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Questions, Please: Jeffrey Zeldman’s Awesome Internet Design Panel today at SXSW Interactive

HEY, YOU WITH THE STARS in your eyes. Yes, you, the all too necessary SXSW Interactive attendee. Got questions about the present and future of web design and publishing for me or the illustrious panelists on Jeffrey Zeldman’s Awesome Internet Design Panel at SXSW Interactive 2011? You do? Bravo! Post them on Twitter using hashtag #jzsxsw and we’ll answer the good ones at 5:00 PM in Big Ballroom D of the Austin Convention Center.

Topics include platform wars (native, web, and hybrid, or welcome back to 1999), web fonts, mobile is the new widescreen, how to succeed in the new publishing, responsive design, HTML5, Flash, East Coast West Coast beefs, whatever happened to…?, and many, many more.

Comments are off here so you’ll post your questions on Twitter.

The panel will be live sketched and live recorded for later partial or full broadcast via sxsw.com. In-person attendees, arrive early for best seats. Don’t eat the brown acid.

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Applications apps architecture art direction Authoring Best practices Brands business Community content Damned Fine Journalism Design Designers development Happy Cog™ Journalism at its Finest Microblogging Platforms State of the Web The Big Web Show

Episode 39: Crowd Fusion’s Brian Alvey live on The Big Web Show

Brian Alvey

BRIAN ALVEY (home, Twitter) is our guest on The Big Web Show Episode 39, recording live Thursday, February 16, at 12:00 PM Eastern at 5by5.tv/live.

Brian is CEO of Crowd Fusion, a publishing platform that combines popular applications like blogging, wikis, tagging and workflow management, and a leader in the content management world. He co-founded Weblogs, Inc.—home to Engadget, Autoblog, TUAW and more—and built the Blogsmith platform, both of which were acquired by Aol and are essential to their current strategy. Brian has been putting big brands on the web since 1995 when he designed the first TV Guide website and helped BusinessWeek leap from Aol to the web.

Brian built database-driven web applications and content management systems for many large companies in the 1990’s including Intel, J.D. Edwards, Deloitte & Touche and The McGraw-Hill Companies. His 1999 Tech-Engine site was a “skinnable HotJobs” which powered over 200 online career centers including XML.com, Perl.com, O’Reilly & Associates Network, DevShed, and Computer User magazine.

He has been the art director of three print magazines (I met him in 1995 when he was art director for “Net Surfer” or something like that) and was the Chief Technology Officer of Rising Tide Studios where he developed The Venture Reporter Network, which is now a Dow Jones property.

In 2003, Brian invented and launched Blogstakes, a sweepstakes application for the blogging community. He is a former Happy Cog partner of mine; at Happy Cog, Brian built content management systems for customers including Capgemini, A List Apart, and the Kansas City Chiefs. He was also the creator and host of the Meet The Makers conference, a series of talk show-style events that were so compelling, they helped inspired me to create An Event Apart with Eric Meyer.

And I’ll stop there. Ladies and gentlemen, a legend and true creative force in this medium. Please join us at tomorrow on 5by5.tv/live for a lively and wide-ranging discussion.

The Big Web Show (“Everything Web That Matters”) records live every Thursday at 12:00 PM Eastern. Edited episodes can be watched afterwards, often within hours of recording, via iTunes (audio feed | video feed) and the web. Subscribe and enjoy!

The Big Web Show #39: Brian Alvey.

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art direction Authoring Best practices business CSS Design Platforms Publications Publishing Responsibility Startups State of the Web The Essentials Told you so

Readability 2.0 is disruptive two ways

RELEASED LAST WEEK, Arc90’s Readability 2.0 is a web application/browser extension that removes clutter from any web page, replacing the typical multi-column layout with a simple, elegant, book-style page view—a page view that can be user customized, and that “knows” when it is being viewed on a mobile device and reconfigures itself to create an platform-appropriate reading experience.

In so doing, Readability focuses the user’s attention on the content, creating an enhanced—and often much more accessible—reading experience. It also subverts the typical web browsing design paradigm, where each website offers a different visual experience. Instead, to the Readability user, all web content looks the same, once she has clicked a button to engage the Readability view.

If Readability did only this, it would represent a significant directional departure for the web and for site owners, in that, for the first time in the history of designed websites, branded look and feel is subordinated to a user-focused content experience that transcends the individual site.

Of course, this was always supposed to be possible in HTML, and it always was possible for users of some assistive devices and for CSS experts who felt like creating intricate personal style sheets, but those are edge cases, and Readability is for everyone.

Readability 1.0 was released as open source. Apple used its code for the “Reader” view in Safari. The creators of Flipboard used its code too. And the creators of the open-source Treesaver swapped code and rights with the makers of Readability to enhance both products. I’ve never seen a humble open-source project, created by a not-terribly-well-known shop get so quickly accepted and absorbed by companies like Apple and by the creators of cutting-edge web and hybrid apps.

That was Readability 1.0. What Readability 2.0 adds to the mix is automatic payment for content creators. How it works is simple: I pay a small fee each month to use Readability. Most of that money gets divided between the creators of the web pages I’ve viewed in Readability. This makes Readability 2.0 disruptive two ways:

  1. As mentioned earlier, for the first time, branded look and feel is secondary to the user’s desire to engage with written content in a visually comfortable environment. (That Readability 1.0 premiered around the same time as the iPad is not coincidental.)
  2. For the first time, content monetization is no longer the problem of content creators. Writers can stop being salespeople, and focus on what they do best: creating compelling content. The better the content, the more people who engage with it via Readability, the more money writers will make—with no bookkeeping, no ad sales, and no hassle. This is a huge subversion of the ad paradigm.

Many of us who watched Arc90 develop Readability worried that short-sighted publishers and site owners would misunderstand and reject the app, maybe even sic’ing their lawyers on it. But in the hectic two weeks just ending, publishers have had time to absorb what Readability 2.0 does and what it could mean to them—and according to Readability creator and Arc90 founder Rich Ziade, the reaction is positive.

Have publishers suddenly grasped the web? Perhaps not. But it’s a rare publisher who’d say no to extra money, risk-free. We are in a wait-and-see, try-it-and-see phase of publishing and the web—past the initial Web 2.0 euphoria and into the hard business of creating great stuff (and finding new ways to keep old great stuff, like great writing and reporting, alive). No one is quite sure what will work. And publishers risk nothing by participating in the Readability program. If the program succeeds, they make additional revenue for their content. If it fails, it’s no skin off their budget.

I’ve interviewed Rich Ziade on The Big Web Show and I’m an advisor on the project but it was only last night, when Rich was addressing my MFA Interaction Design class at School of Visual Arts, that I realized for the first time how profoundly disruptive—and powerful—Readability 2.0 really is. (Video of that class session is available.)

If you love reading and the web, I urge you to give Readability 2.0 a try.

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Accessibility Adobe Advocacy Apple Applications apps architecture Authoring Best practices Browsers business Code content strategy CSS3 Design Designers development editorial Happy Cog™ HTML HTML5 industry javascript Platforms Publications Publishing Real type on the web Standards State of the Web The Essentials The Profession W3C Web Design Web Design History Web Standards webfonts webtype Zeldman

The future of web standards

Jeffrey Zeldman on the future of web standards.

“Cheap, complex devices such as the iPhone and the Droid have come along at precisely the moment when HTML5, CSS3 and web fonts are ready for action; when standards-based web development is no longer relegated to the fringe; and when web designers, no longer content to merely decorate screens, are crafting provocative, multi-platform experiences. Is this the dawn of a newer, more mature, more ubiquitous web?”

The Future of Web Standards by Jeffrey Zeldman

Originally written for .net magazine, Issue No. 206, published 17 August in UK and this month in the US in “Practical Web Design” Magazine. Now you can read the article even if you can’t get your hands on these print magazines.

See also: I Guest-Edit .net magazine.

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Acclaim Applications apps architecture art direction Authoring Best practices Browsers business Career Code creativity CSS Design development HTML HTML5 Ideas industry interface ipad iphone javascript links maturity Photoshop Platforms Publishing Standards State of the Web Stories The Profession Web Design Web Design History Web Standards

SlideShowPro adds HTML5

Todd Dominey at Happy Cog.

Most of us web folk are hybrids of one sort or another, but Todd Dominey was one of the first web designers to combine exceptional graphic design talent with serious mastery of code.

Being so good at both design and development that you could easily earn a fine living doing just one of them is still rare, although it looks like the future of our profession. One of the first serious designers to embrace web standards, Todd was also one of the few who did so while continuing to achieve recognition for his work in Flash. (Daniel Mall, who came later, is another.)

Finally, Todd was one of the first—along with 37signals and Coudal Partners—to abandon an enviably successful client services career in favor of full-time product development, inspiring a generation to do likewise, and helping bring us to our current world of web apps and startups.

A personal project that became an empire

In Todd’s case, the product was SlideShowPro, a project he designed for himself, which has grown to become the web’s most popular photo and video slideshow and gallery viewer. When you visit a photographer’s portfolio website, there’s an excellent chance that SlideShowPro powers its dynamic photo viewing experience. The same is true for the photo and video gallery features of many major newspaper and magazine sites, quite possibly including your favorites.

SlideShowPro

But deliberate lack of Flash support in the iPad and iPhone, while lauded here on February 1, 2010 as a win for accessible, standards-based design (“Not because Flash is bad, but because the increasing popularity of devices that don’t support Flash is going to force recalcitrant web developers to build the semantic HTML layer first”), presented a serious problem for developers who use SlideShowPro and readers who enjoy browsing dynamic photo and video galleries.

Mr Dominey has now solved that problem:

SlideShowPro Mobile is an entirely new media player built using HTML5 that doesn’t require the Flash Player plugin and can serve as a fallback for users accessing your web sites using these devices. But it’s not just any fallback — it’s specially designed for touch interfaces and smaller screen sizes. So it looks nothing like the SlideShowPro player and more like a native application that’s intuitive, easy to use, and just feels right.

The best part though is that because SlideShowPro Director (which will be required) publishes the mobile content, you’ll be able to provide the mobile alternative by simply updating the Flash Player embed code in your HTML documents. And just like when using the SlideShowPro player, because Director is behind the scenes, all your photos will be published for the target dimensions of these devices — which gives your users top quality, first generation images. The mobile player will automatically load whatever content is assigned to the Flash version, so the same content will be accessible to any browser accessing your web site.

A public beta will be released in the next weeks. Meanwhile, there is a video demo. There’s also an excellent Question and Answer page that answers questions you may have, whether you’re a SlideShow Pro customer or not. For instance:

Why mobile? Why not desktop?

We believe that (on the desktop) Flash is still the best delivery method for photo/video galleries and slideshows for it provides the most consistent user experience across all browsers and the broadest range of playback and customization options. As HTML5 support matures across all desktop browsers, we’ll continue to look into alternate presentation options.

Into the future!

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A Book Apart Accessibility E-Books Platforms Publications Publishing

So you want to be an epublisher

You scream, I scream, we all scream for epubs. As with all internet bounty, it’s even more exciting to produce than to consume. So after you’ve glutted yourself on all those free Jane Austen novels and children’s books, and gone into hock re-creating your library on iPad, why not give something back by doing a little writing yourself?

What to write about, how to ensure quality, and how to identify and market to an audience are beyond the scope of this little post, but we can point to some dandy resources that tell how to create and test your epub. So let’s go!

Our first two resources come from Adobe and tell how to set up an Adobe InDesign file to produce a proper epub. There are other ways of creating an epub—for instance, you can author it in valid HTML, zip it up, and convert to epub using the BookGlutton API. For many readers of this site, that’s all you need to know.

But if you are a graphic designer or book designer, or if epub is only one format you are publishing to (i.e. if you are publishing traditionally printed books that double as epubs), then the next two resources are exactly what you need:

  1. Exporting epub from InDesign (PDF) – wonderfully compact and helpful
  2. Producing ePub Documents from InDesign – Digital Editions – a bit dry but useful; best viewed via the Readability bookmarklet from our friends at Arc90

Once you have your pub, you want to know that it is valid. Any of the following services will help there:

If the tests identify errors, you’ll need to go back into InDesign, fiddle with settings, re-export, and re-test. Once your epub validates, it’s time to go to market: How to sell your eBook via Amazon and the iBookstore. Good luck, and enjoy!

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Design Designers Interviews ipad iphone mobile Platforms podcasts The Big Web Show Web Design Web Standards Websites

Episode 6: Mobile First

Designer Luke Wroblewski.

Update! Final audio and video are now available for your listening and viewing pleasure at 5by5.tv.

This Thursday, June 3, 2010, at 1:00 PM EDT, join Dan Benjamin and me for the taping of The Big Web Show Episode Six, as we chat with leading interaction designer Luke Wroblewski about designing for the mobile space, and learn why the mobile experience for a web application or site should be designed before the PC version.

Designing for 700 million people

Luke Wroblewski is an internationally recognized digital product design leader who has designed or contributed to software used by more than 700 million people worldwide. He is the author of Web Form Design (“That rare book capable of transforming the way an entire field does its business.”—Communication Arts) and Functioning Form, and an extremely popular speaker at leading web design conferences. After long stints as Chief Design Architect at Yahoo! and Lead User Interface Designer of eBay Inc.’s platform team, he is currently Chief Design Officer and co-founder of a stealth start-up.

Watch, Listen, Participate

Participate in the live taping by sharing your questions for Luke via chatroom or phone.

Soon after taping, video and audio versions of the Episode 6 podcast will be posted in the iTunes store and on our website and announced here and via Twitter. (The complete schedule of 5by5 podcasts is available for your pleasure.)

The Big Web Show

5by5 is an Internet broadcasting network, home to podcasts like The Pipeline, The Big Web Show, The Conversation, The Dev Show, and more, with over 120,000 downloads per week. The Big Web Show features special guests and topics like the future of publishing, art direction online, content strategy, web fonts and typography, CMS shootouts, HTML5 and CSS3, building an audience, and more. Previous episodes are available for your listening and viewing pleasure.


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Design facebook Platforms privacy The Essentials Web Design

Like Buttons Falling From the Sky

CNN announces what you should know about Facebook’s changes:

Buttons with the word “like” and a thumbs-up icon on them are going to start popping up all over the Internet [web]. By clicking one, you indicate that you find the content interesting, relevant or helpful. Basically, you would recommend it to a friend.

Before Wednesday, “like” buttons only were on Facebook. Now, they’ll be all over the place… When you click one, you post the item — whether it’s a blog post, photo or celebrity web page — to your Facebook news feed.

So how will this differ from what we have currently? For instance, how will it differ from things like the Retweet button and the social toolbar (featuring buttons for Tumblr, Facebook, Digg, and so on) found at the bottom of this post and on millions of other websites?

It will differ in three ways:

  1. The “like” button differs from a Facebook button in that it isn’t a gateway to the Facebook website; it’s a piece of the Facebook website stuck on other sites. Conceptually, this makes those sites “pages on Facebook,” and makes Facebook a dominant platform.
  2. Unlike with ordinary social buttons, you won’t have to enter a user name and password. If you’ve used Facebook recently, you’ll be able to click the “like” button on Joe’s website and have it show up in your Facebook news feed—no further action required. Again, the concept is that every site on the web is merely a page or section on Facebook; that Facebook, instead of a walled garden hidden from the web, is now the firmament on which the rest of the web rests.
  3. Finally—and here’s the part that freaks some people out—your friends’ faces will show up on websites where they’ve clicked the “like” button. Think about that. You’re on Joe’s website. You see your wife’s, girlfriend’s, and minister’s faces smiling at you from Joe’s website. The people who matter to you, and who you thought you had compartmentalized in the privacy of Facebook, a non-public-facing, password-protected website, are now out in the open. (Of course, they are out in the open to you. Achmed will see his friends, not yours. Still.)

So what will this Facebook’s redefinition mean, ultimately? No clue. But most of us, if we think about it, have seen Big Things like this come and go on the web. Remember when every third website required Microsoft Passport to unlock features or let you log in? And Mac and Linux users were angry, because the web is supposed to be an open platform, not a dominant vendor’s sandbox? Remember? Probably not. It was quite a big deal at the time, but almost nobody thinks about it now.

Just saying.


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Apple Applications apps architecture Design industry Information architecture ipad Platforms Usability User Experience UX Web Design

Design Lessons from iPad

Comparison of iMac and iPad screens at informationarchitects.jp.

It’s only Wednesday but we already have our link of the week. Although they call it merely a “quick write-up” (and it is a fast read), iA’s mini-compendium of design insights before and after the appearance of the iPad at their office should be required reading for all web, app, and/or interaction designers.

In the equivalent of a breathlessly quick seminar presentation, iA discusses typographic resolution and feel; the effect of the device’s brilliant contrast on readability; the kitsch produced by rigorously adhering to Apple’s “make it 3D” guidelines; whether metaphors work; and more—all of it well worth far more than the little time it will take you to absorb.

In particular, I call your attention to the section entitled, “Interaction Design: So What Works?” Although intended as a guideline to producing well-tuned iPad apps, it also works splendidly as a mini-guide to creating better websites, much like Luke Wroblewski’s brilliant “Mobile First” presentation at last week’s An Event Apart, which carried a similar message:

  1. The limited screen estate and the limited credit on the number of physical actions needed to complete one task (don’t make me swipe and touch too often), pushes the designer to create a dead simple information architecture and an elaborate an interaction design pattern with a minimal number of actions. This goes hand in hand with the economic rule of user interaction design: Minimize input, maximize output.
  2. Since the smallest touch point for each operation is a circle of the size of a male index finger tip, we cannot cram thousands of features (or ads!) in the tight frame; we have to focus on the essential elements. Don’t waste screen estate and user attention on processing secondary functions.
  3. We found that the iPad applications we designed, made it relatively easy to be translated back into websites. The iPad could prove to be a wonderful blue print to design web sites and applications. If it works on the iPad, with a few tweaks, it will work on a laptop.

Via iA » Designing for iPad: Reality Check.