№ 139: Every Time We Touch—Josh Clark, author of “Designing For Touch”
TOUCH introduces physicality to designs that were once strictly virtual, and puts forth a new test: How does this design feel in the hand? Josh Clark’s new book, Designing For Touch, guides designers through this new touchscreen frontier, and is the launchpad for today’s Big Web Show conversation.
In a fast-paced, freewheeling conversation, Josh and I discuss why game designers are some of our most talented and inspiring interaction designers; the economy of motion; perceptions of value when viewing objects on touchscreen versus desktop computer; teaching digital designers to think like industrial designers (and vice-versa); long press versus force touch; how and when to make gestures discoverable; and much more.
Sponsored by DreamHost and BrainTree. Big Web Show listeners can save 15% when ordering Designing For Touch at abookapart.com with discount code DFTBIGWEB. Discount valid through the end of January 2016.
DESIGN’S future is in your hands. Designing For Touch by Josh Clark (foreword by Brad Frost) guides you through the new frontier in design.
I’ve been a fan of Josh Clark’s since before he was “Josh Clark”—back when he invented Couch to 5K, and gave it away with no strings (or copyrights or trademarks or patents, Lord help us) attached. And I’ve followed Josh’s career as an interaction design consultant, public speaker, and author. Guy’s got it all: intelligence, perspective, and the ability to not just communicate, but persuade. He’s a down-to-earth futurist with old-fashioned showmanship. And all that Josh Clark goodness has found its way into his new book.
Josh genuinely wants designers to not only keep up with the touchscreen but also to reimagine it. Designing For Touch will teach novice and seasoned designers alike about ergonomic demands (and rules of thumb), layout and sizing for all gadgets, an emerging gestural toolkit, and tactics to speed up interactions and keep gestures discoverable. You’ll get the know-how to design for interfaces that let your users touch—stretch, crumple, drag, flick—information itself. And the inspiration to take touch to the next level.
THE NEXT AEA event takes place in Austin and is already sold out (although a few spaces are still available for the full-day workshop on multi-device design).
A handful of seats are available for the final event of the year, An Event Apart San Francisco at the Palace Hotel, December 9–11, 2013. Be there or be square.
60 Minutes of Luke
IT’S ANOTHER Full-length Friday! In this 60-minute video caught live at AEA Boston, Luke Wroblewski (Mobile First) explores multi-device design from the top down (desktop to mobile) and bottom up (using mobile to expand what’s possible across all devices):