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	<title>Jeffrey Zeldman Presents The Daily Report &#187; Standards</title>
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		<title>The maker makes: on design, community, and personal empowerment</title>
		<link>http://www.zeldman.com/2011/12/30/the-maker-makes-on-design-community-and-personal-empowerment/</link>
		<comments>http://www.zeldman.com/2011/12/30/the-maker-makes-on-design-community-and-personal-empowerment/#comments</comments>
		<pubDate>Fri, 30 Dec 2011 14:53:06 +0000</pubDate>
		<dc:creator>Jeffrey Zeldman</dc:creator>
				<category><![CDATA[Best practices]]></category>
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		<category><![CDATA[Standards]]></category>
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		<category><![CDATA[State of the Web]]></category>
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		<category><![CDATA[Web Design History]]></category>
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		<guid isPermaLink="false">http://www.zeldman.com/?p=9529</guid>
		<description><![CDATA[THE FIRST THING I got about the web was its ability to empower the maker. The year was 1995, and I was tinkering at my first website. The medium was raw and ugly, like a forceps baby; yet even in its blind, howling state, it made me a writer, a designer, and a publisher — [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.zeldman.com/i/neon100.gif" alt="" class="inset" /></p>
<p class="intro">THE FIRST THING I got about the web was its ability to empower the maker. The year was 1995, and I was tinkering at my first website. The medium was raw and ugly, like a forceps baby; yet even in its blind, howling state, it made me a writer, a designer, and a publisher — ambitions which had eluded me during more than a decade of underachieving desert wanderings.</p>
<p>I say &#8220;it made me&#8221; but I made it, too. You get the power by using it. Nobody confers it on you. </p>
<p>I also got that the power was not for me alone: it was conferred in equal measure on everyone with whom I worked, although not everyone would have the time or desire to use the power fully.</p>
<h3>The luckiest makers</h3>
<p>Empowerment and desire. It takes extraordinary commitment, luck, and talent to become a maker in, say, music or film, because the production and distribution costs and risks in these fields almost always demand rich outside investors and tightly controlling corporate structures. (Film has held up better than music under these conditions.)</p>
<p>Music and film fill my life, and, from afar, I love many artists involved in these enterprises. But they are mostly closed to you and me, where the web is wide open, and always has been. We all know gifted, hard working musicians who deserve wide acclaim but do not receive it, even after decades of toil. The web is far kinder to makers. </p>
<h3>To care is to share</h3>
<p>Not only does the web make publishers of those willing to put in the work, it also makes most of us free sharers of our hard-won trade, craft, and business secrets. The minute we grab hold of a new angle on design, interaction, code, or content, we share it with a friend — or with friends we haven&#8217;t met yet. This sharing started in news groups and message boards, and flowered on what came to be called blogs, but it can also slip the bounds of its containing medium, empowering makers to create books, meet-ups, magazines, conferences, products, you name it. It is tough to break into traditional book publishing the normal way but comparatively easy to do it from the web, provided you have put in the early work of community building. </p>
<p>The beauty is that the community building doesn&#8217;t feel like work; it feels like goofing off with your friends (because, mostly, it is). You don&#8217;t have to turn your readers into customers. Indeed, if you feel like you&#8217;re turning your readers into customers, you&#8217;re doing it wrong.</p>
<h3>If you see a chance, take it</h3>
<p>The corollary to all this empowerment is that it&#8217;s up to each of us to do something positive with it. I sometimes become impatient when members of our community spend their energy publicly lamenting that a website about cats isn&#8217;t about dogs. Their energy would be so much better spent starting bow-wow.com. The feeling that something is missing from a beloved online resource (or conference, or product) can be a wonderful motivator to start your own. I created A List Apart because I felt that webmonkey.com wasn&#8217;t enough about design and highfive.com was too much about it. If this porridge is too hot and that porridge is too cold, I better make some fresh, eh? </p>
<p>I apologize if I sometimes seem snippy with whiners. My goal is never to make anyone feel bad, especially not anyone in this community. My message to my peers since the days of &#8220;<a href="http://web.archive.org/web/19961219052231/http://www.zeldman.com/faq.html">Ask Dr Web</a>&#8221; has always been: &#8220;you can do this! Go do it.&#8221; That is still what I say to you all.</p>
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		<title>Required Reading. Multi-Device Web Design: An Evolution</title>
		<link>http://www.zeldman.com/2011/12/14/required-reading-multi-device-web-design-an-evolution/</link>
		<comments>http://www.zeldman.com/2011/12/14/required-reading-multi-device-web-design-an-evolution/#comments</comments>
		<pubDate>Thu, 15 Dec 2011 00:03:14 +0000</pubDate>
		<dc:creator>Jeffrey Zeldman</dc:creator>
				<category><![CDATA[Responsive Web Design]]></category>
		<category><![CDATA[Standards]]></category>
		<category><![CDATA[State of the Web]]></category>

		<guid isPermaLink="false">http://www.zeldman.com/?p=9469</guid>
		<description><![CDATA[LUKE WROBLEWSKI: As mobile devices have continued to evolve and spread, so has the process of designing and developing Web sites and services that work across a diverse range of devices. From responsive Web design to future friendly thinking, here&#8217;s how I&#8217;ve seen things evolve over the past year and a half: LukeW &#124; Multi-Device [...]]]></description>
			<content:encoded><![CDATA[<p class="intro"><span class="drop">L</span>UKE WROBLEWSKI: As mobile devices have continued to evolve and spread, so has the process of designing and developing Web sites and services that work across a diverse range of devices. From responsive Web design to future friendly thinking, here&#8217;s how I&#8217;ve seen things evolve over the past year and a half: <a href="http://www.lukew.com/ff/entry.asp?1436">LukeW | Multi-Device Web Design: An Evolution</a>.</p>
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		<title>Shop Web Standards</title>
		<link>http://www.zeldman.com/2011/12/05/shop-web-standards/</link>
		<comments>http://www.zeldman.com/2011/12/05/shop-web-standards/#comments</comments>
		<pubDate>Mon, 05 Dec 2011 14:34:01 +0000</pubDate>
		<dc:creator>Jeffrey Zeldman</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Standards]]></category>
		<category><![CDATA[Zeldman]]></category>

		<guid isPermaLink="false">http://www.zeldman.com/?p=9376</guid>
		<description><![CDATA[GET YOUR STANDARDS ON! John Rainsford, working with your humble narrator, has crafted a sweet collection of limited edition products, designed to let you show your love and support for web standards. What are you waiting for? Shop Web Standards now. And we thank you.]]></description>
			<content:encoded><![CDATA[<p><a href="http://supportwebstandards.com/shop"><img class="inset" src='http://www.zeldman.com/wp-content/20111125130417-buttons2.png' alt='' /></a></p>
<p class="intro">GET YOUR STANDARDS ON! John Rainsford, working with your humble narrator, has crafted a sweet collection of limited edition products, designed to let you show your love and support for web standards.</p>
<p>What are you waiting for? <a href="http://supportwebstandards.com/shop">Shop Web Standards</a> now.</p>
<p>And we thank you.</p>
<hr />
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		<title>Say No to SOPA!</title>
		<link>http://www.zeldman.com/2011/11/29/say-no-to-sopa/</link>
		<comments>http://www.zeldman.com/2011/11/29/say-no-to-sopa/#comments</comments>
		<pubDate>Tue, 29 Nov 2011 16:13:50 +0000</pubDate>
		<dc:creator>Jeffrey Zeldman</dc:creator>
				<category><![CDATA[Design]]></category>
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		<guid isPermaLink="false">http://www.zeldman.com/?p=9346</guid>
		<description><![CDATA[A LIST APART strongly opposes USHR 3261 AKA the Stop Online Piracy Act (SOPA), an ill-conceived lobbyist-driven piece of legislation that is technically impossible to enforce, cripplingly burdensome to support, and would, without hyperbole, destroy the internet as we know it. SOPA approaches the problem of content piracy with a broad brush, lights that brush [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.alistapart.com/articles/say-no-to-sopa/"><img width="490" class="lede" src='http://www.zeldman.com/wp-content/say-no-to-sopa.jpg' alt='' /></a></p>
<p class="intro">A LIST APART strongly opposes USHR 3261 AKA the Stop Online Piracy Act (SOPA), an ill-conceived lobbyist-driven piece of legislation that is technically impossible to enforce, cripplingly burdensome to support, and would, without hyperbole, destroy the internet as we know it.</p>
<p>SOPA approaches the problem of content piracy with a broad brush, lights that brush on fire, and soaks the whole web in gasoline. Learn why SOPA must not pass, and find out what you can do to help stop it.</p>
<p><a href="http://www.alistapart.com/articles/say-no-to-sopa/">A List Apart: Articles: Say No to SOPA</a>.</p>
<hr />
<p><em>Illustration by Kevin Cornell for A List Apart Magazine.</em>
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		<title>An Event Apart Atlanta 2011</title>
		<link>http://www.zeldman.com/2011/06/12/an-event-apart-atlanta-2011/</link>
		<comments>http://www.zeldman.com/2011/06/12/an-event-apart-atlanta-2011/#comments</comments>
		<pubDate>Sun, 12 Jun 2011 12:59:09 +0000</pubDate>
		<dc:creator>Jeffrey Zeldman</dc:creator>
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		<guid isPermaLink="false">http://www.zeldman.com/?p=8575</guid>
		<description><![CDATA[YOU FIND ME ENSCONCED in the fabulous Buckhead, Atlanta Intercontinental Hotel, preparing to unleash An Event Apart Atlanta 2011, three days of design, code, and content strategy for people who make websites. Eric Meyer and I co-founded our traveling web conference in December, 2005; in 2006 we chose Atlanta for our second event, and it [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://afeedapart.com/"><img class="lede" width="490" src='http://www.zeldman.com/wp-content/5818739283_2a799b1083_z.jpg' alt='' /></a></p>
<p class="intro"><span class="drop">Y</span>OU FIND ME ENSCONCED in the fabulous Buckhead, Atlanta Intercontinental Hotel, preparing to unleash <a href="http://aneventapart.com/2011/atlanta/">An Event Apart Atlanta 2011</a>, three days of design, code, and content strategy for people who make websites. Eric Meyer and I co-founded our traveling web conference in December, 2005; in 2006 we chose Atlanta for our second event, and it was the worst show we&#8217;ve ever done. We hosted at Turner Field, not realizing that half the audience would be forced to crane their necks around pillars if they wanted to see our speakers or the screen on which slides were projected.</p>
<p>Also not realizing that Turner Field&#8217;s promised contractual ability to deliver Wi-Fi was more theoretical than factual: the venue&#8217;s A/V guy spent the entire show trying to get an internet connection going. You could watch audience members twitchily check their laptops for email every fourteen seconds, then make the &#8220;no internet&#8221; face that is not unlike the face addicts make when the crack dealer is late, then check their laptops again.</p>
<p>The food was good, our speakers (including local hero Todd Dominey) had wise lessons to impart, and most attendees had a pretty good time, but Eric and I still shudder to remember everything that went wrong with that gig.</p>
<p>Not to jinx anything, but times have changed. We are now a major three-day event, thanks to a kick-ass staff and the wonderful community that has made this show its home. We thank you from the bottoms of our big grateful hearts.</p>
<p>I will see several hundred of you for the next three days. Those not attending may follow along: </p>
<ul>
<li><a href="http://aneventapart.com/2011/atlanta/">An Event Apart Atlanta three-day schedule</a></li>
<li><a href="http://afeedapart.com/">A Feed Apart &#8211; live tweeting, Monday through Wednesday</a></li>
<li><a href="http://www.flickr.com/groups/aeaatlanta11/pool/">AEA Atlanta Flickr Group</a></li>
<li><a href="http://www.facebook.com/An.Event.Apart">An Event Apart Facebook page</a></li>
</ul>
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		<title>W3C Finalizes CSS 2.1; Meyer, Gustafson, Pope, and Malarkey weigh in.</title>
		<link>http://www.zeldman.com/2011/06/10/w3c-finalizes-css-2-1-meyer-gustafson-pope-and-malarkey-weigh-in/</link>
		<comments>http://www.zeldman.com/2011/06/10/w3c-finalizes-css-2-1-meyer-gustafson-pope-and-malarkey-weigh-in/#comments</comments>
		<pubDate>Fri, 10 Jun 2011 10:37:34 +0000</pubDate>
		<dc:creator>Jeffrey Zeldman</dc:creator>
				<category><![CDATA[Standards]]></category>
		<category><![CDATA[State of the Web]]></category>
		<category><![CDATA[W3C]]></category>
		<category><![CDATA[Web Design History]]></category>

		<guid isPermaLink="false">http://www.zeldman.com/?p=8557</guid>
		<description><![CDATA[&#8220;CASCADING STYLE SHEETS Level 2 Revision 1 (CSS 2.1) Specification (or CSS 2.1 to its friends) has become a real boy, with W3C stamping its seal of approval and making the spec a W3C Recommendation. But in an age of rapidly iterating browsers that are already working hard to win the race regarding CSS3 compatibility, is [...]]]></description>
			<content:encoded><![CDATA[<p class="intro"><span class="drop">&#8220;</span>CASCADING STYLE SHEETS Level 2 Revision 1 (CSS 2.1) Specification (or CSS 2.1 to its friends) has become a real boy, with W3C stamping its seal of approval and making the spec a <a href="http://www.w3.org/TR/2011/REC-CSS2-20110607/">W3C Recommendation</a>. But in an age of rapidly iterating browsers that are already working hard to win the race regarding CSS3 compatibility, is the W3C now an anachronism? Standard[s] advocates don’t seem to think so.&#8221;</p>
<p>—Craig Grannell, .net magazine, 9 June 2011 <a href="http://www.netmagazine.com/news/its-official-w3c-finalises-css-21">It&#8217;s official: W3C finalises CSS 2.1</a>
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		<item>
		<title>Twitter and Facebook Kill RSS</title>
		<link>http://www.zeldman.com/2011/05/09/twitter-and-facebook-kill-rss/</link>
		<comments>http://www.zeldman.com/2011/05/09/twitter-and-facebook-kill-rss/#comments</comments>
		<pubDate>Mon, 09 May 2011 18:19:05 +0000</pubDate>
		<dc:creator>Jeffrey Zeldman</dc:creator>
				<category><![CDATA[Standards]]></category>
		<category><![CDATA[State of the Web]]></category>

		<guid isPermaLink="false">http://www.zeldman.com/?p=8391</guid>
		<description><![CDATA[It seems Twitter has completely removed the ability to consume their feeds via the open standard of RSS in favor of their more proprietary API formats. At the same time, Facebook seems to have done the same. via Stay N Alive: Twitter and Facebook Both Quietly Kill RSS, Completely.]]></description>
			<content:encoded><![CDATA[<p>It seems Twitter has completely removed the ability to consume their feeds via the open standard of RSS in favor of their more proprietary API formats. At the same time, Facebook seems to have done the same.</p>
<p>via <a href="http://www.staynalive.com/2011/05/twitter-and-facebook-both-quietly-kill.html?q=1">Stay N Alive: Twitter and Facebook Both Quietly Kill RSS, Completely</a>.
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		<title>“Mobile” versus “Small Screen”</title>
		<link>http://www.zeldman.com/2011/04/27/%e2%80%9cmobile%e2%80%9d-versus-%e2%80%9csmall-screen%e2%80%9d/</link>
		<comments>http://www.zeldman.com/2011/04/27/%e2%80%9cmobile%e2%80%9d-versus-%e2%80%9csmall-screen%e2%80%9d/#comments</comments>
		<pubDate>Wed, 27 Apr 2011 15:54:18 +0000</pubDate>
		<dc:creator>Jeffrey Zeldman</dc:creator>
				<category><![CDATA[Code]]></category>
		<category><![CDATA[Compatibility]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Responsibility]]></category>
		<category><![CDATA[Responsive Web Design]]></category>
		<category><![CDATA[Standards]]></category>
		<category><![CDATA[State of the Web]]></category>
		<category><![CDATA[Usability]]></category>
		<category><![CDATA[User Experience]]></category>
		<category><![CDATA[UX]]></category>
		<category><![CDATA[Web Design]]></category>
		<category><![CDATA[Web Design History]]></category>
		<category><![CDATA[Web Standards]]></category>

		<guid isPermaLink="false">http://www.zeldman.com/?p=8305</guid>
		<description><![CDATA[As we try to become more responsive with our designs, a lot of attention has been focused on providing &#8220;mobile&#8221; styles. We&#8217;ve all been adding viewport meta tags to our templates and @media screen and (max-device-width: 480px) to our stylesheets. It&#8217;s very tempting (and scope-friendly) to tell a client that we can adjust their site [...]]]></description>
			<content:encoded><![CDATA[<p>As we try to become more <a href="http://www.alistapart.com/articles/responsive-web-design/">responsive</a> with our designs, a lot of attention has been focused on providing &#8220;mobile&#8221; styles. We&#8217;ve all been adding viewport meta tags to our templates and <code>@media screen and (max-device-width: 480px)</code> to our stylesheets.</p>
<p>It&#8217;s very tempting (and scope-friendly) to tell a client that we can adjust their site for mobile users, when much of the time what we&#8217;re actually doing is simply adjusting a design for <em>small screens</em>.</p>
<p>&#8230;Simply adjusting a design for a smaller screen and calling it “mobile” does a disservice to both mobile users and developers. Making link targets bigger and image sizes smaller does help the mobile user, but it only addresses the surface issues of usability and readability. It doesn’t address their need to do things easily and quickly.
</p>
<p>via <a href="http://blog.monkeydo.biz/post/4974172670/mobile-versus-small-screen">It’s the Little Things &#8211; “Mobile” versus “Small Screen”</a>.
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		<title>Complete Audio: Jeffrey Zeldman&#8217;s Awesome Internet Design Panel from SXSW Interactive 2011</title>
		<link>http://www.zeldman.com/2011/04/12/complete-audio-jeffrey-zeldmans-awesome-internet-design-panel-from-sxsw-interactive-2011/</link>
		<comments>http://www.zeldman.com/2011/04/12/complete-audio-jeffrey-zeldmans-awesome-internet-design-panel-from-sxsw-interactive-2011/#comments</comments>
		<pubDate>Tue, 12 Apr 2011 19:51:37 +0000</pubDate>
		<dc:creator>Jeffrey Zeldman</dc:creator>
				<category><![CDATA[Authoring]]></category>
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		<guid isPermaLink="false">http://www.zeldman.com/?p=8216</guid>
		<description><![CDATA[Download the audio file. Mandy Brown, Roger Black, Daniel Mall and I discuss the state of web design and publishing at SXSW Interactive, Sunday March 13, 2011. Photos courtesy Adactio. Audio element courtesy HTML5. Sorry, no transcript is available at this time.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.zeldman.com/u/JeffreyZeldmanAwesome.mp3"><img class="lede" src=" http://www.zeldman.com/i/adactio-awesome.jpg" alt="Jeffrey Zeldman's Awesome Internet Design Panel" /></a></p>
<p><audio controls><br />
<source src="http://www.zeldman.com/u/JeffreyZeldmanAwesome.ogg" type="audio/ogg"><br />
<source src="http://www.zeldman.com/u/JeffreyZeldmanAwesome.mp3" type="audio/mpeg"><br />
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</object><br />
</audio></p>
<p class="intro"><a href="http://aworkinglibrary.com/">Mandy Brown</a>, <a href="http://rogerblack.com/">Roger Black</a>, <a href="http://www.danielmall.com/">Daniel Mall</a> and I discuss the state of web design and publishing at SXSW Interactive, Sunday March 13, 2011.</p>
<p>Photos courtesy <a href="http://www.flickr.com/photos/adactio/">Adactio</a>. Audio element courtesy HTML5. Sorry, no transcript is available at this time.
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		<title>Our Jobs In Cyberspace: Craft Vocabulary vs. Storytelling</title>
		<link>http://www.zeldman.com/2011/04/10/our-jobs-in-cyberspace-craft-vocabulary-vs-storytelling/</link>
		<comments>http://www.zeldman.com/2011/04/10/our-jobs-in-cyberspace-craft-vocabulary-vs-storytelling/#comments</comments>
		<pubDate>Sun, 10 Apr 2011 15:20:05 +0000</pubDate>
		<dc:creator>Jeffrey Zeldman</dc:creator>
				<category><![CDATA[business]]></category>
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		<guid isPermaLink="false">http://www.zeldman.com/?p=8179</guid>
		<description><![CDATA[AFTER ALL THESE YEARS designing websites and applications, I still don&#8217;t think in words like &#8220;affordance.&#8221; And when my colleagues use a word like that, my mental process still clatters to a halt while I seek its meaning in a dusty corner of my brain. (When someone says &#8220;affordance,&#8221; there&#8217;s always a blank where thought [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.zeldman.com/i/neon100.gif" alt="" class="inset" /></p>
<p class="intro">
AFTER ALL THESE YEARS designing websites and applications, I still don&#8217;t think in words like &#8220;<a href="http://en.wikipedia.org/wiki/Affordance">affordance</a>.&#8221; And when my colleagues use a word like that, my mental process still clatters to a halt while I seek its meaning in a dusty corner of my brain. (When someone says &#8220;affordance,&#8221; there&#8217;s always a blank where thought stops, and then I see a mental image of a finger pushing a button or stroking a surface. Somehow that one image stands in for everything I know about what &#8220;affordance&#8221; means, and I&#8217;m able to jump back into the discussion and catch up with everyone else.)
</p>
<p>Should you ask B.B. King if the lick he just played was in <a href="http://en.wikipedia.org/wiki/Lydian_Chromatic_Concept_of_Tonal_Organization">Lydian Mode</a>, he could probably answer you after stopping to think about it. But after all these years playing blues guitar, B.B. King doesn&#8217;t say to himself, &#8220;I&#8217;m going to switch to a Lydian scale here,&#8221; he just plays blues. Scales and vocabulary are necessary when we are learning the craft behind our art. But the longer we practice, the more intuitive our work becomes. And as it becomes more intuitive, it disconnects further and further from language and constructs. </p>
<p><em>This is why young practitioners often argue passionately about theory while older practitioners tell stories and draw pictures. </em></p>
<p>Of course any practitioner, green or experienced, can create a word to describe the work we are inventing together, just as anyone, young or old, can have the next great idea. And it is most often the young who come up with exciting new ideas in UX and design and on the internet—possibly because they are still exploring theories and trying on identities, while those who work more intuitively may shut themselves off from the noise of new ideas, the better to perfect a long-term vision. </p>
<p>But the nice thing about the experience arc I&#8217;m proposing is that it allows younger practitioners to use words like &#8220;affordance&#8221; when working together to create a website or application (and soon we will stop distinguishing between those two things), while the older, storyteller practitioners use simpler, down-to-earth language to sell the work to clients, investors, or users.</p>
<p>We need both kinds of practitioners—theorists and those for whom everything has become intuitive second nature—just as we need both kinds of communication (craft vocabulary and storytelling) to do Our Jobs in Cyberspace.™ Don&#8217;t you think?</p>
<p>Where are you on this arc? Are you the kind of designer who gets fired up from reading a new theory? Or do you sketch and stumble in the dark, guided only by some Tinker Bell twinge in the belly that tells you no, no, no, no, hmm, maybe?</p>
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		<title>Webvanta Video: Jeffrey Zeldman on the State of Web Design</title>
		<link>http://www.zeldman.com/2011/04/09/webvanta-video-jeffrey-zeldman-on-the-state-of-web-design/</link>
		<comments>http://www.zeldman.com/2011/04/09/webvanta-video-jeffrey-zeldman-on-the-state-of-web-design/#comments</comments>
		<pubDate>Sat, 09 Apr 2011 15:17:43 +0000</pubDate>
		<dc:creator>Jeffrey Zeldman</dc:creator>
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		<description><![CDATA[From the floor of An Event Apart Seattle 2011: &#8220;Mobile is huge. The iPhone, iPad, and Android are huge. On the one hand, they are standards-facing, because they all support HTML5 and CSS3, so you can create great mobile experiences using web standards. You can create apps using web standards. On the other hand, there [...]]]></description>
			<content:encoded><![CDATA[<p><em>From the floor of An Event Apart Seattle 2011:</em></p>
<p><a href="http://www.webvanta.com/post/300591-interview-with-jeffrey-zeldman-on-the"><img src='http://www.zeldman.com/wp-content/jeffrey-zeldman.jpg' class="inset" width="200" alt='Jeffrey Zeldman at An Event Apart Seattle 2011.' /></a></p>
<p class="intro">&#8220;Mobile is huge. The iPhone, iPad, and Android are huge. On the one hand, they are standards-facing, because they all support HTML5 and CSS3, so you can create great mobile experiences using web standards. You can create apps using web standards. On the other hand, there is also the temptation to go a proprietary route. In a strange way, although the browsers are much more standards compliant, it seems like we are redoing the browser war. Only now, it’s not the browser wars, it’s platform wars.&#8221;</p>
<p>Video interview, plus transcript: <a href="http://www.webvanta.com/post/300591-interview-with-jeffrey-zeldman-on-the">Interview with Jeffrey Zeldman on the State of Web Design</a>. Thank you, Michael Slater.
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		<title>A Day Apart: Live Notes on Mobile Web Design with Luke Wroblewski</title>
		<link>http://www.zeldman.com/2011/03/30/a-day-apart-mobile-web-design-with-luke-wroblewski/</link>
		<comments>http://www.zeldman.com/2011/03/30/a-day-apart-mobile-web-design-with-luke-wroblewski/#comments</comments>
		<pubDate>Wed, 30 Mar 2011 17:00:11 +0000</pubDate>
		<dc:creator>Jeffrey Zeldman</dc:creator>
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		<description><![CDATA[A FEW QUICK NOTES from the first hour of A Day Apart: Mobile Web Design, an all-day learning session led by Luke Wroblewski (aka Day III of An Event Apart Seattle), Bell Harbor Conference Center, Seattle, WA: Audience questions for Luke How to take a website for desktop to mobile? Do we need to care [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/zeldman/5574098287/in/pool-1511996@N21/"><img class="lede" width="488" style="border: 1px solid #ccc;" src="http://farm6.static.flickr.com/5177/5574098287_eb6f746488.jpg" alt="Luke Wroblewski, A Day Apart, Mobile Design" /></a></p>
<p class="intro"><span class="drop">A</span> FEW QUICK NOTES from the first hour of <a href="http://aneventapart.com/2011/seattle/">A Day Apart: Mobile Web Design</a>, an all-day learning session led by Luke Wroblewski (aka Day III of An Event Apart Seattle), Bell Harbor Conference Center, Seattle, WA:</p>
<h3>Audience questions for Luke</h3>
<ol>
<li>How to take a website for desktop to mobile?</li>
<li>Do we need to care about non-Webkit?</li>
<li>Trade-offs between native and web</li>
<li>How to navigate differences between different versions of Webkit?</li>
<li>Mobile e-commerce: best practices</li>
<li>Challenges with different cultures/languages</li>
<li>Media queries</li>
<li>If no budget, what can focus on web to make mobile ok?</li>
<li>How to take a website for desktop to mobile?</li>
<li>Mobile e-commerce best practices</li>
<li>Multiple screen sizes and pixel densities</li>
<li>Time for one project: go mobile or tablet (in e-commerce)</li>
<li>CMSes and mobile—sigh</li>
<li>Best practices for page load</li>
</ol>
<h3>WHY MOBILE? Convincing clients/bosses to care</h3>
<ul>
<li>Of the 50% of total mobile commerce in the US, 70% of it is coming from one iPhone application (eBay).</li>
<li>eBay: global mobile sales $2 billion in 2010, $600 million in 2009. Real commercial opportunities emerging on mobile.
</li>
<li>Best Buy: mobile web users doubling every year: 30M (2010), 17M (2009), 6M (2008).</li>
<li>PayPal: mobile transactions increased six-fold in 2009: $25M to $141M.</li>
</ul>
<h3>SOCIAL</h3>
<ul>
<li>Double-digit (28%) rise in social networking on mobile web.</li>
<li>Twitter: 40% of tweets sent via mobile, 16% of new users start on mobile.</li>
<li>Facebook: 200 million active mobile users.</li>
<li>Instagram: iPhone only app took three months to hit one million users. Six weeks later they hit two million users.</li>
<li>Mixi (Japan): 85% of page views on mobile vs. 14% 4.5 years ago.</li>
</ul>
<h3>PRODUCTIVITY AND MEDIA</h3>
<ul>
<li>Google: mobile searches grew 130% in Q3 2010</li>
<li>Pandora: 50% of total user base subscribes to the service on mobile</li>
<li>Email: 70% of smartphone users have accessed email on mobile device</li>
</ul>
<p><em>&#8220;I don&#8217;t want to be the record executive clinging to CD sales.&#8221;</em></p>
<h3>ADDITIONAL USAGE</h3>
<p><a href="http://www.yelp.com/">Yelp</a>: every other second a consumer calls a local business and generates driving directions from a Yelp mobile app.]]27% of all Yelp searches come from their iPhone application, which had 1.4 million unique users in May 2010.</p>
<p><a href="http://www.zillow.com/">Zillow.com</a>: Viewing active listings 45% more often from mobile devices (audience is primarily active buyers, on location or scoping out neighborhoods)</p>
<p><a href="http://www.facebook.com/">Facebook</a>: People who use Facebook on their mobile devices (200M active) are twice as active on Facebook as non-mobile users.</p>
<h3>Shift in Usage</h3>
<p>Let&#8217;s look at Gmail:</p>
<ul>
<li>Visitors to web-based emails sites declined 7%.</li>
<li>Visitors accessing email on mobile devices increased 36%.</li>
</ul>
<p>But what about mobile web usage?</p>
<h3>Twitter Usage</h3>
<p>40% of tweets sent via mobile.</p>
<p>16% of new users start on mobile.</p>
<h3>Mobile web usage</h3>
<ul>
<li>Mobile phones will overtake PCs as the most common web access devices worldwide by 2013.</li>
<li>600% growth in traffic to mobile websites in 2010.</li>
<li>Facebook and Twitter access via mobile browser grows by triple digits in 2010.</li>
<li>Average smartphone user visits up to 24 websites per day.</li>
<li>Top 50 websites constitute only 40% of mobile visits.</li>
<li>Opera Mini traffic up 200% year/year.</li>
</ul>
<h3>For more&#8230;</h3>
<p>Follow the live tweets at <a href="http://www.afeedapart.com/">afeedapart.com</a>.</p>
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		<title>You are all in publishing!</title>
		<link>http://www.zeldman.com/2011/03/15/web-design-is-publishing/</link>
		<comments>http://www.zeldman.com/2011/03/15/web-design-is-publishing/#comments</comments>
		<pubDate>Tue, 15 Mar 2011 14:17:00 +0000</pubDate>
		<dc:creator>Jeffrey Zeldman</dc:creator>
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		<guid isPermaLink="false">http://www.zeldman.com/?p=8027</guid>
		<description><![CDATA[ON SUNDAY, while leading a discussion on the future of web design and publishing, I noticed a slightly confused look appearing on some faces in the audience. The discussion had been billed as &#8220;Jeffrey Zeldman&#8217;s Awesome Internet Design Panel,&#8221; and I thought perhaps there was a disconnect for some in the audience between &#8220;design&#8221; and [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.zeldman.com/i/neon100.gif" alt="" class="inset" /></p>
<p class="intro">ON SUNDAY, while leading a discussion on the future of web design and publishing, I noticed a slightly confused look appearing on some faces in the audience. The discussion had been billed as &#8220;Jeffrey Zeldman&#8217;s Awesome Internet Design Panel,&#8221; and I thought perhaps there was a disconnect for some in the audience between &#8220;design&#8221; and such topics as where content comes from and who pays for it.</p>
<p>So I asked, &#8220;Who here is in publishing?&#8221;</p>
<p>A few hands were gently raised.</p>
<p>Uh-huh. &#8220;And how many of you work on the web?&#8221;</p>
<p>Every right hand in the room shot up.</p>
<p>&#8220;You are all in publishing,&#8221; I explained.</p>
<p>Now, I like a good rounded corner talk as much as the next designer. I&#8217;ve given my share of them. Also of line height and measure, color and contrast, how to design things that don&#8217;t work in old versions of Internet Explorer, and so on. In the practice of web and interaction design, there will always be a place for craft discussions—for craft is execution, and ideas without execution are songs without music, meaningless.</p>
<p>But right now (and always) there is a need for design to also be about the big strategic issues. And right now, as much as design is wrestling with open vs. proprietary formats and the old challenges of new devices, design is also very much in the service of applications and publishing. Who gets content, who pays for it, how it is distributed (and how evenly), the balance between broadcast and conversation, editor and user—these are the issues of this moment, and it is designers even more than editors who will answer these riddles.
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		<title>Questions, Please: Jeffrey Zeldman&#8217;s Awesome Internet Design Panel today at SXSW Interactive</title>
		<link>http://www.zeldman.com/2011/03/13/questions-please-jeffrey-zeldmans-awesome-internet-design-panel-today-at-sxsw-interactive/</link>
		<comments>http://www.zeldman.com/2011/03/13/questions-please-jeffrey-zeldmans-awesome-internet-design-panel-today-at-sxsw-interactive/#comments</comments>
		<pubDate>Sun, 13 Mar 2011 16:20:53 +0000</pubDate>
		<dc:creator>Jeffrey Zeldman</dc:creator>
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		<guid isPermaLink="false">http://www.zeldman.com/?p=8010</guid>
		<description><![CDATA[HEY, YOU WITH THE STARS in your eyes. Yes, you, the all too necessary SXSW Interactive attendee. Got questions about the present and future of web design and publishing for me or the illustrious panelists on Jeffrey Zeldman&#8217;s Awesome Internet Design Panel at SXSW Interactive 2011? You do? Bravo! Post them on Twitter using hashtag #jzsxsw [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://lanyrd.com/2011/sxsw/scqqp/"><img class="lede" src='http://www.zeldman.com/wp-content/dae454db-9a19-4f13-9024-da33d17f18dc.png' alt='' /></a></p>
<p class="intro">HEY, YOU WITH THE STARS in your eyes. Yes, you, the all too necessary SXSW Interactive attendee. Got questions about the present and future of <em>web design and publishing</em> for me or the illustrious panelists on <a href="http://lanyrd.com/2011/sxsw/scqqp/">Jeffrey Zeldman&#8217;s Awesome Internet Design Panel at SXSW Interactive 2011</a>? You do? Bravo! Post them on Twitter using hashtag <strong>#jzsxsw</strong> and we&#8217;ll answer the good ones at 5:00 PM in Big Ballroom D of the Austin Convention Center.</p>
<p>Topics include platform wars (native, web, and hybrid, or welcome back to 1999), web fonts, mobile is the new widescreen, how to succeed in the new publishing, responsive design, HTML5, Flash, East Coast West Coast beefs, whatever happened to&#8230;?, and many, many more.</p>
<p>Comments are off here so you&#8217;ll post your questions on Twitter.</p>
<p>The panel will be live sketched and live recorded for later partial or full broadcast via sxsw.com. In-person attendees, arrive early for best seats. Don&#8217;t eat the brown acid.</p>
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		<title>Like and Friend are broken in Facebook.</title>
		<link>http://www.zeldman.com/2011/03/03/like-and-friend-are-broken-in-facebook/</link>
		<comments>http://www.zeldman.com/2011/03/03/like-and-friend-are-broken-in-facebook/#comments</comments>
		<pubDate>Thu, 03 Mar 2011 20:33:40 +0000</pubDate>
		<dc:creator>Jeffrey Zeldman</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[experience]]></category>
		<category><![CDATA[facebook]]></category>
		<category><![CDATA[software]]></category>
		<category><![CDATA[Standards]]></category>
		<category><![CDATA[State of the Web]]></category>
		<category><![CDATA[The Essentials]]></category>
		<category><![CDATA[Unconscious]]></category>
		<category><![CDATA[Usability]]></category>
		<category><![CDATA[User Experience]]></category>
		<category><![CDATA[UX]]></category>

		<guid isPermaLink="false">http://www.zeldman.com/?p=7893</guid>
		<description><![CDATA[I CANNOT LIKE Happy Cog&#8217;s new Facebook page, due to Facebook’s unexplained and arbitrary limitation on how many things a user is allowed to Like. In Facebook&#8217;s world, it seems I Like too many things, and that&#8217;s bad—even though a chief value of Facebook to advertisers is as a platform where users connect to brands [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/zeldman/5495279746/"><img class="lede" width="488" style="border: 1px solid #ddd;" src='http://www.zeldman.com/wp-content/5495279746_d69c9dd133_z.jpg' alt='' /></a></p>
<p class="intro"><span class="drop">I</span> CANNOT LIKE <a href="http://www.facebook.com/happycog">Happy Cog&#8217;s new Facebook page</a>, due to Facebook’s unexplained and arbitrary limitation on how many things a user is allowed to Like. In Facebook&#8217;s world, it seems I Like too many things, and that&#8217;s bad—even though a chief value of Facebook to advertisers is as a platform where users connect to brands by &#8220;Liking&#8221; them and encouraging their friends to Like them. Breaking the user/Like connection arbitrarily not only frustrates the user, it also runs counter to Facebook&#8217;s business model. Moreover, the vaguely worded error message is a lie. No matter how many things I remove from my pile of Likes, I still cannot Like anything new.</p>
<p>So the real problem may be that I have too many “friends&#8221; (i.e. colleagues, business contacts, actual friends, and family). I&#8217;m allowed 5000 and I have 5000. If you have 5000 friends, you can&#8217;t add more friends, because God forbid you help Facebook grow its network beyond an arbitrary cutoff point. Moreover, if you have 5000 friends, you apparently aren&#8217;t allowed to Like anything. You have to choose: friends or brands. Like anyone, I choose friends. As a result, I lose value to Facebook&#8217;s advertisers, whose products I can no longer Like. This inability to simultaneously Like people and things maps to nothing in the real world and makes no business sense, but here we are.</p>
<p>So <a href="http://www.happycog.com/">Happy Cog</a> has a Facebook page, and I <em>founded</em> Happy Cog, but I cannot like Happy Cog&#8217;s Facebook page. Even if I remove everything else I Like from my list of Facebook likes, I will still not be able to Like Happy Cog&#8217;s Facebook page, unless I start removing contacts, which I&#8217;m unwilling to do for obvious reasons.</p>
<p>If Facebook were an eager young startup, they would quickly fix this problem, which runs counter to all their business interests and is not based on any real system constraints. But, as we all know, Facebook is an insanely successful company, so they have no incentive to fix the things that are broken in their user experience.</p>
<p>I like Facebook. I don&#8217;t mind the brain-dead broken parts of Facebook; <em>all</em> web apps have broken, brain-dead parts. That&#8217;s what testing and user feedback are for: to find fix broken, brain-dead stuff. I hate, hate, hate thinking Facebook will never fix what is broken and brain-dead in its site used by half a billion people. Say &#8220;Amen,&#8221; somebody.
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