was released as open source. Apple used its code for the “Reader” view in Safari. The creators of Flipboard used its code too. And the creators of the open-source Treesaver swapped code and rights with the makers of Readability to enhance both products. I’ve never seen a humble open-source project, created by a not-terribly-well-known shop get so quickly accepted and absorbed by companies like Apple and by the creators of cutting-edge web and hybrid apps.

That was Readability 1.0. What Readability 2.0 adds to the mix is automatic payment for content creators. How it works is simple: I pay a small fee each month to use Readability. Most of that money gets divided between the creators of the web pages I’ve viewed in Readability. This makes Readability 2.0 disruptive two ways:

  1. As mentioned earlier, for the first time, branded look and feel is secondary to the user’s desire to engage with written content in a visually comfortable environment. (That Readability 1.0 premiered around the same time as the iPad is not coincidental.)
  2. For the first time, content monetization is no longer the problem of content creators. Writers can stop being salespeople, and focus on what they do best: creating compelling content. The better the content, the more people who engage with it via Readability, the more money writers will make—with no bookkeeping, no ad sales, and no hassle. This is a huge subversion of the ad paradigm.

Many of us who watched Arc90 develop Readability worried that short-sighted publishers and site owners would misunderstand and reject the app, maybe even sic’ing their lawyers on it. But in the hectic two weeks just ending, publishers have had time to absorb what Readability 2.0 does and what it could mean to them—and according to Readability creator and Arc90 founder Rich Ziade, the reaction is positive.

Have publishers suddenly grasped the web? Perhaps not. But it’s a rare publisher who’d say no to extra money, risk-free. We are in a wait-and-see, try-it-and-see phase of publishing and the web—past the initial Web 2.0 euphoria and into the hard business of creating great stuff (and finding new ways to keep old great stuff, like great writing and reporting, alive). No one is quite sure what will work. And publishers risk nothing by participating in the Readability program. If the program succeeds, they make additional revenue for their content. If it fails, it’s no skin off their budget.

I’ve interviewed Rich Ziade on The Big Web Show and I’m an advisor on the project but it was only last night, when Rich was addressing my MFA Interaction Design class at School of Visual Arts, that I realized for the first time how profoundly disruptive—and powerful—Readability 2.0 really is. (Video of that class session is available.)

If you love reading and the web, I urge you to give Readability 2.0 a try.

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Design Education HTML HTML5 Standards State of the Web The Essentials W3C Web Design Web Design History Web Standards

HTML5 vs. HTML

THANKS TO THE WORK of the WHAT WG, the orations of Steve, the acclaim of developers, and a dash of tasteful pamphleteering, the W3C finally has a hit technology on its hands. Indeed, it has a cluster of hot technologies, the latest incarnation of what we’ve been calling “web standards” since we began fighting for them in 1998, when browser support for HTML, CSS, and JavaScript was inconsistent, incomplete, and incompatible, and the kingmakers of the day couldn’t have cared less. Moreover, after 13 years, the W3C has finally learned that it’s okay to market to your constituents—okay to actively encourage standards adoption.

Hence the HTML5 logo effort, intended as an identity system for all the hot new standards technologies—and initially bogged down by a controversy in our circle about theW3C muddying the waters. The actual muddying began when Steve Jobs announced Apple’s support for HTML5 by pointing to web stuff created with CSS3. In other words, the inaccurate use of “HTML5” to cover HTML and non-HTML technologies coincided with the surge of interest in those technologies under that inaccurate label. Which is why some thought leaders in our community have reckoned that the business community’s confusion about what HTML5 actually means doesn’t matter so much, as long as they are clamoring for great sites, accessibly designed with web standards—and as long as developers know the difference between HTML5 and, say, CSS3.

In any case, soon after the standards digerati declared the HTML5 banner launch a communications fiasco, it emerged that the launch was actually merely a communications snafu.

An updated FAQ makes it clear that HTML5 means HTML5, that CSS3 is not part of the HTML5 specification, and so on. The W3C’s clarification allows the standards organization to have it both ways in a fashion acceptable to all. In times past, the W3C argued passionately within its own walls during the creation of web standards, only to passively release them as “recommendations” to a world that often ignored them—the development of XHTML 2 in the pure absence of worldly interest was probably the culmination of that phase. But today’s W3C has learned better. It has learned to engage its constituents and to seek approval beyond its immediate constituents—i.e. to reach out to the business community, not just to the authors of O’Reilly and Peachpit books. Its “HTML5” identity effort represents a reasonable and meritorious effort to cash in on, prolong, and extend the world’s already keen interest in HTML5 and related technologies and practices. Meantime, the little FAQ page and other minor editorial clarifications allow the W3C to pacify its knowledgeable critics and duck the charge that it is blurring the lines between HTML, CSS, and other technologies.

Now that the story appears to be heading purposefully in a single direction, a kink in the works was inevitable.

That kink is also not surprising and not entirely unanticipated. Just when the W3C figures out that HTML5 is hot, the WHAT Working Group (the splinter group that created the actual HTML5 specification in the first place) has decided that HTML is the new HTML5:

  1. The HTML specification will henceforth just be known as “HTML”, with the URL http://whatwg.org/html. (We will also continue to maintain the Web Applications 1.0 specification that contains HTML and a number of related APIs like Web Storage, Web Workers, and Server-Sent Events.)
  2. The WHATWG HTML spec can now be considered a “living standard”. It’s more mature than any version of the HTML specification to date, so it made no sense for us to keep referring to it as merely a draft. We will no longer be following the “snapshot” model of spec development, with the occasional “call for comments”, “call for implementations”, and so forth.

Those who are surprised should remember that the HTML5 doctype references “HTML” with no version number. In the thinking of its creators, HTML5 was always just HTML. It looked backward (the first web page ever written would be valid HTML5 with the addition of a doctype) and forward. It would continue to evolve. The WHAT WG gave itself the job of steering and updating HTML, while the W3C took on the task of maintaining milestones (a task it will continue to perform).

In practice, the WHATWG has basically been operating like this for years, and indeed we were going to change the name last year but ended up deciding to wait a bit since people still used the term “HTML5” a lot. However, the term is now basically being used to mean anything Web-standards-related, so it’s time to move on!

To those inside the circle of trust, there is no contradiction here. The W3C will doubtless continue to market HTML5, and, for a time, design technologists will continue to write HTML5 books and teach HTML5 classes, if only to acknowledge HTML’s new capabilities and to clearly mark the break from the technologies and practices of the past. Eventually, quite probably, the WHAT WG’s view will take hold, and we will view HTML as a living specification.

Meantime, we’ll take 5.


Thanks to J. David Eisenberg for the nudge.

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We Didn’t Stop The Fire.

OUR LIBRARY IS BURNING. Copyright extension has banished millions of books to the scrapheap. Digital permanence is a tragically laughable ideal to anyone who remembers the VHS format wars or tries to view Joshua Davis’s 1990s masterpieces on a modern computer. Digital archiving is only as permanent as the next budget cycle—as when libraries switched from microfilm to digital subscriptions and then were forced to cancel the subscriptions during the pre-recession recession. And of course, my digital work vanishes the moment I die or lose the ability to keep hosting it. If you really want to protect your family photos, take them off Flickr and your hard drive, get them on paper, and store them in an airtight box.

Though bits are forever, our medium is mortal, as all but the most naive among us know. And we accept that some of what we hold digitally dear will perish before our eyes. But it irks most especially when people or companies with more money than judgement purchase a thriving online community only to trash it when they can’t figure out how to squeeze a buck out of it. Corporate black thumb is not new to our medium: MGM watered down the Marx Bros; the Saatchis sucked the creative life and half the billings out of the ad agencies they acquired during the 1980s and beyond. But outside the digital world, some corporate purchases and marriages have worked out (think: Disney/Pixar). And with the possible exception of Flickr (better now than the day Yahoo bought it), I can’t think of any online community or publication that has improved as a result of being purchased. Whereas we can all instantly call to mind dozens of wonderful web properties that died or crawled up their own asses as a direct result of new corporate ownership.

My colleague Mandy Brown has written a moving call to arms which, knowingly or unknowingly, invokes the LOCKSS method (“Lots of Copies Keep Stuff Safe”) of preserving digital content by making copies of it; she encourages us all to become archivists. Even a disorganized ground-level effort such as Mandy proposes will be beneficial—indeed, the less organized, the better. And this is certainly part of the answer. (It’s also what drives my friend Tantek’s own your data efforts; my beef with T is mainly aesthetic.) So, yes, we the people can do our part to help undo the harm uncaring companies cause to our e-ecosystem.

But there is another piece of this which no one is discussing and which I now address specifically to my colleagues who create great digital content and communities:

Stop selling your stuff to corporate jerks. It never works. They always wreck what you’ve spent years making.

Don’t go for the quick payoff. You can make money maintaining your content and serving your community. It won’t be a fat fistful of cash, but that’s okay. You can keep living, keep growing your community, and, over the years, you will earn enough to be safe and comfortable. Besides, most people who get a big payoff blow the money within two years (because it’s not real to them, and because there are always professionals ready to help the rich squander their money). By contrast, if you retain ownership of your community and keep plugging away, you’ll have financial stability and manageable success, and you’ll be able to turn the content over to your juniors when the time comes to retire.

Our library is burning. We didn’t start the fire but we sure don’t have to help fan the flames. You can’t sell out if you don’t sell. Owning your content starts with you.