Selling Design – an online reading list

TOMORROW, WHICH IS also my birthday, I begin teaching “Selling Design” to second-year students in the MFA Interaction Design program at School of Visual Arts, New York. Liz Danzico and Steve Heller created and direct the MFA program, and this is my second year teaching this class, whose curriculum I pull out of my little blue beanie.
In this class we explore collaboration and persuasion for interaction designers. Whether you work in a startup, studio, or traditional company; whether you design print, products, purely digital experiences, or any combination thereof; whether you’re the sole proprietor, part of a tightly focused team, or a link in a long chain of connected professionals, it is only by collaborating skillfully with others—and persuading them tactfully and convincingly when points of view differ and yours is right—that you can hope to create designs that make a dent in the universe.
During this spring semester, we’ll explore collaboration and persuasion from many points of view, and hear from (and interact with) many accomplished designers who will serve as special guest speakers. For our opening get-acquainted session, we’ll focus on texts that explore the some of the most basic, traditional (and rarely taught) aspects of design professionalism from the worlds of web, interaction, and print design:
Demystifying Design
by Jeff Gothelf – A List Apart
- Draw together
- Show raw work (frequently)
- Teach the discipline
- Be transparent
- Take credit for your wins
Design Criticism and the Creative Process
by Cassie McDaniel – A List Apart
- Critique as collaborative tool
- Presenting designs
- What is good feedback?
- Negotiate criticism
- The designer as collaborator
Personality in Design
by Aarron Walter – A List Apart
- Personality is the platform for emotion
- A history of personality in design
- Personas
- Creating a design persona for your website [or other project]
- Tapbots: Robot love
- Caronmade: octopi, unicorns, and mustachios
- Housing Works: a name with a face
- The power of personality
Design Professionalism
by Andy Rutledge
You should read this entire brief book, but for now, sample these bits:
Do You Suck at Selling Your Ideas?
by Sam Harrison – HOW Magazine
Dyson is used as an example of a product that currently dominates the market, even though nobody initially believed in the inventor’s idea. Lessons:
- Tell a personal story
- Create emotional experiences for decision makers
- See what’s behind rejections
How to sell your design effectively to the client
by Arfa Mirza, Smashing Magazine
- Understand the nature of your client
- Have a rationale for every part of your design
- Show the best design options only
- Defend your design, but don’t become defensive
- Solicit good feedback and benefit from it
Money: How to sell the value of design – an email conversation
by Jacob Cass – Just Creative
Narrative of standing up to new-client pressure to do something against the designer’s self-interest, or which devalues design. Story told here is about money but it could be about any designer/client conflict in which the designer needs to gently educate the client. (Some designer/client conflicts require the client to educate the designer, but that’s another matter.)
How to choose a logo designer
by Jacob Cass – Just Creative
Basic article outlines ten background materials any designer (not just logo designers) should prepare to encourage confidence on the client’s part:
- Experience
- Positive testimonials
- A thorough design process
- Awards won/published work
- A strong portfolio
- Price
- Design affiliations
- Great customer service
- Business Professionalism
- Appropriate questions
Filed under: "Digital Curation", Advocacy, Best practices, business, Career, Design, SVA, Teaching, The Essentials, The Profession
Take two minutes to stop SOPA before it passes this week

THE MOST IMPORTANT THING you can do today: help STOP SOPA once and for all.
The Stop Online Piracy Act could pass this week. U.S. friends reading this, call your Representatives now to be heard before the bill is finalized and voted on. Fightforthefuture.org makes it easy. Go there and do this.
We thank you.
Filed under: Advocacy
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Veen: Building Typekit on relationships

TYPEKIT FOUNDER JEFFREY VEEN has always shared knowledge freely, whether writing great books about web design and user experience, or (in this case) happily sharing a key secret of his business’ success: raising money isn’t about raising money – it’s about people.
Building Typekit on relationships by Jeffrey Veen.
Filed under: Advocacy, Best practices, business, Career, creativity, Design
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5th annual Blue Beanie Day is November 30, 2011
New! Official Blue Beanie Day 2011 page, with banners and instructions.
Big Web Show No 55: Living with a hidden disability
MARISSA CHRISTINA joins Jeffrey Zeldman and Dan Benjamin to discuss her path as a web designer diagnosed with a debilitating vestibular disorder, and her blog Abledis.com, documenting living with a hidden disability.
The Big Web Show #55: Marissa Christina – 5by5.
Filed under: Accessibility, Advocacy, Big Web Show
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You are all in publishing!

ON SUNDAY, while leading a discussion on the future of web design and publishing, I noticed a slightly confused look appearing on some faces in the audience. The discussion had been billed as “Jeffrey Zeldman’s Awesome Internet Design Panel,” and I thought perhaps there was a disconnect for some in the audience between “design” and such topics as where content comes from and who pays for it.
So I asked, “Who here is in publishing?”
A few hands were gently raised.
Uh-huh. “And how many of you work on the web?”
Every right hand in the room shot up.
“You are all in publishing,” I explained.
Now, I like a good rounded corner talk as much as the next designer. I’ve given my share of them. Also of line height and measure, color and contrast, how to design things that don’t work in old versions of Internet Explorer, and so on. In the practice of web and interaction design, there will always be a place for craft discussions—for craft is execution, and ideas without execution are songs without music, meaningless.
But right now (and always) there is a need for design to also be about the big strategic issues. And right now, as much as design is wrestling with open vs. proprietary formats and the old challenges of new devices, design is also very much in the service of applications and publishing. Who gets content, who pays for it, how it is distributed (and how evenly), the balance between broadcast and conversation, editor and user—these are the issues of this moment, and it is designers even more than editors who will answer these riddles.
Filed under: "Digital Curation", Advocacy, Appearances, art direction, Authoring, Best practices, business, Community, conferences, content, content strategy, Design, development, editorial, Education, engagement, Ideas, Micropublishing, Molehill, Platforms, Publications, Publishing, Responsibility, Standards, State of the Web, The Essentials, The Profession, Usability, User Experience, UX, Web Design, Zeldman
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We Didn’t Stop The Fire.

OUR LIBRARY IS BURNING. Copyright extension has banished millions of books to the scrapheap. Digital permanence is a tragically laughable ideal to anyone who remembers the VHS format wars or tries to view Joshua Davis’s 1990s masterpieces on a modern computer. Digital archiving is only as permanent as the next budget cycle—as when libraries switched from microfilm to digital subscriptions and then were forced to cancel the subscriptions during the pre-recession recession. And of course, my digital work vanishes the moment I die or lose the ability to keep hosting it. If you really want to protect your family photos, take them off Flickr and your hard drive, get them on paper, and store them in an airtight box.
Though bits are forever, our medium is mortal, as all but the most naive among us know. And we accept that some of what we hold digitally dear will perish before our eyes. But it irks most especially when people or companies with more money than judgement purchase a thriving online community only to trash it when they can’t figure out how to squeeze a buck out of it. Corporate black thumb is not new to our medium: MGM watered down the Marx Bros; the Saatchis sucked the creative life and half the billings out of the ad agencies they acquired during the 1980s and beyond. But outside the digital world, some corporate purchases and marriages have worked out (think: Disney/Pixar). And with the possible exception of Flickr (better now than the day Yahoo bought it), I can’t think of any online community or publication that has improved as a result of being purchased. Whereas we can all instantly call to mind dozens of wonderful web properties that died or crawled up their own asses as a direct result of new corporate ownership.
My colleague Mandy Brown has written a moving call to arms which, knowingly or unknowingly, invokes the LOCKSS method (“Lots of Copies Keep Stuff Safe”) of preserving digital content by making copies of it; she encourages us all to become archivists. Even a disorganized ground-level effort such as Mandy proposes will be beneficial—indeed, the less organized, the better. And this is certainly part of the answer. (It’s also what drives my friend Tantek’s own your data efforts; my beef with T is mainly aesthetic.) So, yes, we the people can do our part to help undo the harm uncaring companies cause to our e-ecosystem.
But there is another piece of this which no one is discussing and which I now address specifically to my colleagues who create great digital content and communities:
Stop selling your stuff to corporate jerks. It never works. They always wreck what you’ve spent years making.
Don’t go for the quick payoff. You can make money maintaining your content and serving your community. It won’t be a fat fistful of cash, but that’s okay. You can keep living, keep growing your community, and, over the years, you will earn enough to be safe and comfortable. Besides, most people who get a big payoff blow the money within two years (because it’s not real to them, and because there are always professionals ready to help the rich squander their money). By contrast, if you retain ownership of your community and keep plugging away, you’ll have financial stability and manageable success, and you’ll be able to turn the content over to your juniors when the time comes to retire.
Our library is burning. We didn’t start the fire but we sure don’t have to help fan the flames. You can’t sell out if you don’t sell. Owning your content starts with you.
Filed under: "Digital Curation", Advertising, Advocacy, architecture, Authoring, Best practices, copyright, Corporatism, Culture, democracy, Design, engagement, environment, ethics, The Essentials, The Mind, The Profession, work
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Blue Beanie Day Haiku Contest, Revisited

IN NOVEMBER, as part of the 4th Annual Blue Beanie Day to support web standards, we announced a web standards haiku contest, with prizes donated by Peachpit/New Riders (“Voices That Matter”) and A Book Apart. Entries were posted on Twitter with the hashtag #bbd4, with judging to follow in December. It should have been easy.
Unfortunately, searches on hashtags only go back a few days. Which means, when Designing With Web Standards 3rd Edition co-author Ethan Marcotte and I sat down to judge your entries, said entries were nowhere to be found.
Not even mighty Google was able to uncover more than a few of them.
We wrote to our friends at Twitter to ask for help, but they were too busy dating supermodels on a pile of money to get back to us. With existing entries sucked into the void formerly known as Twitter search results, and with all those great books to give away and all those eager participants to thank, we have only one choice:
Blue Beanie Day Haiku Contest Phase II—This Time It’s Personal
Instructions follow:
Attention, web design geeks, contest fans, standards freaks, HTML5ophiles, CSSistas, grammarians, bookworms, UXers, designers, developers, and budding Haikuists. Can you do this?
Do not tell me I
Am source of your browser woes.
Template validates.
Write a web standards haiku (like that one), and post it on Twitter right here between today and Friday, December 24th. Entries must be “postmarked” no later than 11:59 PM Eastern. Judging will be held the week after Christmas, with winners announced before the New Year.
FAQ
Can I re-post the haiku(s) I submitted in November?
Yes, please!
Can I create one or more new haikus?
Yes, of course.
How many entries may I post?
As many as you like. However, you can only win once. (In other words, if you post the best ten haikus, you won’t win ten prizes, you’ll win one.)
I can’t post my entry here. (I’m behind a firewall.)
Unfortunately, posting behind firewalls is disabled on this site. (By doing this, I remove 99% of comment spam.) Try posting from your phone, or from a location other than your current one.
Thanks and Praise
Thanks to our sponsors, Peachpit/New Riders (“Voices That Matter”) and A Book Apart, and to Doug Vos, co-founder of Blue Beanie Day.
Let the haikus commence!
Photo: Luke Dorny
Comments are now closed. Watch this space—winners will be posted soon.
Filed under: Advocacy, Announcements, Blue Beanie Day, Free, Gifts
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ARIA-WAI cool

Issue No. 319 of A List Apart for people who make websites tackles the intersection between web apps, WAI-ARIA, JavaScript, and accessibility.
ARIA and Progressive Enhancement
by DEREK FEATHERSTONE
For seven years, progressive enhancement has been how we build sustainable, interoperable, and accessible web solutions.
Now that the release of ARIA is approaching, let’s see how ARIA fits within progressive enhancement strategy. Can we use ARIA in a way that respects progressive enhancement? Can we use ARIA in ways that ensure we have a working solution at every level?
The Accessibility of WAI-ARIA
by DETLEV FISCHER
Web developers interested in accessibility issues often look to WAI-ARIA to bridge the accessibility gap created by ubiquitous scripting and make web applications more accessible to blind and visually impaired users. But can we recommend WAI-ARIA without reservation? Are there times when appropriate semantic HTML elements are preferable to custom widgets?
About the Magazine
A List Apart explores the design, development, and meaning of web content, with a special focus on web standards and best practices.
Illustration by Kevin Cornell for A List Apart.
Filed under: A List Apart, Accessibility, Advocacy, Applications, apps
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iPad as the new Flash

iPad. Never have so many embraced a great product for exactly the wrong reasons.
Too many designers and publishers see the iPad as an opportunity to do all the wrong things—things they once did in Flash—without the taint of Flash.
In the minds of many, the iPad is like Flash that pays. You can cram traditional publishing content into an overwrought, novelty Flash interface as The New York Times once did with its T magazine. You may win a design award but nobody will pay you for that content. Ah, but do the same thing on the iPad instead, and subscribers will pay—maybe not enough to save publishing, but enough to keep the content coming and at least some journalists, editors, and art directors employed.
It’s hard to argue with money and jobs, and I wouldn’t dream of doing so.
Alas, the early success of a few publications—publications so good they would doubtless survive with or without iPad—is creating a stampede that will not help most magazines and interfaces that will not please most readers.
Everything we’ve learned in the past decade about preferring open standards to proprietary platforms and user-focused interfaces to masturbatory ones is forgotten as designers and publishers once again scramble to create novelty interfaces no one but them cares about.
While some of this will lead to useful innovation, particularly in the area of gestural interfaces, that same innovation can just as readily be accomplished on websites built with HTML, CSS, and JavaScript—and the advantage of creating websites instead of iPad apps is that websites work for everyone, on browsers and devices at all price points. That, after all, is the point of the web. It’s the point of web standards and progressive enhancement.
Luke Wroblewski’s Touch Gesture Reference Guide gives designers plenty of ammunition to create dynamic user experiences that work on a wide variety of mobile phones and devices (including iPad) while these same sites can use traditional desktop browser effects like hover to offer equally rich experiences on non-touch-enabled browsers. Unless your organization’s business model includes turning a profit by hiring redundant, competing teams, “Write once, publish everywhere” makes more economic sense than “Write once, publish to iPad. Write again, publish to Kindle. Write again, publish to some other device.”
I’m not against the iPad. I love my iPad. It’s great for storing and reading books, for browsing websites, for listening to music and watching films, for editing texts, presentations, and spreadsheets, for displaying family photos, and on and on. It’s nearly all the stuff I love about my Mac plus a great ePub reader slipped into a little glass notebook I play like a Theremin.
I’m not against iPad apps. Twitterific for iPad is by far the best way to use Twitter. After all, Twitter is really an internet service, not a website; Twitter’s own site, while leaps ahead of where it used to be, is hardly the most useful or delightful way to access its service. Gowalla for iPad is my constant companion. I dread the idea of traveling without it. And there are plenty of other great iPad apps I love, from Bloom, an “endless music machine” by Brian Eno and Peter Chilvers, to Articles, which turns Wikipedia into an elegant reading experience, to Mellotronics for iPad, an uncannily accurate Mellotron simulator packed with 13 authentic voices—“the same production tapes featured on Strawberry Fields Forever” and other classic tracks (not to mention tracks by nouveau retro bands like Eels).
There are apps that need to be apps, demand to be apps, and I admire and learn from them like every other designer who’s alive at this moment.
I’m just not sold on what the magazines are doing. Masturbatory novelty is not a business strategy.
Filed under: Accessibility, Adobe, Advocacy, Apple, Applications, apps, architecture, art direction, Authoring, Best practices, business, development, E-Books, editorial, Flash, Formats, Free Advice, glamorous, HTML, HTML5, industry, ipad, iphone, Publications, Publishing, Responsibility, Standards, State of the Web, The Essentials, W3C, Web Design, Web Design History, Web Standards
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